[Observation] Assassins should be Generals

   As I have found myself watching Ganetrailers on Generals, I look at them and I realize that some of the Generals look as though they'd be better of Assassins, and when I look at the present Assassins I think some of them are better of Generals. But what if you, the player had the option to choose whether or not your Demigod could be an Assassin or General? Let's look at the Tourch Bearer for example and reasoning.

Tourch Bearer is completely overshadowed by this General, Oak, who looks like a real tough customer.

 

 

   Not to mention that Tourch Bearer is already a very frail, and hard to maintain Assassin. His abilities mainly consist of Auras and various Stuns and Slows, mass AoE Abilities which do more damage to Grunts rather than Demigods and frankly he's not much of a threat even with his Fire Mode. He's already more General than Assassin as it stands, minus the minions to back him up and give him the power he needs to really stand up against the power of other Demigods. At present, he is the best example because he already has two modes of play - Fire and Ice.

    Perhaps a player can choosen how they want to play the Tourch Bearer before a game begins, if they choose Assassin he'll become Fire Based and be a spledid damage dealer. If the player wanted to be a General, Tourch Bearer will remain in his Ice Form and he'll be able to create various Ice Golems instead of using his Rain of Ice abilities. This would play off the fact that he is so small and unthreatening.

   When I look at Oak, I think to myself "Wow, I'd like to play THAT guy as an Assassin." Well, why don't we have that choice? Certainly it will make more of a balance issue, but it just seems to make sense that the player should be able to pick one way or the other in how they want to play their Demigod - this would branch out to making the more unique, etc.

   In my eyes Tourch Bearer as always been a wanna-be General, and I feel he's better off in that role.

1,174 views 7 replies
Reply #1 Top

Torchbearer could use some love, agreed, but I think there are different levels of class here.  You have assassins and demigods, but then you also have tanks, dps casters, support casters, dps melee, etc.  Each DG has base classification as an assassin or a general, but it gets flexible from there, based on how you spec and choose items...That flexibility has spectrums, of course, so a DPS Beast is always going to deliver more close-range damage than a DPS Regulus, but that's why we have different DGs in the first place.

I guess my point is that all Assassins don't have to be giant powerhouses, and all Generals don't have to be puny support casters.  Setting those stereotypes is easy, but variability will only make the game more fun.  

 

Peace

Reply #2 Top

What the game needs is either a removal of +weapon damage items or an addition of +power damage items.

Part of the reason why UCB/Rook can reach such incredible heights is because of multiplication of giant static bonuses.

Reply #3 Top

TB can get just as much weapon damage, and he can also gain +30% atk speed through his aura.
I find myself liking playing him a lot more now,

Reply #4 Top

What Kestrel said.

Reply #5 Top

Did you guys even read all of my post? No one is mentioning the element of player choice I wanted to focus on, this was not a topic about making TB a General only. Please read the entire first post.

Reply #6 Top

Oops, you are right, OK, I missed the parts about choosing whether your DG plays as General or Assassin :o So you are saying a player should have the option to play *any* DG as an Assassin or a General?  I thought you were saying TB should be a general.

Sorry about that. 

It would be pretty sweet to have the option to play Rook as a General, with little walking trebuchet minions or something :D

 

Reply #7 Top

Actually that sounds cool, plus it adds the fact you'd get 16 demigods (essentially) or they can do what some other AoS maps do (dota like maps) and let you choose which abilities you want, including wheather you want to be able to make units. Though stylistically rook kind of already has units, don't really see TB or regulus with units, and unclean beast, hell no. But one thing I just realized we need more skills to choose from, that was one thing I hear a lot, but if I reach level 25, I'll only have 5 diffrent skill points than the other guy, it should be the other way around only 5 of the same skill points.

 

Anyways ignore that tangent >.>