Xan25 Xan25

Too Much Rook

Too Much Rook

Some people won't agree with me, but I'm gonna come out and say it. Rook needs to be nerfed. I've played all three characters and both regulus and the torchbearer played great and kept the game intresting and fun to the end. But when I played Rook, I dominated, completely, I took out one of their portals, killed a bunch of Demigods no problem, and died only about three times because of my health steal from buildings. I dont know how you would go about nerfing him, exept, maybe make his powers, like archer towers and damage bouneses weaker. The fact is, he is stronger, has more health and has some powers that are stronger than any other demigods. Still, thats just my opinion.

11,602 views 79 replies
Reply #51 Top

has anyone else tried to boulder, then warp scroll and hammer immediately, its almost always a ko for a torchbearer. Its sooo over powered but i don't know of any way to stop or nerf that without ruining so other fun
End of quote

It's not that overpowered. Think about how much gold you spent to get that warp scroll for that one battle. That should buy you a big advantage. If it didn't, that would be a problem.

Reply #52 Top

You know there are items to make it so it doesn't kill in one hit?..

Reply #53 Top

You know there are items to make it so it doesn't kill in one hit?..
End of quote

That too. Even with a few levels in stats, you don't get killed immediately.

Reply #54 Top

Yah but you can pick up an item that alows for unlimited warps in a small area around you, with a small cooldown time. With Rook, you just rip people apart, you rip the enemies apart, and more importantly, you demolish the enemy base.

Reply #55 Top

That item just needs adjusting..

The scroll one is fine.  Costs tons of mana, long cooldown.  That rapid teleing one is bleh.

Reply #56 Top

The point is, it's just another way to use Rook's overpowered abilities to their best. He's just built to defeat his enemies, and with the items in the shops he basically becomes too strong, compared to the others.

Reply #57 Top

Rather than "nerf" the rook, why not make the others more powerful?

Reply #58 Top

cause already everyone is 2 strong if anything nerf rook and make the minataurs archers and the fat chair guy stronger killing them is 2 easy

Reply #59 Top

Quoting Frogboy, reply 7
Rather than "nerf" the rook, why not make the others more powerful?
End of Frogboy's quote

That would mean giving the regulas an aoe stun arrow and make torchbearers freeze even better.

That wouldn't be fun.

Reply #60 Top

 

I don't see a problem with Regulus. It's all about build :P. The mines could use a little buff but my snipe / stats build works great :D with 50% attack speed and +200 dmg from items he's ridiculous.

Reply #61 Top

Regulas is very good against torchbearer.  I'd expect him to be good against other casters.

 

Maybe he's not supposed to be good against the Rook, you know?

Reply #62 Top

That wouldn't be fun.
End of quote

QFT.

Maybe he's not supposed to be good against the Rook, you know?
End of quote

Games that are decided on team composition before you start to play are annoying. There should be a way to do well with any demi against any other demi, otherwise 1v1 won't be fun, and it could be fun, and it would be a shame if it weren't.

Reply #63 Top

Quoting Frogboy, reply 7
Rather than "nerf" the rook, why not make the others more powerful?
End of Frogboy's quote

For the record, Frogboy, that's always been my question. My gut suggests it's because if someone else is having more fun than me, clearly they need to be stopped with extreme prejudice, right? Just giving me more fun to have doesn't punish him for his arrogance.

Or something like that, which I'd say if I were a complete phallus.

 

Reply #64 Top

Of course the question as to whether or not the creeps are sufficiently powerful is an important one. The Rooks big advantage here is that even at level 1 he can clear an entire lane of enemies about as swiftly as a level 20 hero in DoTA, and I can see how that might be a bit jarring. His basic attacks having an AoE effect might certainly be problematic, especially once generals are brought into the equation. I think the general consensus is that the creeps should generally be a bit more powerful, but this is all stuff that is extremely easy to balance once we hit, you know, the balancing part of the beta. ;)

Reply #65 Top

Rook is good, but not as OP as some of you people seem to think. The main nerfs that i think are needed are

  • minor decrease of dmg on hammer smash
  • Change God Strength to 50/75/100/125% dmg increaase
  • Increase the cooldown on boulder
  • Increase the mana cost of boulder

Apart from that he's pretty much fine.

Reply #66 Top

Quoting Orkimond, reply 15
Rook is good, but not as OP as some of you people seem to think. The main nerfs that i think are needed areminor decrease of dmg on hammer smash Change God Strength to 50/75/100/125% dmg increaase Increase the cooldown on boulder Increase the mana cost of boulder Apart from that he's pretty much fine.
End of Orkimond's quote

I had to laugh a little, because those are major freaking nerfs. Getting the base +damage coefficient nerfed from 200%>125% alone is a massive change.

Not that I'm saying it might not be needed. Actually your post made me think of something that's kind of interesting... I never have mana problems in this game, and I'm not exactly going for hefty regen items. Mana definitely needs to get worked on in general to be more of a limiting factor.

Reply #67 Top

All the nerfing Rook needs so far is that he needs increased cooldowns. With Abraham's he dominates the game.

I love getting the 14k gloves with Rook, his God Strength is very effective.

Reply #68 Top

Mkay.. its me again, the Dota comparer :)

 

I think the Rook is not that Op. As a few said before, you can dodge the boulder with a bit of training, it's even better, when you get some movementspeed. A bigger cooldown is also a good suggestion, since 5sec. of stun to more than 1 guy, if you hit well is pretty strong. I'd say use it like an "Ultimate" ability. Yes, these exist in Dota, and can only achieved at a higher hero lvl - such skill also exist here, which are also as powerful as those in dota, some are nearly the same. And these ultis - since the gamespeed is only a bit slower than Dota - got normaly CD above 30sec. Because in a teamup 5 sec. of stun can be enough to change a 5v5 => 5v3..

Frog, you say, why not make everyone more powerful.. Well, there is just one problem with that. A perfect balance will never be achieved, so where is the limit in powering up Demigods, whenever one is stronger than another? At the end, the whole game is just a 1 Stun + 1 Ability = Kill, so everything that counts is who can burst his combo faster... and then we''re on the way to Dota, which often is like that. And nobody wants that.

The Teleporting Scpeter is reeeeally cool. Again, there exist also an Item in Dota, called Kelen's Dagger of Escape which does the same. Also same cooldown but a little more range than here. BUT it wasn't a good items. Games on high lvl play were full of Daggers + they went nearly twice as long as normal games, because of crazy escape mechanism. Blink (short range teleport) is really powerful, and should be used with care. So, all Icefrog did, was nerfing the Port-Stick so it could only be used as an initiator. It still ports you, got the same Cd etc. but it gets disabled for 3sec. whenever you take a hit. Makes it impossible to escape with it, but its good for slow heros or tanks/demigods who need to initiate the fight.

 

PS: See, such a statement, like the one to the Artifact, can only be made by comparison to Dota. It was one of the bigger mistakes in the Dota-History, and Demigod does not have to do the same.

Edit: Abrahams shoul be more expensive imo. -25% cooldown is veeeery strong, he should cost also +10k. And they could add more damage items than only 3 (2 gloves and 1 ring right?). Didn't count the stats on artifacts :)

 

So long,

Aspartem

Reply #69 Top

I had to laugh a little, because those are major freaking nerfs. Getting the base +damage coefficient nerfed from 200%>125% alone is a massive change.

Not that I'm saying it might not be needed. Actually your post made me think of something that's kind of interesting... I never have mana problems in this game, and I'm not exactly going for hefty regen items. Mana definitely needs to get worked on in general to be more of a limiting factor.
End of quote

lol, fair enough except the dmg nerf on gods strength was the only major change there.

I like the idea of making the other heroes stronger, although not to much, because then the creeps become obselete early game. Once regulus' mines get a minor buff, torch bearer gets his changes and rook gets a minor nerf it will be pretty even

Reply #70 Top

hammer smash damage is FINE.

It just needs longer cast time, which it's getting.

 

And frankly, i'd LOWER the cooldown on the hammer smash.

 

There is nothing wrong with Hammer smash really. MOVE OUT OF THE WAY.  It targets the ground.
It's that you can stun people forever and easily hit them with it that makes hammer smash seem so powerful.

Reply #71 Top

Hammer smash is fine, you should keep the damage. The guy who doesnt run away if Rook swings his hammer.. has to be squished.

The three main problems with Rook are: Gods Strenght is to powerful right now, due to high % and wrong calculation (Yesterday i had a 1.5-1.6k dmg Rook), then the small cooldown on the boulder + speed + insane range :/ You can let it that strong, just set the cooldown on 25-30 secs so it works like an "Ultimate"-Abilty since you only can skill it at 6-10-15 which is fine. And last but not least, the Structural Transfer can be skilled to early, but that's a well known issue.

So long, Aspartem :snowman:

Reply #72 Top

your argument about moving doesn't work if you're in the middle of using a skill

Reply #73 Top

Each demigod has their strengths. Regulus can demolish a rook if played right. Range upgrades and damage/attack speed upgrades make him a force. You can stay out of range of most of the rooks attacks. Lay down a stun mine in front of you and snipe the rook. He stuns you and comes in for the hammer and gets stunned himself. Back up and do it again. Rook is limited by his range which is pretty much melee for big damage. Use that.

Same thing with torchbearer. Use the aoe. You do a good amount of damage with the aoe and smart targeting.

Rook is all about raw power and the others are about finesse. If you try to play a slugfest you are going to lose to the giant walking castle. Just a little tip. The only change I might make is that if the other heroes are indeed the same speed, then make either them faster or make the rook slower. That would even things out immensely if there really is any imbalance.

Against the computer it is easy to beat 3 rooks if you don't gung ho.

Reply #74 Top

Well also one reason why the stun+hammer is so strong is that the ranges in general are very small imo standard range should be that of an upgraded regulus. (i.e. give all ranged units +4 range)

Reply #75 Top

i still think Rook is OP cause i had 2k dmg with 1.20 atk speed and was able to walk past all the enemies defences and smash his stronghold single handedly to win the game