- Military zones of control which prevent races from building starbases/colonizing within. Not the same as cultural influence. Could lead to many new techs such as early warning systems, etc. as enhancements to sensor drones making them more useful.
- More races, random races at startup, race specific ships and even slightly different ships between races
- Instead of techs that add +10 HP,etc. to all ships, make this a mod we can add to ships. Holds true for planetary defenses. Also more varied ship types. Not looking for ship design here, just another layer to the game where tech gives advances that we can act upon instead of blanket bonuses.
- In game encyclopedia, ability to select far off tech and auto-path to it (see CIV). Along the same lines, pop-up information anywhere in the game for things like techs, ships, etc, especially during the trade screen.
- Military rating composed of attack, defense, movement, and HP instead of only attack. Should reduce agressiveness of other races especially for a player that builds many defensive ships.
- Military buld queues like social. The current, build this after this method doesn't adequately work. I'd like to be able to say : Build 2 of this, then 1 of these, then repeat. Per govenor still works.
- Terraforming technologies to make the end game more interesting as low quality planets are brought into play.
- Keep up the good work