AI: Mid-Game
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Howdy.
Has anyone observed the AI falling asleep during the mid-game? It seems to to _very_ well during the opening phases, but when it gets to the mid-game (around battle cruisers/battleships) it falls asleep. I liken it to a weak chess program with a good opening book database--it knows the moves it needs to make up-front, but when it gets out-of-book it doesn't play well. (The underlying complexity is magitudes greater for Galciv, but the analogy serves its purpose.)
For example, the event occurred where all planets gain PQ +5. Nary a colony ship was sent out by the AI to colonize these new, but non-yellow, planets that were 15+.
/ds
Has anyone observed the AI falling asleep during the mid-game? It seems to to _very_ well during the opening phases, but when it gets to the mid-game (around battle cruisers/battleships) it falls asleep. I liken it to a weak chess program with a good opening book database--it knows the moves it needs to make up-front, but when it gets out-of-book it doesn't play well. (The underlying complexity is magitudes greater for Galciv, but the analogy serves its purpose.)
For example, the event occurred where all planets gain PQ +5. Nary a colony ship was sent out by the AI to colonize these new, but non-yellow, planets that were 15+.
/ds