If it would help, I have a save game that is a win on small galaxy, all bright opponents, but the upload to the Metaverse isn't working for me. I would be happy to email you the game if you like. To get it to a cultural win, you just have to press the "end turn" key a few dozen times. This was my third game, when I just started to refine the strategy, so I don't have the larger streams of income I am getting in my fourth game (small galaxy, all intelligent opponents). I would be happy to email that game as well when it gets further along (or even right now--there is still a lot to notice in the 150+bc income stream and tech edge after only a few years of play, and given a weak starting position). If you think it would help, I would be willing to save an intelligent-level game at various points along the way so you could see the strategy unfold. I am currently in the final stages of writing a master's thesis, though, and have been taking a break this weekend, so my pace will slow down. There may be others that have more time than I do. The intelligent game I have going now would be a good one to look at, though, as I have a crappy starting position but seem to be turning it into a solid one by using the strategy (watch, I'll probably get crushed now!).
I have not tried the strategy in a normal-sized galaxy or larger, so that definitely needs to be tested. It does seem to be working at the small-level ones though. At the larger size levels, I can see how there might be some difficulties in getting the strategy started, as much of it depends on getting in contact with as many civilizations as fast as you possibly can so you can milk a lot of bc-income streams. If you fall behind too far in the initial development while the game unfolds, you'll never get the trading ball rolling, as the key to this strategy involves three things: contacting as many civs as quickly as possible, opening decently, and having enough research going so that you can trade your first few tech discoveries with someone. It very much is a strategy that only comes into play after the opening.
The strategy definitley does not guarantee a win, but the thing that I think is important here is that it becomes the single best strategy to follow after the initial exploration stage ends and the mid-game unfolds. If you've got contact with a majority of the civs and you've got a respectable development, the strategy gives you strong advantages over the computer.
I understand your skepticism, but I think you will find that this strategy is definitely repeatable. I would agree, though, that it needs more testing to see how well it works at other levels. I would encourage anyone who has the time to test it out. Here are the specifics of the strategy as I see it now (used with a small universe, so there may need to be modifications for normal and up. Also, keep in mind that this is very much a strategy that I think can be tweaked, so there are most likely things in here that can be greatly improved upon):
1. Know how to expand well enough in the early stages so as to keep close to the computer civs. The game is brutally good here and there is no substitute for a good opening strategy. The goal is to get to the end of the opening at least close to the computers. Adjust your economy, taxes, and spending to maximize colony ship development (I used an 80-0-20 balance in this last game's early stages), and by all means buy colony ships on credit. Don't worry about the debt too much (don't go nuts either though), as you'll quickly cover this with income streams from tech trades. Again, this figure is a rough one and might need to be modified for a normal galaxy size.
2. Once you get to the point where you think you've got enough colony ships and constructors, change your spending to emphasize research (my current game went something like 35-0-65, but there may be more optimal numbers). As soon as you get your first tech, go trade it for another tech with another computer AI, but be sure to add in the best 50-turn bc stream you can get (I haven't tested this, but it might be helpful to give yourself diplomatic and research bonuses at the game's start). Repeat this strategy with all the opponents you have met, and remember to go to the minors as well: they have a lot of cash. If you run into an opponent without a tech to offer, sell the tech to them for a 50-turn bc income stream. Go back through the cycle to sell the techs you picked up in trades. What should happen is that you'll end up with almost all of the basic techs (don't bother with trying to trade for defense theory though, the computer AI's value this one highly and won't give you a good deal for it), and have a nice simple 10- to 30-bc/turn income stream.
3. Go adjust your income sliders to accomodate the new money. You might be in debt from buying colony ships/constructors at this point, and you can now start to leave more left over to start to head back towards the black. Keep a heavy emphasis on research spending, and research something simple that you can discover quickly. As soon as you get it, go repeat the trading process again. Then adjust the sliders again, and keep repeating the process.
4. Keep exploring the universe to find the other civs, and trade with them immediately once you meet them. Go for tech/tech trades first, tech/cash trades second, but always add in an income-stream element to the tech/tech trades. This might be because I've given myself a starting diplomatic bonus, but it seems that the AIs will almost always add in at least 50-month, 3-bc payments to a tech/tech trade I offer them.
5. As you get more money, start funding social and military spending so that you can develop your planets and star ships, but by all means make sure you are developing tech very quickly. I would think that building research centers early on would be a good idea (once you start spending on social), but I forgot to do this in my current game. What should happen is that you'll quickly end up with a large income stream, which you can devote significant portions of to researching more tech, creating an upwards spiral of income growth. I'm sure there's a limit to this, of course, but it seems that it's high enough to really give you an advantage.
5. Little things to consider. I haven't been trading techs that give opponents diplomatic benefits, unless it's the only way I can keep the trading ball rolling. You want to maximize your diplomatic edge so you can get the best deals in trades. Also, I haven't been trading powerful techs once I get a decent income stream. As the strategy unfolds, you want to develop a tech advantage in addition to a high income stream. Keeping the best tech only for yourself is key to maximizing the advantages of this strategy.
6. I'm just figuring out how to use this strategy most effectively, but what you should end up with is the lead in tech and a large income stream from other civs. Your cash and tech advantage should make all the difference in the world. But what you do with all your money and tech advantage is strictly up to you.