[Balance] Favor items
Two favor items stick out as much better than the others.
The generals have a general specific wand which heals the user and all units around him for 1500 health. It has either a 30 or 45 second cooldown. It looks like a red wand of speed.
Everyone has access to a red healing potion that heals for 800. It isn't as good as the wand, but it is still pretty darn good.
These items stick out as far more powerful than the other items available through favor. If I am a general, running any other favor item seems crazy, an instant 1500 HP heal, I am using that. In general straight mana boosts and health boosts should probably be avoided in the favor items as those will shine beyond the others.
One idea is having the general's wand not heal the general that uses it. However, this still seems pretty powerful in a general team.