Slow Down Gold

Making gold needs to mean something.  Whenever I play, I feel like I'm making gold practically without even trying.  This is another thing I felt DotA did better.  Gold came more slowly meaning you had to manage when you bought things and what you bought.  Players who managed to kill other players and get a lot of last hits on mobs had a very significant gold advantage on players who did not.  This was one way that skilled players could distinguish themselves from less skilled players.

 

I'm not asking for last hitting, but I am saying that players ought to have to work a little harder to make gold, and there should be ways for individual players to make significantly more gold (yes, there are kill bonuses, but when you already have 3k building up easily without trying that hard, another 500-1000 gold isn't a big deal).

 

If gold doesn't come more slowly, then at least upgrades and items should cost more.  I rarely feel like it's a huge accomplishment if I manage to buy a key upgrade at the citadel, or if I buy that "Godly" Armor at the item shop. 

Not to mention - items don't seem to make a very large difference.  Compare getting the highest level armor in this game to getting the Buriza or the Stygian Desolator in DotA.  There is no comparison.  In DotA items made a really big difference.  In this game, so far as I've seen, not so much.  That ought to change.  Yes, killing other players should be about skill not about how good your items are, but getting the best items should require a lot of skill in the first place.

1,341 views 8 replies
Reply #2 Top

Sure.  But what matters is the standard settings, because the standard settings are what will be used for competitive (ranked, recorded) games.  I'm not really concerned about what I can do if I feel like playing a game for fun.

Reply #3 Top

I don't think this game needs to be slowed down any more, which decreasing the gold rate would do.

Reply #4 Top

Not at all.  We need to have citadel upgrades not be tied to gold, then we need to speed up the rate at which you can increase your war rank and get into the opponent's base.

Then you slow down gold production and force players to make tougher decisions about how they're going to spend their gold.

 

Game is faster, but gold is worth more because it's not as wildly inflated. :)

Reply #5 Top

Totally agree with PossiblyImpossible.

Reply #7 Top

Because of the way army upgrades work, I think this really depends on how many players are in the game. Furthermore, I'm not sure how wise it is to make balance arguements at this point; it's hard to say how easy it really is to kill demigods, as it is hard to get connections with any real number of players, and killing demigods is the major source of $$$

Reply #8 Top

Quoting PossiblyImpossible, reply 4
Not at all.  We need to have citadel upgrades not be tied to gold, then we need to speed up the rate at which you can increase your war rank and get into the opponent's base.

Then you slow down gold production and force players to make tougher decisions about how they're going to spend their gold.

 
Game is faster, but gold is worth more because it's not as wildly inflated.
End of PossiblyImpossible's quote

Great suggestions! I agree with your assessment whole-heartedly.

Coming soon to a beta near you ....

  • Citadel Upgrades will not be tied to gold, but tied to another monetary system earned by holding flags.
  • Items will cost more, and high-end items will scale for the end-game more appropriately.