[Idea] Unique maps

i dunno if this has been mentioned before or even implented in-game (coz i dont have the game).

but what i just thought of just now could be interesting (or just stupid) if implemented in the right way.

Concept: Your playing on a map. But at set timesduring a round, certain parts of the map shift positions, resulting in path variations.

[Edit] Concept 2: Multi-level maps. Needs a lot of thought. If not done in a good way can be very problematic.

        Concept 3: Obective required areas/flag activation. Isolated platform (unreachleable) with a flag. An objective to active this flag may be to kill a certain amount of creeps, or whichever side has most creep kills this flag plays in favor for them.

        Concept 4: Environmental effects. Creates the interaction between characters with the enviro. eg. Meteor showers - uncommon to rare, fall onto the arena and anything in range takes some sort of damage. Or this could occur if "concept 3" is met.

 

...feed off this idea :D

458 views 3 replies
Reply #1 Top

This idea has come up a lot but I doubt it will ever happen.

Reply #2 Top

if not now, maybe as downloadable content in the future. something to look forward to lol.

Reply #3 Top

knowing that there is a  terrain deformation mod for supcom which alters the altitude values of the heightmap, I am pretty sure it could be done theoretically in Demigod (in demigod the heightmap only has 2 values : either its void space or its "walkable"). The Maps in Demigod are actually 3d-meshes like the buildings and units are so it should not be that much of a problem to do it. When I say that it shouldn't be that hard I speak from the perspective of custom made maps where it is tolerable if not anything works perfect and occasional bugs happen. Big Problem here is that Demigod needs the meshes in granny 3d-format and they only free exporter we are aware of is a script for 3dsmax 7 and 8 (which itself isn't free and probably even hard to get nowadays as it is so many years old).