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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,500,352 views 4,959 replies
Reply #4151 Top

Fileosoft,

I cannot find you in the database at all.  You were in the old site, but not the new one.

Here is the link:

http://www.danmangames.com/dmgadv/membership.html

 

Please register there, and I will grant you all the permissions you need and should have had in the first place.

Email me once it is done, and I wil activate it right away.

 

Xanthos,

I was unaware any part of the old site was still in effect.  I will look into that right away.  Please log in using the link I just posted.

BTW - Beta 2 will be out this weekend.  HUGE improvements...

 

DANMAN

Reply #4153 Top

Yeah, the official Beta 2... I think I'm at Beta 4 for all I've been doing.  Scratch at least Beta 3 for all his staged fixed.  So Dan's got a ton of files and fixes in addition to a new texture optimization for decreasing mem load.

Reply #4154 Top

Awesome on the update there--looking forward to the fixes.

Question what is the entity file for "1 New Super Massive Black Hole - at the center of some solar systems"?  I have been wanting to add it to a map so I can see it and where is DeadlyForge?  

Thanks--nuthin' sez luvin' like crushing the galaxy as a maxed out Atlantean.

 

Reply #4155 Top

DeadlyForge?  Super massive Singularity?  Pwee-ease?

Reply #4156 Top

Deadly Forge is just Galaxy Forge with our GalaxyScenarioDef file instead of vanilla GSDef.

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Reply #4157 Top

Yeah--don't have the icons though and I am lazy.B)

And which entity is the supermassive black hole?

Reply #4158 Top

Quoting Sinperium, reply 4157
Yeah--don't have the icons though and I am lazy.

And which entity is the supermassive black hole?

That would be Microsoft.

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Reply #4159 Top

Hahahaha.

Reply #4160 Top

Sinperium,

We'll see what we can do to update the Deadly Forge.

 

On another note.

7DS 2.5 BETA 2 has been released for premium users. The non-premium area should be updated tonight with the Beta 2 as well.

So much has changed, a total download is required of the whole mod, so this is not a patch.

 

DANMAN

Reply #4161 Top

I will download it tonight then :)

thanks

Reply #4162 Top

Thanks, if I get motivated enough I could work up some icons.  Adds new thing "to do" to stacks of list on his desk.

And cool on the update.

Reply #4164 Top

I had been looking forward to trying your mod, DANMAN, I really did.

I was a fan of the original back in 7DS 2.1.

Obviously the mod does not work at all on my cutting-edge (at least in 2010, a then high-end gamer's laptop of the ASUS Republic of Gamers specialty brand, I know it has an Intel Core i7 and NVidia Geforce GTS 360M among other high-end stuff that makes it run as if it were a reasonably-priced desktop machine for such).  I cannot get it to work and I lack the patience to just sit there trying to get a mod to work that simply doesn't.

Unfortunately my only available x86 machine, a Vista laptop, though with a Intel Core Duo processor, is still vastly inferior for the job and still minidumps every time.  So, sadly, I will likely never play 7DS version 2.5 at least in its current state at least for what version of SOASE it has been engineered specifically for.

I am disappointed that this is the case, and regret being unable to play the game.  But until there is a surefire workaround for the minidump with the hardware I have - as I simply do not wish to be spending more money on old computers, as finances are somewhat tight for me at point in this time (despite me being in Australia - go figure).

However, even without playing 7DS 2.5 personally and just taking word from others I can imagine you would have done a very good job trying to manage all that content in such a limited environment, so I can say well done for that.  I'm just getting a case of the green-eyed monster, so just ignore me if that's your inclination.

EDIT: In case you're wondering why I have the fancy gamer's laptop, let's just say having a father who works on the oil rigs locally (for reference, in Bass Strait, which is between mainland Australia and the island of Tasmania) pays for itself sometimes, especially when you're in the good books with him.  It was a nice birthday present last year and it still is appreciated - a lot.  That is all.

Reply #4165 Top

Crion,

 

What OS are you running?  If it is Win7 64bit, then that is the problem.  Also, the new BETA 2 may solve your issue, so look for the announcement of the public release later on today.

I also have a custom built, top of the line rig.  Built it myself over time with parts I ripped from other machines and donations by friends of mine and connections I have at my job.  Out of pocket I spent about $150.

AMD Phenom II X6 Black Edition Oc'd to 3.6ghz (can go to about 4.3 without breaking a sweat) - awesome processor for the money.

Corsair H20 Liquid cooling

16GB of 2000mhz RAM

2 AMD RADEON 5770 vid cards in Crossfire

1TB 5400rpm Seagate HD (for storage)

2 60gb SSD drives - for the games and OS

800W Ultra power supply.

Antec 902 Gaming case with about 7 fans for cooling.  This baby gets hot!

 

This is my dream machine, and took me years to get it all together. I am running Win7 64bit Ultimate, and I have problems running the mod in the current release.  You have to run the game several times before Win7 will let it run.  So just keep trying.  With the new BETA 2 release, this problem seems to go away.  So don't give up, and thanks for the kudos.  The whole DMG team deserves it.

 

DANMAN

Reply #4166 Top

My computer is actually just a gamer's laptop but a standard rig for that sort of thing, not a custom job.  Still plays games like Borderlands and Fallout 3, among others, very well (1920 by 1080 in the game Borderlands with the graphics at full and plays just as well as XBox 360 if not perhaps a little better, does the same in Fallout 3 except I might need to find an external fan I could put under the laptop since it overheats playing that).  So I'm happy with it.

 In any event, the next beta version should see me get back in the saddle.  I'll make some kind of review or something then.  You guys still get an A+++ for effort though.

Reply #4167 Top

No problem, just remember it might be a Win7 thing.

 

On another note, I just wanted to say thank you to all the fans and followers out there, and to all the DMG members that have stuck by me all these years.  ALL of you guys....ROCK.  I just had to say it.

Thank you so much for your fanship, and for all your hard work to those who help out and contribute to the mod.  I could not have done anything without you guys.

THANK YOU!

 

DANMAN

Reply #4168 Top

Beta 2 has been released in the FREE download area of the DMG website.

 

Have fun :)

 

DANMAN

Reply #4169 Top

Me go there now.  Me happy.

Reply #4170 Top

already downloaded :) about to try it out :D

Reply #4171 Top

I enjoyed your mod very very much and i am incredibly happy that it didnt minidump 1 minute into the game :)

just a couple quick questions

whos model is the assassin class ship? ive seen it in dolynick's mod i just wasnt quite sure whos it actually is

and why are the pirates so incredibly powerful i brought a super destroyer to the planet thinking it would be enough cuz it was incredibly powerful and it was destroyed in a minute

were they designed that way so that they could never be destroyed?

Reply #4172 Top

Beta 2--this is a second version of the one released a few weeks ago, yes?  It's for 1.2?

Still shows the same file name in free section downloads is why I ask.

Reply #4173 Top
The mod is for entrenchment 1.051
Reply #4174 Top

Pirate Bases are nothing to mess about with.  Take an overwhelming force against it and blow that Titan out of orbit.  Watch out for 'The Machine', it's the fully operational version of what Hammersun was working on -it captures capitalships if you get in range and there are 3 of the buggers in orbit -Yeah, blame me, I did the GSDEF.  XD

If you take a small force of non-capitals in against a 'The Machine' that happens to be planted near the phase-lane, jump in a flotilla of anti-module ships to nuke them or if Rogue, then capture them with the AFG's.  You can also, if 'The Machine' are set far out, use carriers loaded with bombers to take them out, but again nuke that Titan before it levels to 6 when it can launch Warhammer Drones.

Trust me, nothing hurts worse that having a L10 Kol Beta with fully Doomsday or L10 SSD with Shield Overload captured by 'The Machine'.

Rogue are some evil bastard and for a good, if not undisclosed, reason, but they aren't unstoppable/unbeatable.  They love their battlecruisers and I'll be buggered if I don't run into a fleet with 40 of them soaking damage.

Arilou will get meaner and I'm redoing the KzerZa tech tree, the old was filler.  Taalo Rock!  literally, they are just fun and now have research that slips some damage right through the shields.  KohrAh are still just plain evil.  TCA, Empire, and Atlantians seem to be favorites, but they die just like the rest -it just takes some careful doing.  Dark Fleet, still tough.  TEC, well, they got the money and can hire mercs.  TOU are still what they were, space hippies seeking nirvana and the destruction of the TEC/TCA.

Glad everyone is enjoying it and keep playing!

Reply #4175 Top

Dunno why but based on what happened to them in Star Control II, I think the Taalo would have become some kind of omnicidal maniacs, given the Orz *chasing* them in *Pretty Space*.  In my interpretation, given the horrific nature of what the Orz possibly are, I'd say the Taalo have been stuck in a hell-dimension like that in the movie Event Horizon - either they became evil from it, or they are just plain infuriated about having to have hid there for so long (I will leave that to the individual to look up what I mean by an Event Horizon type thing via Google).