Trade Goods/Wonders Fix
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Stardock Forums
I'd like to say the team have been giving great support on the patches. Lots of initial problems have been fixed.
However, I'd like to know what the status is on the the trade goods/wonders problem. At the moment, all the races can build them, as long as they start building them before anyone else finishes them. I would of thought this was a fairly major thing to fix, because they really should be cheaper if you don't know you are going to have a monopoly on them.
In my last ame it seemed like the Torians were taking advantage of this ; they were hardly offering anything in exchange for a trade good, and then they finished building it a few turns later, even though I'd payed out a hefty lease to get it before anyone else did.
However, I'd like to know what the status is on the the trade goods/wonders problem. At the moment, all the races can build them, as long as they start building them before anyone else finishes them. I would of thought this was a fairly major thing to fix, because they really should be cheaper if you don't know you are going to have a monopoly on them.
In my last ame it seemed like the Torians were taking advantage of this ; they were hardly offering anything in exchange for a trade good, and then they finished building it a few turns later, even though I'd payed out a hefty lease to get it before anyone else did.