[RESOLVED] Regulus snipe always misses when target moves into the Fog

Or is that a feature?

Sorry if this has been posted by searching didn't bring me any results

This is the most annoying thing. When playing with regulus, very usually I will manage to bring a DG down to low enough HP who then attempts to flee. What better opportunity to use the long range snipe attack to finish them. However due to the time the snipe takes to load and since regulus needs to remain static, by the time it has fired, the target has already moved into the FoW and then the snipe _always_ misses. This totally annoying as it reduces the use the ability to near uselessness.

On the contrary, the torchbearer's fireball seems to always hit, even when one is hidden by fog.

I don't know if this is a bug or a feature but I think it should be made so that the attack hits once it has targetted or at least passed a certain threshold of "aiming". So if Regulus is about to fire (or has already fired) when the opponent moves into the fog, the attack should still hit.

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Reply #1 Top

However due to the time the snipe takes to load and since regulus needs to remain static, by the time it has fired, the target has already moved into the FoW and then the snipe _always_ misses.
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How are you judging this?  In my experience the Snipe *always* hits as long as you trigger it while the enemy is still in range.  You will not see damage numbers through the FoW, but I've landed too many snipes on ported or cross-map invisible DGs to agree with you here...

 

Reply #2 Top

My experience also is that snipe works fine on enemies that move out of range. I was actually wondering if it may also work on enemies that Regulus has a bug on?

Reply #3 Top

I was actually wondering if it may also work on enemies that Regulus has a bug on?
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As long as the enemy is within range of the snipe trigger it will work.  This is why tracking is worth investing in if you are building a sniper, imo

Reply #4 Top

I don't know. It seems very weird because I've had enemies with just a sliver of health run away form me and snipe didn't finish the job. I distinctly remember cases where I was absolutely certain I would kill them and yet they never died. If someone enterred the fog, the shot didn't seem to even scrape them

I'll do more tests and try to grab a replay or something. Perhaps this will shed some light.

EDIT: Gah, replays are disabled :(

 

Reply #5 Top

I use the snipe a lot for the last hit, specialy when the other dg teleport or run away behind they tower into the fog and most of the time, I kill them. Like Kesrel says, under the fog, you will not see the dmg u make, I can't bealive it miss in the fog.

Reply #6 Top

It seems very weird because I've had enemies with just a sliver of health run away form me and snipe didn't finish the job. I distinctly remember cases where I was absolutely certain I would kill them and yet they never died.
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It's one reason it might be nice if the devs included an option to overlay healthbars with numbers.  A DG fleeing with 150 health is indistinguishable from a DG fleeing with 300 health, and a level 1 or 2 snipe isn't going to kill the second one.  Get your snipe into the 800-900 dmg levels and there will be alot less confusion as to whether it should kill your target :D

 

 

Reply #7 Top

Quoting Ke5trel, reply 1

However due to the time the snipe takes to load and since regulus needs to remain static, by the time it has fired, the target has already moved into the FoW and then the snipe _always_ misses.
How are you judging this?  In my experience the Snipe *always* hits as long as you trigger it while the enemy is still in range.  You will not see damage numbers through the FoW, but I've landed too many snipes on ported or cross-map invisible DGs to agree with you here...

 
End of Ke5trel's quote

This has been my experience as well.

Reply #8 Top

Yeah, I think the problem may be the display of health. What looked to me like an almost dead DG had in reality upwards of 500 health or someting. It's really difficult to tell.

I was convinced it was not working because I was firing the snipe at maximum and I didn't seem to be able to do anything. Playing a bit more I noticed that most of the time I totally  misjudge the amount of health they have left. I'm left to firing only when I cannot discern any more "red" just to be sure