[Suggestion] - Grunt Control

I keep playing fully loaded games each night and have noticed that in those situations the arbitrary grunt battles are becoming a chaotic mess and it is nearly impossible to ficure out what I am attacking in the pile of grunt battle, it kind of sucks to be honest.  Might be nice if we could control the grunts after they spawn at the portals, just selecting one grunt could give access to the entire pack and then you could guide them to wherever you want them adding another strategic element to the game instead of these mindless grunt attacks that you have no control over.

Thanks

8,857 views 17 replies
Reply #1 Top

to be honest I love the chaos, its mor action packed and u have to think on your feet. I ask u this too when theirs multiple people on each team who gets control.

Reply #2 Top

Good point, when your playing multiples that would cause an issue unless each player had their own grunts but then that changes the whole dynamic.  I played last night for a bit and this time I felt more comfortable with the chaos, maybe it is just a matter of needing to become more familiar with the gameplay.

Reply #3 Top

Maybe and another suggestion if u dodnt like chaos or as much chaos than dodnt play prison the rest arnt as bad.

Reply #4 Top

I have a full post on this and some other stuff I'm putting up later, but one of my idea was for generals to be able to place markers to "direct" or "give priority" for creeps.

 

Ex: place a "catapultasauria attack this" marker to get them to focus on destroying a tower or "minotaur guard" to get your minotaurs to protect a flag.

 

This gives generals the ability to direct their team's creeps' actions, but not complete control.

Reply #5 Top

but what if theirs 2 generals on a team and they tell their teams grunts to do differnt things. Also the asasins rely on their teams grunts to help them push the front which is why i strongly disagree with allowing generals control of team grunts.

Reply #6 Top

...then that team has terrible teamwork? You have the abilty to type messages for a reason.

Reply #7 Top

So u suggest that while the other team is atacking u should discuss how your going to deploy your troops, brilliant idea. And if the only general on a team is a noob who cares. Also what if a team has no generals because its either 1v1 or just because they didnt want any. Now furthermore assasins need grunts to protect them the most so if anything assasins should get control of them. Torchbearer and Regulus can't fight well without someone blocking them from being attack. Generals already have their own grunts which only they can use. They dodnt need control of a teams grunts too.

Reply #8 Top

so demigod is not supposed to be a teamgame and assassins should be generals?

howhat?!

Reply #9 Top

Soccer must be a Regulus player, because he is creep/teammate-dependent early game; though he outranges towers late game.

 

Anywa; IMO, why the hell would you want assassins to need creep support? The whole point of assassins/generals is that the assassins don't need to have anything to do with the creeps. If you're so concerned about where the creeps are going, just play a general yourself.

Reply #10 Top

I suppose I just don't understand the role of the creep, are they nothing more than fodder for Demigod experience points?

Reply #11 Top

Dota creeps = DG grunts

Early they are for farming, but most games will be won by the team that better/faster

1.  Upgrades their grunt variety

2.  Upgrades their portal intervals

3.  Keeps the enemy gruntstream trimmed back and ineffective

 

Reply #12 Top

I am a regulus player obviously from my avatar but whatever DG I am I want creep support espicially in beggining. i am also saying its hard to do what your saying pelorn but when it comes to teamwork generally we can get what are allies are thinking and help them out. But when it comes to team creeps I think they should stay as they are for both feed and protection. grunts arn't cannonfodder in later levels like catas for me are very escential for vicyory, and when I wasn't as good I usually won against nightmares or better players by simply getting very good grunts. When I say better players I mean players that were on alot higher level, and killing alot more.

Reply #13 Top

Ohh, I had an idea!  I like the concept of being able to place grunt markers to guide the grunts to specific targets, if you don't place a marker the grunts just do their normal arbitrary attack thing but the key is that you have to earn the marker, it isn't given right away and if your on a team of people then the marker can be earned by each team member for doing something like killing a Demigod or reaching a certain experience marker.  Also, it could be something that is earned only once per player per game to keep an even keal with the mass chaos of the normal grunt cycle.  What do you think about that?

Reply #14 Top

basicly like call of dutys airstrikes and helis and radar.hmmmmmm. I'm not quite convinced, I personally think that generals should be focused on their troops control. team grunts are a teams for a reason. They should be shared for the entire team. This is one gameplay mechanic that has worked in many other games like Dota and tides of blood. It allows eveyone to concentrate on what their Dg is doing and if their a general what their grunts are doing and what u need to make them do. Assains and generals use grunts to help and even if for one spawn it could mean that an attacking assasin or general dies because his/her troops left them in the midst of battle or never came at all.

Reply #15 Top

I see your point, I suppose I am still stuck in the world of Supreme Commander and being able to direct EVERYTHING on the battlefield.  :thumbsup:

Reply #16 Top

Early game, creep push through and demigods will usually require creep to be present to siege with any effect; exception to this is of course Regulus and, to a certain extent, Rook.

I am against giving players control of creep for numerous reasons; early game they do little other than serve as EXP for demigods. All that will happen is that the teams will prevent creep from attacking the enemy base (either by directing them to stop or by leading on as long and scenic a route as possible) to deny the enemy team EXP and gold.

That's not helpful.

Reply #17 Top

yeah sometimes i enjoy controlling alot of things but some times I deeply enjoy just control 1-12 units that are powerful.