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Where are focus should be on making this game competitive..

Where are focus should be on making this game competitive..

Hey everyone again This is Mario

Well as it stands now this game is based on increasing the strength of your creeps, so they can push hard enough to take down there citadel. I think everyone can agree with this statement. And as of now the best way to do this is by increasing your teams War Ranking so you can purchase the better creeps to siege there base. Right now this is the core of the game. I have heard talk of them implementing flags that would increase your War ranking, so if those are implemented they would be the single most important thing to do in any game in order to win.

So let me break it down:

Taking down enemy citadel = win

Upgrading creeps to take down enemy citadel = win

Increasing your war ranking to be able to upgrade your creeps = win


So I think everyone can agree that this is the core of the game and as you can see Your actual demigod plays little to no role in making any of these things happen, with war ranking just leveling up over a period of time regardless of score. Even if your team is owning 25-0 you will still get the war ranking at the same time as they do and if you buy stronger creeps and they done you will win the game. Pretty stale gameplay if you ask me and definately not a competitive one.

So people say the if you implement flags that increase your war ranking that would involve your demigod and lead to more depth in gameplay. Yes this is true, but now the only point in having demigods is to be able to capture the flag that increases war ranking so that you can get stronger creeps faster so you can win the game. So who ever has the best Demigods for doing such a task is at an advantage and at the competitive level will lead to players picking the same heros and basically rushing for these flags and guarding them. This may lead to some item purchases to increase the strength of your hero so it puts items back in the mix, but still not that much emphasis on them. So while it does increase depth and have better gameplay, all in all it is still pretty stale and boring and definately not competitive.

So now that we all see that War ranking = win and how War ranking is implemented in the gameplay is critical to how much depth the game has, we can switch our focus to coming up with new ideas and being innovative on implementing War ranking in a way that involves all other ascepts of the game, such as flags, heroes, towers, creeps, items, generals, assassins etc. that will lead to more depth and more competition (as I think the developers would agree with me here) is the only way that this game will last and have the longevity that its predecessors(DotA) have been able to acheive. And I have a few ideas that would help make this game better, but I want to talk to the right people.

P.S. WHERE ARE THE DEVELOPERS I WANT TO SPEAK WITH THEM!!!!! :P

What are there names on the forums anyone know?? I heard the CEO reads these forums.

5,340 views 31 replies
Reply #26 Top

If u guys still wanted to do that 3v3 game I'm up for it but on the 24th im going skiing, su maybe before than if possible.

Reply #27 Top

If u guys still wanted to do that 3v3 game I'm up for it but on the 24th im going skiing, su maybe before than if possible. Also devs thank u so much u dodn't know how good it feels that your listening to us. i just can't wait to see some of these updates in action. furthermore if possible could u provide some info for yedna and Qot cause so we can start making possible changes. Yedna and Qot look alot differnt from the other DG's so it would we interesting to play them. I dodn't mean to rush u but if u can get Yedna and Qot in beta 2 in like a months time that would be sweet.

Reply #28 Top

Nice to see the devs show up!! :grin:

I guess I just want to hear there opinions on some of the points I made in my posts and I am interested in seeing the next update and the changes to the gameplay and balance you guys come up with.

And to the people that want to setup a game I am down to play, but i might be busy these next couple days so hopefully we can get a time.
I am willing to play with whoever I just want to know how the game plays without the A.I and when you have actually human opponents and teammates.

Also just to add this so maybe it gets put into the next patch
Can you guys improve on the minimap so that you can execute actions from clicking the minimap such as teleporting and moving without actually looking at the place you want to move to. Also if you can fix the problem with the dots of the creeps only going away where there corpses are completly gone, instead of when they actually die. Pretty minor fix but I think it would be helpful.

I guess I will wait for the next update before I give you guys anymore criticism. I want to see your changes before I come up with anymore ideas so I am not just throwing them out there.

 

Reply #29 Top

sry for double post

Reply #30 Top

I kind of like it using gold, because then you have to choose whether to upgrade your citadel or your items. So I think the problem is that you can get gold just by sitting back - maybe you're just starting players off with too much gold income, and need to drop it down compared to contested points and enemies killed?

Reply #31 Top

Quoting Warskullx, reply 22

Quoting Tofi007, reply 20How about giving War Score for destroying enemy buildings, and giving some instant War Score for capturing an enemy flag (the amount could be based on the time elapsed), not just for holding it. That way a skilled team could turn the tide of a losing battle by a well organized offensive.
I like the concept of the war score system.  However, I don't think capturing flags should give score.  Holding them would be much better.  Otherwise trading flags becomes a positive proposition if you have money, to speed up your war rank.  Losing flags should be a pure negative, if you gain war rank by recapping them there is an upside to losing them.

While some degree of positive feedback is inherant in this system (the winning team gets advantages to help them win more, things like early investments in gold snowball), it would be nice if the war score system didn't put one team in a permanently locked down position.

A lot of players quit DotA in the first five minutes after dying once or twice because they know how far behind a single death in DotA puts you (you lose gold and the other team gets gold.)  This then snowballs throughout the game.  The time only death penalty and less uber-item based system alleviates this to a degree (it will always exist in this style of game though.)
End of Warskullx's quote

Love this idea I really do
And maybe give extra bonuses for flags held for an extended period of time and also flags that are held in centralized locations give more war ranking overtime.
I think i just found the idea I was looking for THANK YOU!! :grin:

I think this will add ALOT of depth to the game and it fits right with the devs current plans.
I gonna think this one completely through now.