Scoop: How to make "Range +1" ability to work

Well since i know that a lot of things can be tweaked in the english.str file, i decided to look after what i suspected was the cause of the range +1 ability not working.

The original entry for this ability in the table is as follows :

// ship range 22
[A22_Option0Text] +1 to Initial Range
[A22_Option0Bonus] 1
[A22_Option0Cost] 2

And when u select it, it says it adds +1 parsec to the range in parenthesis ( totally stupid since it should add 1 sector to the range ) and then report a +1% for the range ability in the stat screen ingame.

Knowing that for speed and range increases it adds 10% to the appropriate stat after completing required techs, i proceeded to tweak the table as follows:

// ship range 22
[A22_Option0Text] +1 to Initial Range
[A22_Option0Bonus] 10
[A22_Option0Cost] 2

And guess what ....... it WORKS
Sure the parenthesis says it adds +10 parsecs to range ( wich is still stupid since a sector = 12 parsecs ), but it definitely works as intended.

Now what i expect is that devs after reading this finally fix the ability
It should just require to multiply the bonus in table by 10 to have 10% added to range ability ( btw why display totally uninformative and misguiding values for speed and range abilities in stats ?? ) and then change the text written in parenthesis to display "+1 sector" and not "+1 parsecs"
174 views 2 replies
Reply #1 Top
Well actually there s no surrounding the value, but not knowing that the HTML tags for bold don t work here i just put them and now i can t edit them ;p
Reply #2 Top
Ho yeah, btw i found also where to edit the "+(bonus) parsecs" thingie..... but since i must put 10 in the bonus value for this to work, it would not make sense safe if i put "+(bonus)/10 sectors" instead .... wich is quite disturbing too :notsure:

At least now .... no excuse for devs to not fix this ;)