[bug][ui] Statistics/Equipment Pane issue

Catagory: UI Related

Severity: Minor

Reproducable? Yes

Description: If the first time you open your Character/Equipment screen is while you are dead, you cannot see your equipment, stats, or character until

A)You are alive

B)You have closed and re-opened the Character/Equipment Screen.

Steps to Reproduce: Start a game. Do not open the character/equpment screen; you CAN purchase equipment. Die, and open the Character/Equpiment screen before you respawn.

1,506 views 10 replies
Reply #1 Top

 

I'm a bit confused.. isn't this how it's suppose to be? Or maybe I'm not understanding.

Reply #2 Top

I think it's intentional, but it's a bad enough design decision to make skills unviewable that it might as well be a bug. Items are a different matter, because they should take the player's time to balance out that a living hero would have to run back to the base to gear up.

Reply #3 Top

I actually agree that this is probably a design decision rather than a bug; I also agree that it's a very poor choice.  When I have to sit for 30 seconds, give or take, at death, I want to be able to do something, and what I would like to use that downtime for is thinking about my stats/equipment, especially since the spawn is at the shops... basically I like to look at what I've got and pre-load my shopping.

Reply #4 Top

What if as a general you want to use you're units and they have skills? This is why you can't just see you're generals skills while you're dead, because he isn't selected

Reply #5 Top

I think there definitely needs to be access to the Character Screen and the Skills Screen while one is dead. There's a perfectly reasonable time to spend any skill points you've accumulated and later in the game you're out 30sec+. Why keep the player out of interaction, making decisions, and being engaged for that long?

Reply #6 Top

Why keep the player out of interaction, making decisions, and being engaged for that long?

Exactly. I can't think of any other similar games that do that. Even the battlefield games let you screw around on the map picking spawns and kits.

Reply #7 Top

Quoting xthetenth, reply 6
Why keep the player out of interaction, making decisions, and being engaged for that long?
Exactly. I can't think of any other similar games that do that. Even the battlefield games let you screw around on the map picking spawns and kits.

These days, in terms of successful game design, the trend has been to always keep the player making meaningful decisions. It's a good trend. Interestingly, they don't have to be making meaningful actions, but they need to be able to be able to keep learning what's going on and planning what to do once they can act again. I think this is an awesome awakening in game design, leading to things like lesser, shorter "death penalties" in MMORPGs so players can get back in there and mix it up meaningfully.

Reply #8 Top

It's a good trend. Interestingly, they don't have to be making meaningful actions, but they need to be able to be able to keep learning what's going on and planning what to do once they can act again.

This is key. If the player is taken out of the game as forcefully as he can be here, it can be a bit jarring and distracting. I think that a few small changes such as letting the player see the skill tree would help keep them in the game until they spawn again.

Reply #9 Top

When you're dead, the skills page closes and clicking on the button does nothing; that's not a bug but a design decision and I wasn't referencing that.

Clicking on the OTHER button, on the right of the portrait, opens up the window, but if you're dead, no equipment shows, your hero's stats are shown as zero, and the place where the normal fullbody portrait should be is a black square darker than the background. If you open this pane up while you're alive, close it, and then re-open it when you're dead, all your numerical stats show up, your equipment is listed, and your full body portrait is there, and appears to update even if, say, you open it, then close it, buy a bunch of equipment, and die 10 minutes later after a few levels. Thus, Bug; either the window shouldn't open, or it should be accurate the first time.

Reply #10 Top

 

Ahhhh okay. Thank you for clearing that up, bv728 :)