Guys,
I have been cheeky enough to sum up the fine range of options (btw I like em all, just have a pref for this and that)-
1) A successful attack on a starbase destroys one upgrade and reduces HP by 20%
2) Protected as they are now.
3) Option on Ship's screen for a "Guard Starbase"
4) Bring back the docking module - a docked ship adds it Attack and Defense to the starbase or takes hits first.
5) Add 2 more upgrades, an 'Overlord killer'+10 defense and a 2nd base repair-bay.
6) Increase each of the current defense upgrades by 1
7) Add a HP upgrade(s)
8) Attacks destroy starbase modules in a given order (E.g. offense, defense, influence, economics, resources
9) Some additional defensive modules
10) A constructor to repair a damaged starbase rather than used to add a module
Ted you said -
"When I play this game, I think of the old Trek show Deep Space Nine. That show had Starbases, Wormholes, planets, starhips, wars, diplomacy ect. Everything this game has was in that show (even space monsters). When this game goes public, you will have a big hit!
Thats exactly how I feel. This game has the potential to fire the imagination of true sci-fi fans almost (dare I say it here ;)) in an RPG way! Thats why I asked for Hero's to be considered (adding firepower, range, defence, scanning etc etc to ships etc) and Brad said "they will be in" - but not 1.0)
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