Evil starbase rush strategy
from
Stardock Forums
In my last game, I was overwhelmed by the good Drengin. I had to quit the game for a few hours to do some chores and in the meantime I spent some time thinking on how to regain a foothold...
Since I already had maxed espionage I decided to take a close look on why the Drengin were such a powerhouse. It turned out they had 150%+ bonus in both economy and morale due to a bunch of maxed-out resource starbases. So I decided to gamble a bit and try to take those starbases. The only problem was that their military machine outranked mine, so I had to avoid a drawn-out war. Luckily, I remembered that I had a couple of trade goods that the Drengin didn't have yet. This was when I hatched my evil plan:
- I quickly scouted out the location of the Drengin starbases. They had two economy, two morale and one research within reach. All starbases were poorly defended.
- I built one fleet for each starbase consisting of a bunch of constructors and one destroyer.
- Organised a coordinated assault on all five starbases in one single turn. The starbases were destroyed and quickly built up to full potential again. I was now at war with the all-powerful Drengin.
- Contacted the Drengin to sue for peace, offering two trade goods as the incentive. Luckily, they accepted.
Result: The Drengin had lost ~100% morale and economy and ~50% research and gained some smaller bonuses from the trade goods. Their economy was in shambles and their morale dropped so low that several of their planets defected and joined the I-league.
I almost doubled my economy instantly and sent all my planets into a reproductive frenzy right into a massive cultural assimilation of all minor enemies. It took sime time to actually pull of the win (beyond human), but the game was effectively over.
Since I already had maxed espionage I decided to take a close look on why the Drengin were such a powerhouse. It turned out they had 150%+ bonus in both economy and morale due to a bunch of maxed-out resource starbases. So I decided to gamble a bit and try to take those starbases. The only problem was that their military machine outranked mine, so I had to avoid a drawn-out war. Luckily, I remembered that I had a couple of trade goods that the Drengin didn't have yet. This was when I hatched my evil plan:
- I quickly scouted out the location of the Drengin starbases. They had two economy, two morale and one research within reach. All starbases were poorly defended.
- I built one fleet for each starbase consisting of a bunch of constructors and one destroyer.
- Organised a coordinated assault on all five starbases in one single turn. The starbases were destroyed and quickly built up to full potential again. I was now at war with the all-powerful Drengin.
- Contacted the Drengin to sue for peace, offering two trade goods as the incentive. Luckily, they accepted.
Result: The Drengin had lost ~100% morale and economy and ~50% research and gained some smaller bonuses from the trade goods. Their economy was in shambles and their morale dropped so low that several of their planets defected and joined the I-league.
I almost doubled my economy instantly and sent all my planets into a reproductive frenzy right into a massive cultural assimilation of all minor enemies. It took sime time to actually pull of the win (beyond human), but the game was effectively over.