I've been playing dota for like 4-5 years and here's some of my 1st day impressions of the game:
Gameplay is definitely DOTA-inspired but items feels more like another WC map called ENFOS with an additional strategic element to upgrade creeps like another custom map called Rabbits & Sheeps. I won't touch on the network connectivity and channel chatting issues as this would be more of Warcraft vs DG rather than Dota vs DG. BattleNet has been around for like close to 10yrs or more.. and for now all I can say is no other multiplayer system from any gaming company has yet to come close to its stability & functionality..
Whats good about DG
Nice DG models with some artistically scuplted maps.
Very low learning curve (maybe becoz of my prior experience with similar maps from WC3)
Varied skill tree which allows for slightly different choices in chracter development
Added strategic element in using gold for building/army/gold/xp upgrade
Added strategic element for capturing flags for their bestowed benefits
Slightly more item slots
The ghostly effect when you are dead...
What I like about Dota that isnt in DG (hope to see this in future versions of DG)
Very fluid controls and feedback - this allows for micro'g as well as last hits/deny.
I know exactly how much each kill (creeps/buildings/heroes) gives me.. In DG I only get to know my bounty sum if I killed another enemy DG. For that matter, I will know exactly if landed a last hit and if I have successfully denied a creep in dota.. We need better information feedback in DG.
Multi level terrain and jungle for evasion/creeping/ambushes. In DG its either open grounds or flat platforms which juz lack the subtleties a forest cover can offer.. I juz need 1 quality map rather than 5 or 10 same type maps which only differ in placement/size or color.. (talk about quality over quantity)
Items. Upgradable items such that your items "progresses" along with you.. In DG you must sell off your earlier items to get a better version of it late game.. Certain equipped items in dota also gives visual feedback that it has been equipped.
Fixed camera view/angle. I know some say this is an improvement for DG but truthfully in intense battles we care more about efficiency and effectiveness. Fix view allows the use of your minimap without getting lost on the directions.. Right now when i need to view another part of the map fast I need to zoom out then click then zoom in again quickly, then using arrow keys to adjust my screen position.. In RTS we're used to quickly getting around by juz using the minimap but DG changed all that.. To make it worse, when you die.. camera angles are being reset..
Absence of insta-heal healing items.. In dota harrasing your opponent and forcing him back to heal (hence denying xp and creep kills) is an important part of lane control. Also when you stage a perfect ambush on a weaker opponent.. that party should only be allowed to escape with better skills.. right now all you need to do is to equip healing potions to stay alive.. for a lack of a better word.. its a totally noob and easy way of staying alive.. One fun part of dota is in knowing that you can kill as well as be killed.. These instant-heals are taking away some fun away from it..
Day and Night.. Provides a more dynamic gameplay where night affects vision and allows for ambushes/escapes as well as ability changes (nightstalker)
Neutral creeps. If you are constantly being targetted and is weak.. you can choose to go kill neutrals in jungles that will give you a chance in leveling/golding.. in DG.. if you are noob and marked.. you are dead meat as there's no where to hide.
Creep agression.. Killing enemy heroes in dota requires planning since your agression level goes up while attacking an enemy hero.. nearby towers as well as enemy creeps will then all target you.. Towers and creeps in DG seems to be pretty stupid.. In fact even at early levels.. you can just simply gank enemies right at their towers.. Ermmm.. isnt towers supposed to keep you safe from harm?? and why are your stupid creep allies right beside you not even bothering while you are being mercilessly slaughtered???
Even playing field st start.. no favour items (weren't we talking about wanting to be noob friendly?).. No imba blinks and stats advantage straight off from the start. Its all even.. fair & square.
You can choose game modes and in a typical dota game.. there are no duplicate heroes.. In DG.. 5 regulus can be sniping at you 20s into the game and next thing you know.. the screen turned gray..
Sound effects.. units simply sound better in dota and hearing "GodLike" or "Triple Kill" in dota is much more satisfying than the one in DG. I cleared out the entire enemy team once but somehow the commentary that came wasn't gratifying at all..
Skill design.. some dota characters have combo skills that synergise well with each other.. and only by practising that you can be a pro and differentiate yourself from noobs.. Example like tiny.. there's 2 separate skills - toss and avalanche, but if you can toss an enemy into the avalanche the damage is amplified greatly.. DG abilities (at least those I played so far) doesnt seem to synergise as well.. lacking its depth like in dota.. (although in DG you can say the depth is mitigated by having more breadth). And please don't take depth as just having a more powerful version of the same skill..
Roshan... Adds to the fun.. need I say more?
Secret quest every 6.x9 version of dota.. I know this is lame but hey.. its fun!
I know some of these may not mean anything to you if you havent played dota before.. but if DG is supposed to attract dota players like me... then this is probably the kind of impression that we will feel while playing this game.