[Gameplay] Making the Death Timer Useful

This has been mentioned breifly in several other posts, but I wanted to raise the possibility of a "useful" Death Timer in a seperate thread.

Right now the only down time in the game is when you die, and it would be nice if we could use that time to do the following:

1.  Analayze your opponent's build, stats, and equipment 

2.  Analyze your own skilltrees, item choices, and citadel techs 

3.  Analyze the loadout of your allies 

Opponent loadout might be an achievable, may not be available without control of a given flag, use of a certain consumable, etc.  That's fine, just as long as we get to make a choice to see what we are up against. 

I don't think you should be able to buy or sell items during this time, but you should be able to see the charts and plan your next move.

All of the information available in death should be available in life.  But this way if you keep dying you can figure out why - while you are queueing up to get ganked again.  :P

Thoughts?

7,615 views 23 replies
Reply #1 Top

I agree.  You should be able to plan while you are dead.

I'm not really sure about viewing the enemy builds.  If this was somehow possible to do while you are alive, then I'd agree.  However, afaik, this cannot be done at all.  There should be no advantage to death.  It would be like ghosting in an RTS game (where you die and the game lets you see through the fog, so you feed intel to your allies).  Not cool.

I agree with the rest of it.  If you can view it in life, you should be able to view it in death.  This means your skill tree, your items, your stats, shops, and the Citadel.  I don't know if you can currently view your ally's builds, but that would be a nice feature to have in general (both life and death).

However, you should not be able to interact with anything during this time.  You can view shops, but you can't buy items.  You can look at your skill tree, but you can't buy skills, etc...

 

Reply #2 Top

yeah this would be very usefull

Reply #3 Top

The thing is that when you die you need a penalty. IF YOU ARE DEAD HOW THE HECK ARE YOU GOING TO DO ANYTHING? Dieing owuld be very useful then. It wouldn't matter if you die it would give you useful planning time. Kind of stupid to give people time to plan. I agree you should be able to upgrade your demigod and your citadel but other than that you shouldn't be able to move around the map to look around. Minimap and chat should be disabled.

I agree mental planning for tactics but other than that the game shouldn't give you an advantage.

Reply #4 Top

I likes this.   :thumbsup:

Reply #5 Top

I'm not looking for advantages in death at all.  I'm simply asking that all of the meaningful data you have no time to look at while alive is available in death.  A dead player should under no circumstances be allowed to buy or sell items, gain gold or xp, but I think they should have the chance to plan and study. 

Currently obtaining info on opponents has not been implemented, but I think it will be.  When it is, I'd like to be able to see that info at any time, dead or alive, with the above caveat that it might be a consumable item, etc. 

Reply #6 Top

Yes I agree completely. so frustrating when your just waiting after you have been killed and you cant do anything but sit and watch. I want to view items and my stats etc.!

Reply #7 Top

Agreed, sounds like a good idea and simple to implement.  I think when people have the least fun in a game is when they don't have control of what is happening so I think this will make the game more fun.

Reply #8 Top

Quoting Frogboy,
Similarly, the items, weapons, armor and other tangible constructs only exist within the Arena in spiritual form. Thus, Demigods who recognize this can stack different types of items together that could not be in the mortal world (the only hint the Gods provide is that the items, when equipped, cannot be visually seen by observers or other Demigods).
End of Frogboy's quote

 

I don't think we'll ever be able to see any items but our own - something I like actually, because it keeps my build from being stolen.

Reply #9 Top

That quote from the manual does seem to say we won't have inspection. 

Just to take the derail a bit further, though:


Frogboy:

8. Clicking on an opposing Demigod should show what they are equipped with.

End of quote

I'm sorta torn.  I like having my own build and style, but replays will easily show builds to anyone who wants to look.  The question is whether you should have access to that information ingame.  Personally I think it will make more dynamic and interesting games, because players will constantly be adapting and changing their builds to better counter their opponents while they are playing.  On the other hand maybe you shouldn't have the option of adapting your build.  Thoughts?

One area where adaptation is already available is in citadel upgrades.  You can see what your opponent has upgraded just by looking at how the gruntstreams are flowing.  Some of the above comments say the tipping point is seeing your opponent with catas when you have none, but I've played games where one side gets catas 5 minutes earlier and still loses.  Overall it seems like the tipping point is pretty flexible, which is a Good Thing (TM).  Hopefully that will stay true in the next build.   

Reply #10 Top

Having some way to "inspect" what items the enemies have is a must in any sort of competitive game. Of course anyone can argue the point that not knowing what the enemy has can add to the excitement and make the game more spontaneous but having a view on what the enemy has allows for the player themself to adopt to the strategy on the fly. Having players making strategic decisions as the game progresses based on what they see the enemy has on them as just an aspect that needs to be a part of Demigod.

Reply #11 Top

Quoting Evanescent, reply 10
Having some way to "inspect" what items the enemies have is a must in any sort of competitive game. Of course anyone can argue the point that not knowing what the enemy has can add to the excitement and make the game more spontaneous but having a view on what the enemy has allows for the player themself to adopt to the strategy on the fly. Having players making strategic decisions as the game progresses based on what they see the enemy has on them as just an aspect that needs to be a part of Demigod.
End of Evanescent's quote

 

I agree.  I also find it silly that people think there will be a build so good it needs to be kept secret.  Hopefully your build will vary based on what your opponent is doing and what u want your strengths to be.  This shouldn't be without a cost though.

 

On topic, you should be able to see all the things mentioned in the OP, except probably enemy builds since you're dead and can't technically see.  Though I suppose its reasonable that you should be able to view the builds you saw before you died (IE, you're using possible outdated intel).

Reply #12 Top

I'm not sure, it easy to base your strat off what your enemy is getting its hard to base your strat off what u think your enemys getting, so personallyi think it should be a setting.

Reply #13 Top

Yeah, I could see i going both ways.  I guess my point is that any build based on a solid strategy (that also makes sense for you demigod) should be viable.  So you'll be guessing which individual pieces your opponent is using as opposed to set "builds"....  I wonder if this makes sense to anyone but me?

Reply #14 Top

I understand it ............................................. I think, maybe, ok prob no, lets just go with WHAT?

Reply #15 Top

Ummm....hmmmmm.....Well, basically I'd just like to avoid the situation where only one combination of items is "best".  As opposed to different groups of items being usefull based on what strengths you want. 

Reply #16 Top

We could have something (flag, building, item, special unit) that allowed you to see an enemy demigod's builds by clicking on it. I'm not of the opinion that we should be able to see an enemy's builds simply by clicking on it straightaway, but I don't want it to be impossible to not look at an enemy's builds.

And I agree with Insanetitan. If this game were shipped and there was only really one combination of items that was "best", it would remove much of the strategic depth and thus fun from the game.

Reply #17 Top

I've said it so many times that people are probably fed up with it now, but I would really like to be able to upgrade my skills while I am dead. If not that, then I would like to at least be allowed to look at the tree and read the descriptions. A nice bonus would be to allowed to look through the item shop descriptions as well.

The developers have said that they would like people to be able to just jump in and play a game of Demigod without playing practice matches. As things stands, you have to play at least one practice match to learn a Demigod's skill tree. Being able to look through while dead would help people to learn the game more quickly.

This thought came to me (again) when I started my first game with this version, as the Queen of Thorns. Straight off you have to decide what to do with your first 1200ish gold, which achievement item to use, and what your first skill should be. All of this ideally before getting to your first flag. You'll then very shortly have to pick a second skill, probably whilst in the heat of battle. Chance are you'll die in the process you worthless n00b. It would be nice if you could then use your 20 seconds of peace to figure out a strategy.

Reply #18 Top

perfectly said edge, also I think their should be an item that allows use to see an oppents inventory either a favor item or a 1 time use item. The favor item has a cooldown and the one time use would let u see his/her inventory as long as he/her didn't get another item or something. This is just an idea but for those who no lots of strats and can adapt to them it would be a nice advantage.

Reply #19 Top

I agree with everyone.  Staring at the red skull for more than a second gives any good RTS player an eye twitch...

Reply #20 Top

I say having situational items would be the best. Ones made for this option. And another to counter it. Checks and balances not one uber item. That isn't possible unless you have 3 items all checking and balancing eachother in a rock,paper,scissors fashion

Reply #21 Top

Where is the fun in knowing all the gear and item of ur opponent with a simple click ?!? You want to analyse the opponent, then do that while fighting him.

I already hate seeing other dg hp in number. It make easy to plan a kill.

When you die, YOU ARE DEATH, it is a penalty, you not suppose to have an advantage or do anything. I am ok to be able to access ur gear and skilltree but to look only.

If you dont know the game, then just start 1 game against easy Ai then read, read ,read and take all the time you want to read.

Once you are done, just quit the game, it is as simple at that....

Reply #22 Top

God, as it stands now I find death to be more of a punishment for me the player to have to sit there more so than anything. I mean, at least show me the skill trees and what I have in my inventory. Especially for newer players, I remember my first few games with each of the Demigods, I didn't know what abilities they had and death would have been a useful way of reading up on them and understand how they work a bit. 

Reply #23 Top

u shouldn'y have an advantage u should just be able to see stuff as u normally can. the disadvantage is u can't play.