Moral

Ive got a beef. The moral always drops. Ok, Ill just build social projects(though it is annoying having to always build social projects to keep moral up). But now Ive reached towards the end of the tech tree. Ive built all the social projects avialable, and the moral still drops. What's it take to make them happy?
274 views 13 replies
Reply #1 Top
You have too many people on the planet. The more people sharing those social projects, the less happy they are. Put a few billion "volunteers" into combat transports and send them off to the front lines.

Should you tend toward more peaceful solutions, build a colony on a Class 1 planet and transport your excess population there until they see the wisdom of your benevolent rule. Should they object and defect to the enemy, good riddance to those traitors. LOL

~SDC~
Reply #2 Top
Those seem like workarounds though. Just dumpimg people. They should put a tech upgrade in there to ease the population efect on moral. Its just rediculious to think that once I reach a certain point I have to start killing and getting rid of people.
Reply #3 Top
how about a euthansia policy? at least you wouldnt waste time and money building ships. Then you could make soylent green and help feed the population thats left. kill two birds with one stone. No dumber than having to ship people off your planet every 10 turns.
Reply #4 Top
It isn't required to move people around to worry about morale. I've won 3 game in gigantic galaxies without doing it. High taxes keep the population down, and spending some of that hard earned cash on morale improvements and trade goods keeps them happy enough.

Part of the problem might be colonizing marginal planets. 15 means it is just habitable, you put a colony on a Class 14 planet and they are going to be upset from day one. Drop it on a Class 12 and you better have a big bank account to buy enough improvements to make them happy.

My first game I colonized lots of 14 and 13 planets, using things like terraforming and soil enhancement to get them up to marginal. That takes lots of time or money, and is a waste of a colony ship and the population you put on it. My second and third games ran much smoother without worrying about turning dustballs or icecubes into survivable planets. :)



~SDC~
Reply #5 Top
Euthanasia...that's great. How about birth control type of deal? It'd be great if they could work some sort of population control into the game.
Reply #7 Top
Try being the populist party, and when random events come up that take away from pop growth choose them.
Reply #8 Top
Raising taxeds LOWERS MORALE a whole lot quicker than it controls the population. And the extra money does not good towards more improvements if THERE ARENT ANY MORE TO BUILD. either because they've not been researched yet or you have already built every one known to mankind. Populist part idea is a good one though.
Am I the only one who cant solve the morale IMBALENCE in the game? Maybe an after action reportn which includes what was done to control morale for the whole game would be helpful as some experts seem to find it to be no big thing while other dumbasses like me find it to be a game buster.
Reply #9 Top
Your not the only one wampyre. My civ has nearly +60% to Moral, and not one of my planets is above 40% moral. The idea of shipping them off planets and disbanding the transport is very lame..i shouldn't have to do this for 30 planets every 3 turns.

That said, this and some over the game killer events are the only negatives i can find about gal-civ. Fix these and ill be a happy bunny

~SDC~
Reply #10 Top
wampyre- you're clearly speculating in your last post without trying it and seeing the suggested tactic through. So you lose an election? Raise taxes (like 100%) until your pop lowers sufficienty in those two years, and then lower them back down- voila, social reengineering and your party can reenter power, and make better plans to stay in power.

The point is there are MULTIPLE ways in the game already to handle population unhappiness, not a few have been put froth in here thet work. The game is really fine if you think about how to handle problems and then make the attempt without assuming the *way* you play is the right way and *ought* to work. Strategy game, you know?

And Nirvana, what SHOULD you have to do then? C'mon, you're facing OVERPOPULATION at the tech level you're at- deal with it, develop more social techs and structures, trade for frictionless clothing, make the sacrifices and play on- the AI is doing it without cheating, you can't?

~SDC~
Reply #11 Top
Wow! no need for the hostility Dearmad.

I have maxed out the tech tree right now, and i have the problem i described. And Brad already said at the hardest AI level the AI does get several "Cheats" to help it along ;)

As i said before, i have all the techs and buildings and wonders and trade goods to increase my moral bonus. I now have nearly 70% bonus. I have over 50 Planets, all under 40 moral, all have massive amounts of propaganda supporting them, and still they keep defecting turn after turn unless i build a coleny ship at each planet, and then disband the ship, doing this every few turns is not a solution.

I have the Save game for any Stardock people who want to see how frustrating it.

~SDC~
Reply #12 Top
I can sympathise with the fustration and the difficulty of managing morale. I've played the os2 version and participated in the beta, and it is still a challenge.

There is no single path that will give you an acceptable morale due to the number of variables. The only encouragement I can give is to keep working at it and try different approaches.

To conceptualize how to do this, I find it usefull to compare it to a simulation of earth. The various aspects (ecomony, morale, research, etc) of the game can be compared to real life behaviour, for exemple;
The economic model the game use is similar to how Greenspan forcast the US and world ecomony.
Morale is similar to the consumer confidence index (Michigan state U), which is not 100%.
Research is similar to the benefit of education in developping contries UNHA.

Unfortunately, to some the effort required may be like school and will not invest the time to understand the mechanic of these, In my opinion, the satisfaction derived from winning a cultural or alliance game or even beating the shit out the Dregins, is worth the necessary learning.
;)

~SDC~
Reply #13 Top
'Your not the only one wampyre. My civ has nearly +60% to Moral, and not one of my planets is above 40% moral.'

A +60% Morale bonus is really low for mid game. I'm still in the colonization phase and I'm at 75%. By endgame, I'm usually looking at +170% or higher Morale boni.

A single fully constructed starbase on a morale resource by itself grants a +90% Morale bonus.

~SDC~