[BUG] Colossus-Class Pathing

More On Getting Stuck

Colossus-Class Pathing

The larger the Demigod or Minion, the more likely they can get stuck. This seems particularly acute with Demigods and Minions intermingling.

What seems to be happening is that either entity jiggers about and winds up partially inside the other, causing both to be immobile.

When one of the two is slain, that frees up the other to resume normal movement.

Perhaps an inelegant solution is to do a check after 'X' period of immobility despite movement commands or attack commands that involve movement, and temporarily cause one of the two intertwined units to lose its collision detection. Such would only be for the purposes of physical occupation, and such would be restored within moments.

This has also happened with the smallest of entities hung up on/within each other, although this circumstance is less frequent.

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I believe it has been said that there is a new pathing system in the works.