Comments on the Metaverse scoring system
from
Stardock Forums
This may be a long post, I tend to be long winded but
I will try this time to be very concise.
I recently finished a game that I think demonstrates
some rough edges in the logic for the scoring system.
My score was 23232 using version 1.035. Which is about
10k more then the next highest score im aware of in any
version.
Before I get into how I got this score, I will first
list some balance concerns I have.
Problem 1. It is far to easy to win by influence,the
computer will just roll over and be influenced to non
existence without even once putting up a fight.
Suggested Fixes.
1. Put a cap on the number of systems an empire can
lose through influence before war is automatically
declared(make it depedent on map size). This will
keep influence useful without making it the obscene
steam roller it currently is.
2. Cut in half or even 1/3 the effect influence
resources have. Currently they are way to good for
both the computer and the human. I will come back to
this.
Problem 2. Buying trade goods/wonders/achievements.
It is fairly easy dash to a trade good early in the game
buy it on the long term payment plan, and then trade
it between 4 races for every non military tech I am
missing(which is about 20+ techs at this point, as I
do a super land grab at start and fall way behind in
tech). Then taking these new techs, buy the new
trade goods/achievements/wonders and basicily own them
all and trade them all for obscene rewards. This is
so easy and cheap that it seems highly abusive. I can
even do it so I dont go below -500 funds, by building a
preemptive stash of cash and trading much of this stuff
for cash.
Fix. Simple, prevent buying wonders, trade goods
and achievements. Make sure to slow the computer down
in its own creation of such things to keep it in
relative balance.
Problem 3. Tech victory is worth the most and is also
the easiest way to win. There is some interesting
dynamics that make a tech victory challanging IF the
computer could win via tech. But as it is now, tech
victory should be worth the least number of points, why
it is worth the most, I cant fathom.
Fix. Military worth most, Cultural second, alliance
3rd, tech last.
The first 2 require you to dominate the galaxy, and are
by far the hardest.
Problem 4. Pop calcuation. This is how I got my score
My pop at the end of the game was over 23 trillion and
was still growing at nearly 100 billion a month. I just
got really bored with hitting turn over and over again.
I dont know where the pop would have leveled off at, but
a rough guess would have been about 50 trillion. What
ever time penality there is, it doesnt even come close
to making it worth not running ur pop up(if ur going for
score, for fun, this is not fun).
This was my 2nd masochistic game where I succesfully
took over the galaxy(except 1 or 2 planets left to
prevent the half price military victory) The first
one took me longer(I wasnt as good!) and my pop when I
finally got to the final frontier was 6 trillion.
My 2nd game, I did it quite abit faster and my pop had
just edged past 5 trillion. I went to submit and low
and behold, identical game, but this time I was getting
7k score instead of the nearly 9k i had last time.
I did better(by taking out the galaxy faster and
getting to the tech quicker) but got a much worse score
So I ran up the pop, it quickly became apparent to me
that pop easily dominates the time factor(at least on
a gigantic map).
Crude Fix. Put a turn limit based on difficulty/map
size in which a game can be submitted. This will
prevent running up the pop which is both abusive and
not even fun. It literally takes all the fun out of
competing for good scores.
Better(harder) fix. Try to rebalance the time penality
so is more effective in curbing obscene pops on larger
maps. This can be hard to balance without actually
knowing whats people can achieve(and the reason its
so out of wack right now).
Problem 5. Metaverse is penalizing you for submitting
low point value games. As has been pointed out before,
this is illogical.
If you are scoring every game that everyone ever plays
then you can penalize for bad results because you
penalize everyone. This is how most multiplayer scoring
systems work(the MSN zone, BattleNet, etc) The
metaverse is not of the same type, its a comparision
scoring system for a single player game in which
its optional for a player to submit a game. When its
optional, dont punish people for submitting all their
games.
I am currently ranked 6th with 10 games. If I had
submitted by game on a new alias, I would have been
ranked first with 1 game.
Fix. Several have been suggested, you could simply sort
the scores from highest to lowest and stop
calculating the score when the next game would lower
the overall score.
Ok, back to why innfluence resources are to powerful.
With 3 influence resources built up, I can simply drop
1 billion civillians into a computers home system on
some 12-14 pop world and it will on its own, without
any starbase support, begin converting their HOME
systems.
In my last game I had about 10 influence resources by
the end of the game, it was a joke.
This also works in reverse, if the computer gets all
the influences resources, no amount of early starbases
will stop him from creaping into my sectors either.
By the time you get cultural palace, this can be
stopped, but thats a rather late game tech.
If your curious about my strategy, I will make another
post after I hit submit here
I do hope the developers will address the pop explosion
problem before everyone has 20-40k games where they
spend literally more time hitting turn waiting for their
pop to grow then they did actually beating the computer.
That isnt fun for anyone.
I will try this time to be very concise.
I recently finished a game that I think demonstrates
some rough edges in the logic for the scoring system.
My score was 23232 using version 1.035. Which is about
10k more then the next highest score im aware of in any
version.
Before I get into how I got this score, I will first
list some balance concerns I have.
Problem 1. It is far to easy to win by influence,the
computer will just roll over and be influenced to non
existence without even once putting up a fight.
Suggested Fixes.
1. Put a cap on the number of systems an empire can
lose through influence before war is automatically
declared(make it depedent on map size). This will
keep influence useful without making it the obscene
steam roller it currently is.
2. Cut in half or even 1/3 the effect influence
resources have. Currently they are way to good for
both the computer and the human. I will come back to
this.
Problem 2. Buying trade goods/wonders/achievements.
It is fairly easy dash to a trade good early in the game
buy it on the long term payment plan, and then trade
it between 4 races for every non military tech I am
missing(which is about 20+ techs at this point, as I
do a super land grab at start and fall way behind in
tech). Then taking these new techs, buy the new
trade goods/achievements/wonders and basicily own them
all and trade them all for obscene rewards. This is
so easy and cheap that it seems highly abusive. I can
even do it so I dont go below -500 funds, by building a
preemptive stash of cash and trading much of this stuff
for cash.
Fix. Simple, prevent buying wonders, trade goods
and achievements. Make sure to slow the computer down
in its own creation of such things to keep it in
relative balance.
Problem 3. Tech victory is worth the most and is also
the easiest way to win. There is some interesting
dynamics that make a tech victory challanging IF the
computer could win via tech. But as it is now, tech
victory should be worth the least number of points, why
it is worth the most, I cant fathom.
Fix. Military worth most, Cultural second, alliance
3rd, tech last.
The first 2 require you to dominate the galaxy, and are
by far the hardest.
Problem 4. Pop calcuation. This is how I got my score
My pop at the end of the game was over 23 trillion and
was still growing at nearly 100 billion a month. I just
got really bored with hitting turn over and over again.
I dont know where the pop would have leveled off at, but
a rough guess would have been about 50 trillion. What
ever time penality there is, it doesnt even come close
to making it worth not running ur pop up(if ur going for
score, for fun, this is not fun).
This was my 2nd masochistic game where I succesfully
took over the galaxy(except 1 or 2 planets left to
prevent the half price military victory) The first
one took me longer(I wasnt as good!) and my pop when I
finally got to the final frontier was 6 trillion.
My 2nd game, I did it quite abit faster and my pop had
just edged past 5 trillion. I went to submit and low
and behold, identical game, but this time I was getting
7k score instead of the nearly 9k i had last time.
I did better(by taking out the galaxy faster and
getting to the tech quicker) but got a much worse score
So I ran up the pop, it quickly became apparent to me
that pop easily dominates the time factor(at least on
a gigantic map).
Crude Fix. Put a turn limit based on difficulty/map
size in which a game can be submitted. This will
prevent running up the pop which is both abusive and
not even fun. It literally takes all the fun out of
competing for good scores.
Better(harder) fix. Try to rebalance the time penality
so is more effective in curbing obscene pops on larger
maps. This can be hard to balance without actually
knowing whats people can achieve(and the reason its
so out of wack right now).
Problem 5. Metaverse is penalizing you for submitting
low point value games. As has been pointed out before,
this is illogical.
If you are scoring every game that everyone ever plays
then you can penalize for bad results because you
penalize everyone. This is how most multiplayer scoring
systems work(the MSN zone, BattleNet, etc) The
metaverse is not of the same type, its a comparision
scoring system for a single player game in which
its optional for a player to submit a game. When its
optional, dont punish people for submitting all their
games.
I am currently ranked 6th with 10 games. If I had
submitted by game on a new alias, I would have been
ranked first with 1 game.
Fix. Several have been suggested, you could simply sort
the scores from highest to lowest and stop
calculating the score when the next game would lower
the overall score.
Ok, back to why innfluence resources are to powerful.
With 3 influence resources built up, I can simply drop
1 billion civillians into a computers home system on
some 12-14 pop world and it will on its own, without
any starbase support, begin converting their HOME
systems.
In my last game I had about 10 influence resources by
the end of the game, it was a joke.
This also works in reverse, if the computer gets all
the influences resources, no amount of early starbases
will stop him from creaping into my sectors either.
By the time you get cultural palace, this can be
stopped, but thats a rather late game tech.
If your curious about my strategy, I will make another
post after I hit submit here
I do hope the developers will address the pop explosion
problem before everyone has 20-40k games where they
spend literally more time hitting turn waiting for their
pop to grow then they did actually beating the computer.
That isnt fun for anyone.