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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,492,479 views 4,959 replies
Reply #726 Top
Does the 13d patch fix some of the problems with the rogues? I have 13c, and tried to play the rogues to see if it would minidump on me, and it did when I selected the cruisers icon.
Reply #727 Top
Does the 13d patch fix some of the problems with the rogues? I have 13c and tried playing as the rogues to see if it would minidump on me, and it did when I selected the cruisers icon.
Reply #728 Top
sorry for the double(now triple) post, the number of replies did not increase after my first post.

My bad.
Reply #729 Top
played a game yesterday, nice work on the rogue
Reply #730 Top
Yes,the patch fixes the Rogues.

DANMAN
Reply #731 Top
yeah got a huge (multi) galaxy going with every faction in the game. Got owned by the atlantians at the last minute
Reply #732 Top
Yes,the patch fixes the Rogues.DANMAN


can you check my problem please when you get a chance? i am getting frustrated. game still crashes in the first couple of minutes. No matter which race or what options i have selected.

Reply #735 Top
you get the patch unzip it into a random place and take the fles and cut and paste it inside the seven deadly sins 1.3 folder. You have to already have 1.3c for the patch to work though
Reply #736 Top
Im still waiting on the full 1.3d i tried installing the patch but it can be difficult for a twelve year old now whenever i try to play it minidumps before anything pops up
Reply #737 Top
have u tried reinstalling everything ?

yes, the original game works fine. it is when i play the mode i crash
Reply #738 Top
OMG!!!

Just played a 2hr. game with my bro, and its still going on, but man o man danman!

Nevermind about the pirate nerf, with a proper fleet, it was easy. I understand how you made them, and they are actually a worth opponent now. :D

I played as TEC, my bro as Atlantian. it was a large multi. EPIC. :CONGRAT:

The atlantians are really balanced, because they weren't impossible to defeat, but also pretty powerful. :D

I have to say, that was great work! I loved every part of it! :CONGRAT:
Reply #739 Top
Cork2 Need better info, like which version of sins are you running? need to be ver 1.05. How are you installing and setting up the mod? Then we can help you more.

awolf
Reply #740 Top
How do the rogues cap planets?
I mean besides steaing enemy colony ships,
trust me it is hard.
Some on please help me
oh and I love this mod better graphics, new factions,
this is the only decent mod for
sins. (except for the ones that are included
in it standalone ver)
Reply #741 Top
to apply the patch, copy the FILES from the 1.3d gameinfo and string SUBFOLDERS, and put those files in their respective folders in the 1.3c.

I'm betting that the problem is that some of you may be copying the entire folders and putting that in the 1.3c folder, and the patch does not contain all the files from the original (so the patch would be small). The only files in the 1.3d patch are the files that needed to be fixed, not all them.
Reply #742 Top
How do the rogues cap planets?
I mean besides steaing enemy colony ships,
trust me it is hard.


Stealing colonys is the only way

I'm betting that the problem is that some of you may be copying the entire folders and putting that in the 1.3c folder, and the patch does not contain all the files from the original (so the patch would be small). The only files in the 1.3d patch are the files that needed to be fixed, not all them.


I totaly agree as im having no problems and as far as i now there are now no issiues with the mod :CONGRAT: 

DarkStar
Reply #743 Top
Cork2 Need better info, like which version of sins are you running? need to be ver 1.05. How are you installing and setting up the mod? Then we can help you more.awolf


i know how to read instructions so yes it has the latest version and i have the mod in the correct place. I don't know what kind of info you need and i have asked before if more info is needed. page 25 has my specs. i am sorry if i come across as rude it is not my intention i am just a little frustrated.

Reply #744 Top
err i extract the files into the mods folder, i delete the old version first. The patch i just extracted onto desktop and just moved all the files in the correct folder replacing the old version files. after i loaded the game go to options and then mods to enable it and set it so that it loads when i load the game. i also exit and enter the game again after that. settings are all on max and i play on 1920x1200

i tried playing only on a small random map normal setting normal ai. tried both pirates on and off. Tried playing atlantians or tec vs tec. Usually i start buidling things but just sitting there doing nothing will crash also.

I know the planets mod and the mod that changes the color of backgrounds have worked for me before with no problems. But that was couple months ago.
Reply #745 Top
settings are all on max and i play on 1920x1200


try lowering these
(i always play on all min and never crash


after i loaded the game go to options and then mods to enable it and set it so that it loads when i load the game. i also exit and enter the game again after that



try not exiting and instead manualy load each time you play

...

may not help but...worth the shot
Reply #746 Top
i cant figure out how to capture derilict ships. i have the research, bu twhat ship and what ability do i use?
Reply #747 Top
i cant figure out how to capture derilict ships. i have the research, bu twhat ship and what ability do i use?


once you have the research, build a colony frigate. they have the capture derelict ship ability.
Reply #748 Top
Still can't get this to work.
downloaded 1.3c and 1.3d copied the 1.3d into the 1.3c mod (Yes i done this correctly, i didnt overwrite the folders i manually overwrote the indavidial files.)

Load the game, tried with just enable and play and enable load on startup and play.
Didnt get any ships or construction ships, could not build anything.
Reply #750 Top
i cant figure out how to capture derilict ships. i have the research, bu twhat ship and what ability do i use?


Colony frigate.