[opinion] some suggestions after playing for a while today

A couple things I noticed after playing for the past few hours:

1. It can be a real pain to figure out which of the spawns are on your team & which are on the opposing.  It would be nice to incorporate some way to more easily differentiate between the two.  I don't know if color coding or an aura or what would be best but something would be helpful.

2. It would be nice to be able to tell how much hp the opposing units have.  The bars are helpful but I really want to see the raw numbers.  The most important reason is b/c I can see how much each of my strikes do & get a sense of the dps but the current system makes it difficult to determine how long it will take to drop something.  It would also be really handy for something like the sniper dude's long shot so I can tell if it's worth it to blast someone as they're retreating.  Furthermore, I've noticed that the bars don't really seem to correspond to the actual health anyway.  Any time I'm fighting someone/thing it always seems to take at least one more hit after their bar is depleted before they actually drop.

3. It seems as though all the little guys have names, so why can't we see them?  I understand if they were all constantly showing it would be difficult to see what's going on so what about a name popping up for the unit when we click on it?  I like to know what I'm about to kill...

That's all for now!

1,930 views 8 replies
Reply #1 Top

1.  Minimap is your friend.

2.  Good luck getting this to be practical in any way given the sheer number of units.

3.  No opinion on this one.

Reply #2 Top

1. I think the minimap is a bad solution.  It's in the extreme of your field of vision and, anyway, it's too imprecise.  It doesn't translate to the individual units on the ground very well.  Unless it's one big mass of opposing units then you can't really tell individual units from one another & the minimap doesn't help you figure that out.

2. It seems pretty easy to me.  When you click on the unit it has a bar, so add a number, or fraction, in there. It's trickier with the little bity units sure.  But with heroes & towers it's much easier.  And I think that would be sufficient.

Reply #3 Top

Zoom in further. If you can't tell your grunts apart from enemy grunts you're not looking hard enough. They have radically different textures.

Reply #4 Top

I think I figured out the problem.  It's the minions not the spawns.  I think The Oak in particular.

Reply #5 Top

Quoting DatonKallandor, reply 3
Zoom in further. If you can't tell your grunts apart from enemy grunts you're not looking hard enough. They have radically different textures.

 

Honestly everything is s damn tiny at the level of zoom I find I need to play at in order to see an adequate amount of the field that I can understand his problem.

 

I'd really like things to be reproportioned, but I know it's too late for that, and the majority of people seem to actually like the proportions.  It feels kind of like War of the Ants half the time...nonetheless, the game is fun as far as I've played it so far.

Reply #6 Top

Quoting ManBitesDog, reply 4
I think I figured out the problem.  It's the minions not the spawns.  I think The Oak in particular.

This is kind of true - the minions, both unique and bought, blend into the fight due to their player-colourage. Simply marking them somehow (a ring not unlike the Demigod marker) would help a lot.

Reply #7 Top

Quoting DatonKallandor, reply 6

Quoting ManBitesDog, reply 4I think I figured out the problem.  It's the minions not the spawns.  I think The Oak in particular.
This is kind of true - the minions, both unique and bought, blend into the fight due to their player-colourage. Simply marking them somehow (a ring not unlike the Demigod marker) would help a lot.

 

Agreed.  Player owned units need to more clearly belong to certain players and have silhouettes like Demigods do.

Reply #8 Top

Quoting PossiblyImpossible, reply 7

Quoting DatonKallandor, reply 6
Quoting ManBitesDog, reply 4I think I figured out the problem.  It's the minions not the spawns.  I think The Oak in particular.
This is kind of true - the minions, both unique and bought, blend into the fight due to their player-colourage. Simply marking them somehow (a ring not unlike the Demigod marker) would help a lot.

 

Agreed.  Player owned units need to more clearly belong to certain players and have silhouettes like Demigods do.

Quoted for truth.  It can be kind of a hassle keeping track of where all my minions are at when doing a big push with the portal creeps.