So after some time with Beta 2, what do you all think?

Other than some games against the AI, I haven't had the chance to play any MP games (don't have time for the scheduled games).  From a design point of view, in terms of competitiveness, pacing, fun, ui, art, etc, how do you all feel this game is doing?  From reading various posts on the forums, it looks like most people (or at least the ones who frequent these boards) are pretty happy.

For me, I can see some promise, but I feel a little underwhelmed by what I've experienced so far (again, i've only played single player).  I've come to realize that this game is likely not one to be catered to gamers like me, so I'm now looking at it from a general design point of view rather than "what I'd like".  That said, MP will likely be a different experience, so I'm withholding judgement.

This is the same way I appreciate WOW and think it's a good game, despite me not enjoying it.

16,547 views 31 replies
Reply #1 Top

Want QoT!!!

That's what I think :)

Reply #2 Top

not sure.. the game is not luring me in.  It seems constant and not enough strategy to actually make this a competitive game.  Not good.

Reply #3 Top

After playing beta 2 extensively both multiplayer and against computers I have just gotten bored.  Maybe it is the combination of me recently buying left 4 dead and being out more but I haven't played Demigod in a whlie now.  I think if the multiplayer were more consistent then maybe I would play it more but I think I have just worked through most of the ways to play each character.  I would not say I have tried every skill path but I would say that I have tried most of them and by now it just seems repetive.  I think I just need to play against more people than computers so I guess I am withholding judgement too.

Reply #4 Top

Right now for me the turnoff is poor netcode and no tournaments.

Reply #5 Top

Yeah right now whats annoying is poor networking and little games but if they fix that, I think I will have alot of fun.

Reply #6 Top

  Competitive gameplay doesn't exist without people.

Game is fun when playing against people.  AIs, for the most part, are not fun opponents.

Makes me feel bad for the single-player aspect, but that's not why I'm purchasing it.

Speaking of Single-player AIs, I do miss some of the Beta 1 AIs when compared to Beta 2.  Particularly the Rook AIs.

I'm sorry, but having the Rook Boulder Roll into a Hammer Smash was fun...even if it killed me way too many times.  Their new love of raising weak towers is pathetic in comparison.

I miss mine happy Regulus and stun locking Torchbearer as well.  Mine happy Regulus would be even more fun to play against with the new mine changes.  Balance can go to hell if I have to accept these Beta 2 AIs instead.

There was nothing wrong with the old AIs, we just liked to complain because we're gamers.  Bring back some of the old AIs in the single-player mode please.

Reply #7 Top

At the current stage of development it has lost the appeal of fun, from an RTS point of view.  It seems very narrow in scope as to what different tactics you can use effectively; most games you know exactly what is going to happen based upon the chosen hero.

It does have a great foundation for a really good game, but there are many more layers of options and alternatives which need to be included to give a really enjoyable replay after replay.  I would like to see more options for support such as recovery/direct healing, stealth abilities and vision options to counter, etc.  So there is a wide range of roles to play on the field where both you and your opponent have to consider all the options.

Reply #8 Top

I'm enjoying Beta 2, mostly because there are some really satisfying team elements in multiplayer I'm still figuring out.  Of course there are balance issues and netcode problems but right now it's the game I'll flip to whenever I have 40 minutes.

@ Jinx and Slippery - you should try the multiplay (when it gets fixed).  Much deeper game.

 

Reply #10 Top

Good game, but match making sucks right now.  Larger game are awesome, I'm not sold on 1v1, but that isn't why I bought the game.  For me, I need to see better net code.  Then I'll be much happier.

Reply #11 Top

Single player AI is boring for me too but I guess it's kinda expected.  Dota AI games were just as boring.

Multiplayer seems fun for a 3v3 game but I only played it once since there connection isn't working too well.

Reply #12 Top

I've had lots of fun doing 2v2 but if demigod is cgoing to continue to be a good game they need to make network system better. So far the biggest game I've had was a 2v2 and that was only 3 times. but i must say winning came with alot of satisfaction but loosing to mcmjon and k4lir i think thats his name also came with satisfaction because we went back and forth. That is very important, if demigod can make u feel sucssful even when u lose than i think it could be a pretty good game.

Reply #13 Top

I think Demigod is doing pretty well; I'm having fun at least.  The Generals need some work and it is often too difficult to damage towers early on, but that can hopefully be fixed.  It is obvious to everyone that the connection issues are a huge problem, but the system is very new and I extremely doubt that GPG and Stardock won't be working on it extensively until release.  It is difficult to tell if it will be as competitive as the devs want it to be; it is possible though.

Reply #14 Top

exactly, right now the only pretty major problem with the actual game are generals because if u use mcmjons op strat for erebus hes op. Oak's last stand also has to go

Reply #15 Top

Oak's last stand just needs some tweaking, probably remove the speed buff compleatly.

I like the beta but I think it may get boring quick with only 8 DG's. fingers crossed for many maps.

Reply #16 Top

While I am away from my gaming PC at the moment, I'm really liking the way Demigod is turning out. It's gone from a game I'm interested in to a game I'm excited about.

That said, the situation with Assassins vs Generals gameplay needs to be sorted fairly sharpish.

Reply #17 Top

yeah but Oak is supposed to be a general and right now he can easily go toe to toe with all the assasins, without minions which is not how its supposed to be. Last stand is one of the moves that has to be changes.

Reply #18 Top

Things I like:

  • Demigods are for the most part balanced.
  • Each character has its own unique feel and play style.
  • The creep spawns are well balanced.
  • Citadel upgrades parallel character progression.
  • Fog of War provides unlimited ganking oppurtunities.

 

Things I dont like:

  • The Prison Map is far too small; especially when playing against a team of Regulus' who camp at the Health Crystal and snipe all day long. 
  • The duration of stuns should not exceed 3 seconds. This is a broken and often abused game mechanic due to its overpowered nature. I would choose to swap Stunning abilities for Dazing abilties.
  • Item selection at the shop is quite limited, abilites granted by items need diversification. IE more DIFFERENT abilities, and MORE items availible for purchase.
  • When multiplaying the opposing side should choose its own AI's and AI characters NOT the hosting player.
  • Character abilties NEED to be DIVERSIFIED and MULTIPLIED as there is much more to a game than nuking, stunning, maiming, lifestealing, debuffs and buffing. While these abilites can and do exist, different flavors of the same ability can and should be created.
  • Mageblade is useless, unless using Unclean Beast equipped with a flamecloak, unmaker, and your choice of speed glove. Stun should be increased to .7 secs in my opinion and lifesteal replaced with manaburn. Mageblade is not Ashkander.
  • The battlefields seem, well seem, TOO FLAT and BARREN and UNEVENTFUL. Perhaps some obstructions aside from holes which could influence line of sight OR some slight 3-D terrain OR weather/atmospheric effects. Eg: a river that gushed at regular intervals to slow/damage/push creeps or demigods that crossed it at the wrong time.
  • Lack of creep item creation. Eg: Wouldnt it be cool to give your troops a battering ram to assault the towers and forts with? Or Damage over time fire arrows?
  • LACK OF DEMIGOD SELECTION, UNDER 10 characters wont cut it.
  • u should be able to personalize your demigod with the skill tree. Well, with a level cap of 25 pretty much every Demigod will wind up being 96% like the other duplicate Demigod. Period.
  • Connectivity issues in multiplayer games
  • Rook's towers lack a sufficient hitpoint base.
  • Assassins and Generals are exactly the same.
  • People who whine about Oaks resurection ability. He is, after all, the ONLY Demigod without a stun. Note: after killing Oak: RUN!!!
  • At level 25 it almost seems impossible to kill anyone one on one without them running/blinking away. Note I said 1 on 1.

 

 

Reply #19 Top

Quoting siksikiisoi, reply 18
Things I like:


Demigods are for the most part balanced.
Each character has its own unique feel and play style.
The creep spawns are well balanced.
Citadel upgrades parallel character progression.
Fog of War provides unlimited ganking oppurtunities.

 

Things I dont like:


The Prison Map is far too small; especially when playing against a team of Regulus' who camp at the Health Crystal and snipe all day long. 
The duration of stuns should not exceed 3 seconds. This is a broken and often abused game mechanic due to its overpowered nature. I would choose to swap Stunning abilities for Dazing abilties.
Item selection at the shop is quite limited, abilites granted by items need diversification. IE more DIFFERENT abilities, and MORE items availible for purchase.
When multiplaying the opposing side should choose its own AI's and AI characters NOT the hosting player.
Character abilties NEED to be DIVERSIFIED and MULTIPLIED as there is much more to a game than nuking, stunning, maiming, lifestealing, debuffs and buffing. While these abilites can and do exist, different flavors of the same ability can and should be created.
Mageblade is useless, unless using Unclean Beast equipped with a flamecloak, unmaker, and your choice of speed glove. Stun should be increased to .7 secs in my opinion and lifesteal replaced with manaburn. Mageblade is not Ashkander.
The battlefields seem, well seem, TOO FLAT and BARREN and UNEVENTFUL. Perhaps some obstructions aside from holes which could influence line of sight OR some slight 3-D terrain OR weather/atmospheric effects. Eg: a river that gushed at regular intervals to slow/damage/push creeps or demigods that crossed it at the wrong time.
Lack of creep item creation. Eg: Wouldnt it be cool to give your troops a battering ram to assault the towers and forts with? Or Damage over time fire arrows?
LACK OF DEMIGOD SELECTION, UNDER 10 characters wont cut it.
u should be able to personalize your demigod with the skill tree. Well, with a level cap of 25 pretty much every Demigod will wind up being 96% like the other duplicate Demigod. Period.
Connectivity issues in multiplayer games
Rook's towers lack a sufficient hitpoint base.
Assassins and Generals are exactly the same.
People who whine about Oaks resurection ability. He is, after all, the ONLY Demigod without a stun. Note: after killing Oak: RUN!!!
At level 25 it almost seems impossible to kill anyone one on one without them running/blinking away. Note I said 1 on 1.

 

 
End of siksikiisoi's quote

 

I agree with all of your points, especially the lack of selection.  Sorry to draw another dota comparison, but with dota's 90+ heroes, the gameplay is usually pretty fresh.  With 8 heroes (and from my experience, those heroes aren't that significantly deeper than the Dota heroes - each has between 1-3 effective builds for early levels).  Unfortunately, making demigods is very expensive.  At the very least, they should add a bunch more skills with a tree selection, thus forcing you to focus on a certain style of play.  Lastly, the demigods generally converge into a single build - this is the same as DoTA.

Generals was supposed to add a lot of variety to the game but right now, I'm feeling that they haven't exactly figured out how they're going to do that yet.  Hopefully by the next build, generals will play radically different from assassins and require radically different strategies.

For my own taste (I can't speak on behalf of everyone else), I need variety and freshness in my gameplay.  I'll probably get bored if I'm doing the same thing all the time.  An exception to this is a FPS, because that 'thing' is twitch/skill based so you're always trying to improve yourself.  If Demigod can throw in aspects that require precision, timing, and skill on the player's part, I won't mind only having 8 demigods.

Reply #20 Top

If there are less Demigods, there should be more variety in their builds. At the moment as mentioned before there isn't that much of a variety based on the skills on offer. Having 2 or 3 "Skill Trees" based on MMORPG games would be a great way to increase the variety of gameplay without having to create such a large number of Demigods.

 

For example, Torch Bearer could have a Fire and Ice tree, each tree with a final skill that requires level 15, so that the final skill cannot be reached on both trees. This will allow for a diverse build each time you play the Demigod having to focus all points into 1 or the other tree or split between the 2 trees for a more balanced play.

Reply #21 Top

Quoting Shedding, reply 2
not sure.. the game is not luring me in.  It seems constant and not enough strategy to actually make this a competitive game.  Not good.
End of Shedding's quote

Same.  After playing each hero 2-3 times, I don't feel like there is that there is much (if anything) more to learn.  The maps surely do not take any time to master.

Everything is feels flat, easy and predictable.  Theres a correct way to play each hero in terms of leveling up, in combat and in itemization. The system is engaging at first when everything has that new and wondrous feel as you learn everything, but it lost my interest after a week.  Currently there is no depth in any aspect of the game.  I have some high hopes for the next patch though...

Reply #22 Top

Beta 2 is not enjoyable for me at the moment. Mainly because they had to rush it out, and so the balance is a mess and the netcode makes it very difficult to get a proper game. Also, if the new pathfinding has been put in, then it's not working as it should. Demigods frequently get stuck on corners when you try to attack, even ranged Demgods which shouldn't be affected.

Regarding UI, I have been finding the generals a bit difficult to use. It's hard to spot my own minions, and they die so quickly. I haven't played them much, but they're not very intuitive. I'm not convinced that buying idols at the shop is the right way to go about things - I think I would prefer for generals' minion upgrades to be part of the skill levelling tree.

I did have fun with Beta 1 though, and I hope that once the current version has been polished a bit out it should become good again. I don't think that stuffing the game full of extra content is the right way to fix it - rather it is imporant to get what is there or has already been planned right. A bit of variation on hampering abilities beyond just 'stun' would be nice though.

Edit: I should also add that the game's look are not wearing off on me at all. It's still beautiful.

Reply #23 Top

generals units are difficult to use and right now they pwn to much. If u follow mcmjon's strat on a erebus build he becomes practically unkillable. I just wanted to say this. I know alot of people are making a big fuss about how stun is rigged but I have found alone a stun isn't rigged at all. My 2 best DG's regulus and erebus when i play them I dodn't get a stun untill late game and still do good. Nights edge I also have to agree demigod is simply beatiful. Burnmelt currently I have many ways to play each demigod. Each requires differnt itemization and skills. Yes their should be more but besides netcode, path moving, and some balance i think mostly things jkust have to be expanded. In piticular items in variety and generals control of minions.

Reply #24 Top

I agree with Evanescants points regarding the variety in builds. I'd like to add my own suggestion...

 

have more abilities than slots for them. having 6 possible things to put in 4 ability slots forces players to make a tough decision, and creates a greater variety of builds that work. Right now, there is a right way and a wrong way to play each demigod(For example, The torchbearer fire spells are faaar more powerful in my view than his ice spells, to the point where I don't even bother with ice anymore).

Reply #25 Top

I actually prefer ice when I'm with a team, their great teamplayers while fire spells are not.