Darker4308

Battlefleet Gothic

Battlefleet Gothic

I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic.

That game was pretty fun.

Some of the stuff I liked from there.

1. Massive torpedoes

Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into.

2. Boarding action

You could fire "boarding torpedoes" and basically take over a ship or failing at that sabotage large sections of it.

3. Ramming / Fire Ships

Some ships could ram it was pretty sweet some could also function like a big torpedo.... that was awesome.

4. The ships had sections you could knock out an engine ... that was pretty cool.

5. Ships could really blow up

As in they would implode and take down anyone who happened to be near them that was pretty awesome.

6. Some ships as i recall could use gravitic and solar wind effects

2,666,128 views 1,261 replies
Reply #1251 Top

Isnt that the fuel transport rather than the troop transport. Also what craft are going to be used for the imperial guard landers?

Reply #1252 Top

I dunno, probably something pretty big, and yes, it is, thrawny's being bad again. Oh, and we've got the despoiler in too, and it looks good.

Reply #1255 Top

yea this is the imp transport i was thinking of cos its the troop transport also if you have read gaunts ghosts the guard aerial transports look like big blocks with jets strapped to the sides that are made to carry a few hundred men and some tanks

 

and yes the rogue trader might work but chaos would need their own trade ship... or did we decide they didnt trade...

Reply #1256 Top

Prezo, I've cleaned out the mod file and fixed the hangars, all that's left over is getting the defensive turrets right, I think. Is there anything else we found that I need to deal with?

 

EDIT: All the missing strings I could find outside of the options panel are fixed (ohmigod did they add a lot of new options in 1.1).

Reply #1257 Top

Congrats on the alpha release guys! :borg:

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Reply #1258 Top

Could the OP be updated please? I'm interested to see what kind of work you guys have done, but 51 pages is a heck of a lot to sift through!

Reply #1259 Top

Hey, might want to check this out: Linky

 

Spartan: thanks a ton for everything, you've been a great help already, and now that we can get feedback on a forum, it'll be ten times as useful as before. :grin:

Reply #1260 Top

Shoot, that is what modcraft is for. \o/

Reply #1261 Top

It's just going to be nice getting to use it fully :grin:

 

Okay all, this thread is dead, move on to our new one I linked to earlier.