[Outsider Input]

i dont have this game (although i really want it, BADLY) but ive been reading alot about it as well as these forums and have always wanted to throw my 2 cents in.

This is strictly my opinion based on what ive read, so dont jump down my throat (although i am hesitant to post). If you find this irrelevant or find i lack knowledge of the game to suggest things you can ignore but i wanna share anyway. here i go...

im just going to categorise this under 'Character Balancing'. (i feel that people complain about this a lot). But ill generalise.

 

Important factors/attributes of a character and how it should be distributed under 'high' or 'medium' or 'low'; speed, range, strength, life.

Lets take a Strength character for example (take rook if you want). Atrributes should look something like this: Strength = HIGH, Range = MEDIUM, Speed = LOW, Life = MEDIUM.

Justification: Due to his high strength, movement SHOULD be relatively slow (speaks for itself). Life is medium because his power can force 'pressure' on enemies resulting in them falling back, Thus life may not be of an issue depending on circumstance. Range should be medium to make up for the lack of movement speed but also but should have some limitation to how far his STRONG skills spread out.

Then to make up for some of the downsides to this strength character, skills should be allocated to make his weakness temporarily effective.

Speed Char: Speed = HIGH, Strength = MEDIUM, Range = LOW, Life = MEDIUM.

Basically, 2x Mediums, 1x High, 1x Low   ....so on....

 

now for talk about How generals should work (not a very experienced RTS player, but i feel i know enough)

again MY OPINION ...

MicroManagement = annoying, time consuming? (apparently demigod gameplay is fast).

Skills should be minion buffs or attack skills should be put through to certain minions (only certain minions can use certain skills). I dont think a general should output damage on its own. Example of a buff: Range = 20, for 20 secs minions... (attack 30% faster), (move 10% faster). Example of a skill: Your life degens at 20 hp/s to heal allies within a 15m radius, then you could even have a certain minion unique to the general or something that can regen your health at a certain rate at the expense of your mobility.

 

anyway i think ive said enough crap lol and then again these things could even be the most obvious. i get the feeling im gonna be .......

 

 

 

711 views 3 replies
Reply #1 Top

Sounds pretty much like how it is at the moment, except generals doing quite a bit on their own.

Reply #2 Top

You make a lot of sense in many ways, gkrit.

It's always good to get the opinion of an outsider who has no prior knowledge of the topic at hand, because you get a completely fresh perspective.

Your example on character balancing is very much true; however the example you've chosen (Rook), doesn't hold particularly true as it stands right now. I always saw Rook as a Tank myself, so I'd argue his strength was medium instead of high, adn his health/armour/durability on high.

With your discussion on Generals, what you say regarding micromangement is a little how it is now, but for different reasons. Minions don't deal much damage to enemies, so you often rely on pure numbers to get the job done. I also take issue with the comment that Generals shouldn't be able to dish out damage; Generals should be able to dish out damage enough to kill creep and in a format that can assist the creep and minions with siege. They should not be able to spike demigods to death, although there should be at least one general that can do this, in much the same way as I'd like to see an Assassin geared towards siege and support; it keeps things interesting.

The RTS Genre is all about micromangement; whether it's micromanagement by tweaking sliders to one side or the other or micromanagement by ordering units, that's the essence of the RTS to most people, and that's how most people are going to judge Generals by.

Welcome to the forums by the way.

Reply #3 Top

Thank you, and thx again for clarifying some details.