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Brad's BETA 2 Bug / Suggestion List

Brad's BETA 2 Bug / Suggestion List

For those of you who are new to Stardock beta programs, we will often post in our own forums the bugs and suggestions we have on the games to let other users discuss them.  This was done with GalCiv and Sins of a Solar Empire with very good effect.

Below are some of the bugs / suggestions I (personally) ran into with ideas I think would help the game without making radical changes.  I'm speaking only for myself, not Stardock here so feel free to debate/discuss as you see fit.

 

1. Lobby needs a chat area that lists players and chat messages.  

2. Selecting hero UI issue (known).

3. New Game Option: All flags start out neutral.

4. New Game Option: War Ranking pacing (slow, medium, fast). Determines how quickly the war ranks progress. (already in)

5. New Game Option: Flag Power (low, medium, high). Determines the amount flags will effect the game.

6. New Game Option: Leveling (Epic, Normal, Hyper). Determines how much XP you need to go up a level. Already in

6a. New Game Option: Starting Reinforcements (2, 4, 8). Determines how many creeps come out of the portal at the start.

6b. New Game Option: Minion base Armor (Light, Medium, Heavy). Determines how tough the creeps are. (already in)

7. Flags need descriptions (known).

8. Clicking on an opposing Demigod should show what they are equipped with.

9. Selection issues (known)

10. Minions of generals should not give out XP when they are killed.

11. Minions of generals should have 2X as many HP for starters.

12. Minions should move as fast as the general (if general is moving fast, so do the minions).

13. Reinforcements from neutral portals should do 4X damage to structures as they currently do.

13a. Alternatively, eliminate neutral portals and replace with flags that affect gameplay.

14. All arenas should have at least 1 flag of experience that causes that team's Demigods to get XP at 3X the normal rate when it's captured.

15. Creeps that your Demigod (or minions) get the last hit on prove bonus gold to that player.

16. There should be very expensive items that allow the Demigod to do 4X damage to structures.

16a. AI should be careful about following a weakened enemy too far to avoid being led to its doom.

17. Wish List

a. Move the Favor Item to the left side and provide 2 more item slots.

b. New Item: Demolitions. Does N points of damage to a structure, is consumed.

c. New Item: Wand of Denial. Cast on friendly creeps that causes those creeps to not provide any XP to the enemy when killed. 30 second cool down.

d. New Item: Want of Learning. Cast on Enemy Creeps, doubles the XP they provide when killed.

e. New Items: Various anti-stun items that reduce stun times or have a chance of avoiding stun entirely.

f. New Item: Ring of Reflection: When activated, causes all missile damage to bounce back at enemy for 20% damage while leaving player unharmed. Lasts 5 seconds, 30 second cool down.

g. New Items: Items that reduce cool downs of abilities and summonings.

 

25,070 views 66 replies
Reply #51 Top

While the game is fun, I find the static/popping sound issue that occurs whenever there is a lot going on at one time to be more than a little distracting/irritating. This doesn't happen in any other games on my system, and all drivers for all hardware are up to date. I realize this game is only in beta form and so I can only HOPE it gets fixed in time for when the game is released. Anyway, that is some of my feedback for the moment.

Reply #52 Top

While the game is fun, I find the static/popping sound issue that occurs whenever there is a lot going on at one time to be more than a little distracting/irritating. This doesn't happen in any other games on my system, and all drivers for all hardware are up to date. I realize this game is only in beta form and so I can only HOPE it gets fixed in time for when the game is released. Anyway, that is some of my feedback for the moment.

Reply #53 Top

Quoting ToxDrawace, reply 24
The more I play beta 2, the more i think paying gold for upgrades is the better option.

But I just feel that it works pretty well, and I can't yet compare it to a war score, so maybe we should give the score a try. I'm happy with upgrading using gold though.
End of ToxDrawace's quote

 

I'd like to add to this:  What if war score simply unlocked the upgrades for each particular level, which you still purchased with gold?  Just like gaining a level with your demigod unlocks a skill, which you spend a skill point on to get.

 

This is actually what I thought Tyo meant, but maybe I'm wrong, in which case, I'm just making a suggestion...

Reply #55 Top

I think there needs to be some other currency for upgrading the Citadel.  Something that comes a bit harder, and you have to choose very carefully what you upgrade.

Reply #56 Top

Quoting schnitz76, reply 4
xclavex,

I have the same sound issue.  Xi-Fi on Vista.
End of schnitz76's quote

Well at least now I know I'm not going crazy. Let's hope that the dev team can implement a compatibility fix!

Reply #57 Top

I like the idea of war score which is generated through controlling flags being combined with gold which is generated by killing creeps and Demigods.

I am not a partciular fan of gold mines or of being able to increase gold output.

 

Reply #58 Top

The good thing about Gold Mines is that they give some gold to players who are either worse than others, or just plain unlucky - they die in the first few seconds of a multi-demigod encounter, and even though their side might win, they won't get any gold from, because they're not near the kills. With a flat, assured, base income (gold mine or otherwise) they still have some chance to atleast half keep up with the item race.

Reply #59 Top

Quoting Insanetitan, reply 3


I'd like to add to this:  What if war score simply unlocked the upgrades for each particular level, which you still purchased with gold?  Just like gaining a level with your demigod unlocks a skill, which you spend a skill point on to get.

 

This is actually what I thought Tyo meant, but maybe I'm wrong, in which case, I'm just making a suggestion...
End of Insanetitan's quote

 

Isn't that what happens already? We just need to make it so that we don't have both sides gaining war ranks at the same time.

...is that what you meant?

Reply #60 Top

I think I would like it if the camera rotate didn't take a push button to activate. Have any of you played World in Conflict? The camera mode I have grown to really like. The mouse rotates your camera, and the wasd keys move the camera, it works really, really, well. Having to toggle a key prior to looking right/left is sort of a pain imo. Maybe if you could make it a value that could be set to default for personal use.

 

Also, the ability to skip the movie at the beginning. It's nice, but after watching it once or twice, I just want to get on with the game.

 

Reply #61 Top

I don't think the password feature works, as I set one on a game so I could test out the new beta build and somehow someone still managed to join. Whether it was through the lobby or from using that instant match I have no idea but something was definately up. :P

Reply #62 Top

Quoting Phazon88, reply 11
I don't think the password feature works, as I set one on a game so I could test out the new beta build and somehow someone still managed to join. Whether it was through the lobby or from using that instant match I have no idea but something was definately up.
End of Phazon88's quote

 

Password definately doesn't work.

Reply #63 Top

Quoting schnitz76, reply 4
xclavex,

I have the same sound issue.  Xi-Fi on Vista.
End of schnitz76's quote

The same for me. I'm running XP with an on-board Sound Blaster Audigy, AMD64 X2 +5000.

Reply #64 Top

First of all, I have an X-fi on Vista 32bit and I don't have the sound problem. Might not be entirely hardware specific.

Secondly, I like the need to balance out spending gold on Citadel upgrades and spending on your own gear (gives some nice depth to decision making), but I do see the need to seperate each team's war level. Since it's been my experience that the citadel upgrades seem to matter far more than demigod activity when it comes to breaking stalemates and winning games, I would however suggest caution to ensure that the team that takes the early lead with the new War Score doesn't necessarily gain enough momentum at that stage to steamroller the other side.

The example I can think of for this comes from another genre entirely, but I think it's pertinent. In Team Fortress 2  on one of the maps the team that takes the first control point will win the map 99.9% of the time, regardless of how long the game goes on for. That early momentum they get from taking that point means everything, and it makes that map one of the worst to play.

My least favourite part of the RTS (I know this isn't a pure RTS but it shares some similarities) genre reflects this; in general there's a point in every game that one team pulls ahead of the others. Everyone knows that team will win, but the game is continued to keep up appearances. The key to making an RTS fun, at least in my eyes is to keep that point as close to the end of the game as possible.

Reply #65 Top

Quoting ToxDrawace, reply 9

Quoting Insanetitan, reply 3

I'd like to add to this:  What if war score simply unlocked the upgrades for each particular level, which you still purchased with gold?  Just like gaining a level with your demigod unlocks a skill, which you spend a skill point on to get.

 

This is actually what I thought Tyo meant, but maybe I'm wrong, in which case, I'm just making a suggestion...
 

Isn't that what happens already? We just need to make it so that we don't have both sides gaining war ranks at the same time.

...is that what you meant?
End of ToxDrawace's quote

 

Yeah, sorry, that's what I meant.  Since we agreed with the idea, I went and made it law already. :P

Reply #66 Top

Quoting Insanetitan, reply 15

Yeah, sorry, that's what I meant.  Since we agreed with the idea, I went and made it law already.
End of Insanetitan's quote

 

oh, ok, great!