Production Questions

Can you switch production from one thing to another in a system without any loss?

When you don't have enought resouces to pay for all selected production what determines which systems get the amount available?

JavaCodeToad

~SDC~
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Reply #1 Top
You can (AFAICT) switch military production with impunity, but social production starts from scratch. OTOH, the thing you *were* working on stays half-built for you to pick up later.

There's no such thing as partial-payment for production. The spending slider and MSR sliders determine the output for all colonies, and they either all produce during a turn, or they all don't (if your treasury is less than -500).

~SDC~
Reply #2 Top
JavaCodeToad,

Just a further clarification on what Cataleptic said:

All work put into building a ship gets transfered to any ship you change your production to. Any work left over from building a ship is transfered to the next ship that planet builds. (yes, even if you select "nothing" for a few turns).

All work put into building a social project stays with that project until it is completed. Any new project you switch to has its own record of work progress and continues from where it left off the last time you were working on it (or 0 if no work previously done, of course).

The same is true for research as for social projects. Any work on any one tech is recorded with that tech. You can switch to another tech at any time. You will not loose any of the progress you had made on any tech that may have been partially researched.

~SDC~
Reply #4 Top
Cataleptic:

Could you explain what you state in your second paragraph? If what you say is true, what's the point of the spending slider? Why not just have a produce/don't produce button? Also, when you say "they either all produce, or they all don't," is that a separate determination for each of the military, social, and research components? If not, what's the point of the MSR sliders.

The manual is very unclear, in my opinion. It states, for example, that "The spend rate is what percentage of your manufacturing and technological ability you are using." To me, that indicates that if you set it at 100%, you are using all of your manufacturing and research ability, but if you set it at a lesser percent, you are only using part of it. That seems odd and also contrary to what you've explained.

(Also, is there any sort of display that tells you how much spending is required to satisfy your planets' needs for military, social, and research spending?)

In general, I am very confused about how the MSR and spending sliders control or affect production, research and spending. If anyone could provide (or point me to) a detailed overview of their functions, I would be most appreciative.

Thanks - JNOV
Reply #5 Top
As I understand the manual in regards to the sliders, if no star systems are producing any military units and yet your military slider is 33%, in effect the production will go to the other two. However, if your systems are using the military prod slot and are actually making something, then you are setting the production for that item relative to the amount of income received from the planet with the MSR sliders.

This leaves me a question tho. With the MSR sliders, am I setting the amount the planet will create of each of the three? Beakers, etc.?

I trade techs to keep on top there, but I always seem to be slower in manufacturing despite being first to each new production related tech and immediately start building the improvement. Ack.