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Bug Reports

Bug Reports

Found something you don't think is right? Post it here and we'll try to take a look at it.

If it's a feature request or a change that's more of a matter of paste, post it in the "Suggestion thread".

Have fun!
24,619 views 684 replies
Reply #251 Top
The 'Show All' button on the trade route display screen under domestic policy has no effect for me. I assume its supposed to toggle other the other civ's routes on/off? Well mine are all on by default and its quite cluttered.

olaf
Reply #252 Top
The little disband button on the ship details section on the main screen doesn't work correctly on orbiting ships. Instead, it attempts to disband the last selected non-orbiting ship. Opening up the full ship details via the (i) button allows you to disband without breaking orbit.

~SDC~
Reply #253 Top
Sorry. I haven't had the time to read all of this so please pardon me if this has already been reported.

I went to declare war by attacking a ship. The screen prompts up wherein the Senate is to vote on whether we go to war or not. They vote it down and war is, therefore, not declared.

So then, on that same turn with my same fleet, I attack the same ship. The Senate votes on it again, and this time, war is declared.

Is this a "bug"? If not, may I suggest the following?

If the declaration of war is turned down, then the Senate will continue to keep this stance for six months (turns) toward that particular civilization.

Also, the chance of getting a declaration of war should depend upon the party in power. A greater chance if the war party is in power. A lesser chance if the pacifist. You get my drift ... :)
Reply #254 Top
[Copied from the Monday update announcement thread.]

I seem to have found a new trading bug/exploit in 1.01a.031. When trading tech or ships, I can get the maximum 0-month rate, then get the *same* amount for up to 5 months. Setting the number of months to 6 reduces the acceptable cash to a sane amount.

For example, I can trade Communications Theory for 64bc (0 months), 64/1 month, 64/2 months, ... up to 64/5 months. If I set the months to 6, however, I can only get about 20bc/month.

In case it matters, I am playing a race with +20% starting diplomacy with all races at "normal". I also reloaded one of my old savegames (from the original 1.01+bonus version) and found the same problem.

Reply #255 Top
Typo in the latest build as of tonight:

In the setup screen, the paragraph giving an overview of your empire refers to "it's leader". No apostrophe. ;)
Reply #256 Top
Two things I've noticed:

1. When you save a game and the current minutes on your clock is less than 10 it will show something like: 2:4:47. If you are going to use the 24h time like you currently have why not make it 02:04:47. (Or at least put the 04 in).

2. Maybe a bigger bug, after I defeat a minor race and during that turn I go to the minor race screen and shuffle through the list I'll get to where the race I just defeated was. When I click next to go to that spot it will take me to one of the major races. If I go backwards (not forwards) in the minor race screen it works fine. The next turn there was no problem though.

~SDC~
Reply #257 Top
I got a possible bug in my current game. On the trade route screen, it shows 8 routes in the upper right (where it lists how much the routes are making, etc.), but only 2 are mine the other 6 show up with a blank field for Empire. Is this supposed to happen when the 'Show All' button is clicked? Because that button doesnt do anything at all when I click it. In my previous games, the button hasnt ever worked either, but I only saw my route information in the upper right.

olaf
Reply #258 Top
I don't know if this is asked before, but it seems after updating the game to the most recent version I'm not able anymore to load old saved games, it seems to load fine in first instance, but when it's finished I only get blank screens and when I hit the planet button the game crashes to the desktop. I started a new game, saved it and loaded it and this works fine. Only the old saved games apparently not loadable?
Reply #259 Top
Game end does not transmit to SD for METAverse. Have to
replay end of game twice to get a good transmit.
Also, near end game crashes and have to restart.
Smart Exception is not catching.

This has happened in both games.
Reply #260 Top
I have begun encountering random crashes to desktop. I run SmartException as a matter of course and SE does not think anything unexpected has happened when the crash occurs. The error log has nothing but standard debug entries, the last from todays crashed game being
'Debug Message: Make Ship Leave Orbit: Brad Version' thus it appears that the game is just 'exiting'.

I have noticed an increase in this behavour since the patch was installed. It seems to happen when an AI ship is about to move, I think. Today I think it was an Acrean Freighter, pre trade route version.

These crashes certainly make playing 'interesting' :notsure:
Reply #261 Top
Whe editing the governor's build list if you want to remove an item high in the list and the list is scrolled down the wrong item is removed.

example: If item 4-26 are shown and I click to remove item 26, it results in item 23 being removed.

~SDC~
Reply #262 Top
It's getting to hard to tell if this has been mentioned without a forum search option:

My Bugs:

1) Galactic Wonders (like Eyes of the Universe) that are only supposed to be built once, being built several times (by me and then by a minor race in the last game, for example).

2) Getting the same level espionage update on a civ several times.
Reply #263 Top
I offered every tech and all my planets to the Torians in exchange for only one tech from them and they refused. Is this a bug? I'm playing ver 1.01A and I know this made the A.I evaluate techs better. Does this have something to do with it? They should have excepted the offer.

~SDC~
Reply #264 Top
Crash to Desktop on a Win2K - 2.4ghz 1gig RAM

I think it happens when the game autosaves as I am in one of the policy screens (domestic; foreign...)

Also, when the game is loaded it often will retain iregularities (such as the pie chart in the lower left as one color) and when restored it will not show graphic images and crash again - it saves the crash?
Reply #265 Top
Unique Galactic resources and wonders not so unique?

I'm getting reports that other races have completed building resources (such as Frictionless Clothing) or wonders (such as Galactic Stock Market) after I have built them, or after another races has been reported as having built them.
Reply #266 Top
Sector Sweep bug. Ship doesn't go around system.

I had a ship set to Sector Sweep but when a system was in its path it stopped and sat there forever, rather than attempting to go around it to resume the sweep.
Reply #267 Top
Can't search, so I'm not sure if this has been mentioned, but:

When you have two constructors as a fleet in the same space and build a starbase with one of them, the other one is stuck "underneath" the starbase. It doesn't automatically upgrade the starbase, and you can't move it.
Reply #268 Top
These comments were created prior to the 31 May update.

GalCiv Bugs:
1 - On the foreign policy screen, "Effective through 2218, String not found." (It should refer to the string about Terra paying a percentage of its income for a duration.
2 - The space monster is referred tp as a "Rouge creature" (should be Rogue) when it is shown in the bridge display.
3 - Focus problems - Only player ships should get control focus. Double clicking on my starbases, my stars, or any opponents stuff should open the appropriate info screen, but action focus should not leave the ship I had last focused on, until another ship is clicked on.
4 - I had finished surveying the galaxy and my two ships were orbiting different planets. All of a sudden both ships were on top of the same artifact several sectors away.
5 - It may have occurred about the same time as the survey weirdndss, but my research stopped -- I didn't notice for a while, then when I checked the list (sorted by cost) I found it had been "stuck" on the Stellar Cartography" - 1 month for a long time. I picked the next in the list
6 - War tax paying for humanatarian "aide". Should be "aid"
7 - When a galactic Wonder is completed it should fall off the build queue

8 - For my copy of the CD, the autorun causes this error to display, although setup.exe works fine:
MENURUN caused an invalid page fault in
module at 0000:2069b5d7.
Registers:
EAX=0069ff68 CS=018f EIP=2069b5d7 EFLGS=00010246
EBX=0069ff68 SS=0197 ESP=005a0018 EBP=005a0038
ECX=005a00bc DS=0197 ESI=81dcc650 FS=19cf
EDX=bff76855 ES=0197 EDI=005a00e4 GS=0000
Bytes at CS:EIP:

Stack dump:
bff76849 005a00e4 0069ff68 005a0100
005a00bc 005a01f0 bff76855 0069ff68
005a00cc bff87fe9 005a00e4 0069ff68
005a0100 005a00bc 2069b5d7 005a02a8

9 - For my copy of the CD, DirectX 9 install was corrupted. I downloaded from internet and installed with no problems.

Reply #269 Top
The Carinoids are currently prepared to give me 2400 for 10 months in exchange for me giving them 1000 for 10 months. Surely this is an AI bug? If not, someone please tell me so I can exploit the hell out of them :)


~SDC~
Reply #270 Top
"Best Defended Planet" on the Stats listing of the Domestic Policy screen always appears as Thindor, even if I haven't found or colonized Thindor.

- Ash

~SDC~
Reply #271 Top
I'm having problems with forum subject refreshes. For days, now, I have not seen any new subjects. If I try to make one, it seems to go through okay, but it doesn't show up. I can reply to subjects shown in my window, and the replies show up, but no new subjects show up, and I KNOW this forum isn't that dead!

I'm using SC version 0.99c 151 build 4.

TIA!

Bill

~SDC~
Reply #272 Top
I researched everything in the tech tree and all I can do is click "next" but since I haven't technically chosen anything to research the window just stays up.
Reply #273 Top
The propaganda slider does not seem to be connected to the rest of the economic model. In other words, you can max out propaganda on every planet you have and not pay anything for it except for the efficiency gains from the morale increase. So, yes, the slider effects morale, but the cost of the propaganda is never deducted at any point. I have just confirmed this with the April 1 patch (1.01a31). I used a late stage save game and did a max propaganda or without the maximizing and there was no change in my treasury or final income on the next turn EXCEPT for the slight effiency gains from the morale increase. Therefore, Propaganda is currently FREE! Please fix or explain.

~SDC~
Reply #274 Top
My screen keeps going black and the game crashes every single game i play... >:(

how can i fix this??????

this is the most frustrating thing ni a game, when your doing well, and all of a sudden, *BLANK* and back to desktop.....
Reply #275 Top
Bugs:

1. If a minor race is eliminated, using the right arrow button to parse through the minor race list on the diplomacy screen results in jumping over to the major race list (jumps to that tab) when you reach the point where the minor race you eliminated would have previously appeared. Once you end your turn, the minor race list once again works the way it should, parsing only through the remaining minor races w/o mistakenly jumping over to the major races list. A linked list that isn't updated properly until the next turn after the list item (minor race) was deleted perhaps?

2. The minor races don't seem to obey any particular rules regarding an overall game's difficulty settings. They play with just as much intelligence whether the major races are set to be as dumb as rocks or as bright as can be. In effect this makes them "major" races in games where the true major races are set to very low difficulty, since they end up researching, trading, etc. far more effectively than the true major races (and usually the player). Their constant difficulty setting seems to be as difficult as possible, as they grow like wildfire, outpace even a technologist-tweaked player race in research, build wonders and trade goods every few turns, and do all of it with just one or two planets. Whoa! Can I be a minor race? ;) Minor races really ought to scale their difficulty to match the overall level of a particular game. An option to turn minor races off during game creation would also be nice.

3. The Espionage and Destabilize sliders for the major races can be "forced" to move higher than the slider itself would allow by repeatedly clicking the right arrow once the slider is set to maximum. This can result in unusually high amounts of espionage and destabilization spending per turn if the player has sufficient wealth and the patience to click the settings high enough. If this is intentional it makes the slider system for setting espionage and destabilization somewhat kludgy and unintuitive. Otherwise, it's a constraints loophole that should be easy to fix.

4. When restoring a saved game, the summary screen always states "We've fallen behind technologically" regardless of how much or how little progress you have made in research. It's somewhat amusing to see when you know for fact that you have literally a 2 or 3 times advantage in technical advancement and spending as compared to any other race in a particularly successful game.

5. Ships can fly through sectors that are clearly shown as out of range if you click on a sector you can reach that would cause a direct path from where the ship is to pass through an out of reach sector. Example: place a ship on one edge of a sector you can reach, next to a sector that's out of range. Click on a sector the ship CAN reach, across the out of reach sector, that will cause the ship to cut directly through the sector it shouldn't be able to reach. The resulting path will move the ship right through the sector it can't reach had you tried to directly click a destination inside that sector. Note: I haven't tried stopping a ship as it's cutting across a sector it couldn't reach while enroute to a sector it can reach. In any case, pathing should chart a course around sectors which are out of range.

6. When the taxation slider is set to 0, your empire still reports a slim margin of tax revenues for some reason. If taxes are 0, tax revenues should also be 0, not 1 or 2 percent.

7. Multiple project purchases for cash on the same planet, during a single turn, often seem to result in the loss of all but the last project. The benefits of certain purchases are accrued properly, but unique items, such as trade goods just disappear unless they are the last item purchased outright for cash. Either multiple projects purchases for cash need to be strictly prevented (i.e. only 1 per turn) or they need to be accumulated and credited to the purchasing planet properly during the turn they are purchased.

8. Minor races tend to build and accrue a large number of colony ships even when they have already populated all the desirable planets in their sector. Since minor races don't ever expand beyond their sector, it seems to be an obvious shortcoming in their AI to have them build all those colony ships when they'll never use them as opposed to building more useful military ships.

-Wildcat

P.S.: Sorry if any of these items repeat previous posts. One heck of a long thread to parse through...

~SDC~