[SUGGESTION] Developer Perspective

About Demigods Themselves...

Developer Perspective

We have all read about how Demigods will be of two categories: Assassins like the current crop of Demigods in the beta, and the as yet unseen Generals. From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command powers of Generals, to whatever degree Generals will ultimately possess them in this game.

I humbly recommend dispensing with such rigid categorizations.

As it stands you developers may be struggling with questions of game design that are thwarting you from slotting an otherwise good & functional Demigod creation into either domain. I say dispensing with such hardline pigeon-holing will help facilitate more varied and refreshing character types to play as, freeing you from the Assassin or General box. For example, I can easily envision beholding a Demigod type or number of Demigod types that have some measure of blending between the two styles of play, and I do not necessarily see that as being an inherently detrimental characteristic in this game.

A blending may not be a fit for every creative instance. On the other hand it may be precisely what is called for. And what you end up with can surely be tagged as a 'this' or a 'that' afterwards; maybe even a third category if one wants to retain a measure of precision regarding families of semi-deity - a Marshal, as in Field Marshal (a strategist who takes to the field...). A Marshal wouldn`t have the normal gamut of direction/command abilities as a general, nor would he be quite as deadly in direct personal combat. His/her/its abilities however would tend to be better than the weakest facets of either Generals or Assassins, of course. 

I wouldn`t want to hear about a great idea that had to be shelved simply because it didn`t fit one of the two thus far floated classes.

1,149 views 11 replies
Reply #1 Top

Considering that we haven't even been exposed to the functions and abilities of Generals, I would hold off such criticisms. I'm going to assume that Generals do not behave purely as RTS-like command units, as you suggest.

Regardless, you shouldn't draw conclusions until GPG releases more details.

Reply #2 Top

WarlokLord, afaik GPG already stated that they want to blur the line between Assassins and Generals somewhere in these forums.

Reply #3 Top

Quoting Melchiz, reply 1
Considering that we haven't even been exposed to the functions and abilities of Generals, I would hold off such criticisms. I'm going to assume that Generals do not behave purely as RTS-like command units, as you suggest.

Regardless, you shouldn't draw conclusions until GPG releases more details.

Criticisms these are not - these are suggestions. As I stated, "From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command powers of Generals, to whatever degree Generals will ultimately possess them in this game."  In other words I *am* aware that the precise powers that Generals utilize are unknown at this time.

 

TheBigOne,

Good!...

Reply #4 Top

Quoting WarlokLord, reply 3


Criticisms these are not - these are suggestions. As I stated, "From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command powers of Generals, to whatever degree Generals will ultimately possess them in this game."  In other words I *am* aware that the precise powers that Generals utilize are unknown at this time.

 

TheBigOne,

Good!...

...And my point stands. Why are you bothering to pre-empt a design decision?

Reply #5 Top

Quoting Melchiz, reply 4



Quoting WarlokLord,
reply 3


Criticisms these are not - these are suggestions. As I stated, "From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command powers of Generals, to whatever degree Generals will ultimately possess them in this game."  In other words I *am* aware that the precise powers that Generals utilize are unknown at this time.

 

TheBigOne,

Good!...


...And my point stands. Why are you bothering to pre-empt a design decision?

 

You are characterizing my suggestion as a criticism. I am simply not waiting for a design decision to necessarily be made before offering it, in the hopes that that decision will ultimately end up within my realm of thinking. I see nothing detrimental about such an effort on my part. I think this is the sort of thing these forums are for. If its already in the pipe, great.

Reply #6 Top

Mind using a different font? it hurts my eyes seeing everybody else using normal font then seeing your font.

 

And Warlok, they have already talked about blurring the line, so your suggestion is a bit late.

Reply #7 Top

Quoting Kyrein, reply 6
Mind using a different font? it hurts my eyes seeing everybody else using normal font then seeing your font.

 

And Warlok, they have already talked about blurring the line, so your suggestion is a bit late.

Different font? Sure.

Have they stopped talking about "Generals and Assassins"? No. Do we have the completed game in our hands? No. Have we played as one of these army-coordinating characters yet in any Beta? No. So I would suggest two things: my suggestion/opinion/concern is not too late, and until we see it done it remains a pertinent concern the mention of which does no harm.

I have already read sentiments from a few saying they want to see more direct RTS controls... that is a suggestion as "late" as mine happens to be. At the very least I hope to inveigh against such inclinations to some degree.

Reply #8 Top

Vampire Lord was playable at PAX. So people have played "one of these army-coordinating characters".

And just because they haven't stopped talking about "Generals and Assassins" doesn't mean they're going to be complete opposites of each other.

TB has had creep buffs since beta 1, and he's an assassin, and they've talked about blurring the line more between assassins and generals.

Reply #9 Top

Quoting Kyrein, reply 8
Vampire Lord was playable at PAX. So people have played "one of these army-coordinating characters".

And just because they haven't stopped talking about "Generals and Assassins" doesn't mean they're going to be complete opposites of each other.

TB has had creep buffs since beta 1, and he's an assassin, and they've talked about blurring the line more between assassins and generals.

I fail to grasp your insistent contrarion position so consistently presented. All is well with everything you have said, yet my points are still valid ones to make until this game is complete. You seem to have a compulsion to mitigate anybody`s concerns such that they no longer vex you by the voicing of them.

I would remind everyone that this game is still in development and that things can change - not just for the better.

I was not at PAX, whatever show or event that was. I am not a developer at GPG or StarDock making firm decisions about this game. I am not intimately familiar with game archives which I have not had multiple evenings to detective my way through. Nor have a great many people who are interested in this game. If you wish to offer up an argument that supports the mantra, "all is well and shall be well," great. If you wish to prevent people from either voicing their concerns even in the face of such - which they/we are free to do - in case such sentiments or arguments are ultimately disproven, I won`t play along.

Perhap I am mistakenly taking the last post in an undeservedly negative context - if so I apologize and simply look forward to the next confrontation (!).

Reply #10 Top

I do think your position is totally unwarranted until we actually know what the Generals are like.