Idea for generals balance
I dont know if this type of balance has been thought about or dumped.
For this balance to work these are the requirements needed for generals:
-half the hp the assasins if not less
-all have to be close range attack
-number of minions depends on how high the level is
Keep this in mind as how generals should work. This is about his personal minions not the creeps and dont talk to me about the balance cause I dont know, its just an idea.
In the beginning lets say the general (in this case the oak) starts off with 2 minions. He takes damage in the front line, now he doesnt take full damage because he has minions around him so lets say he took 10% damage off. But those 10% damage is transfered to both of his minions. As his army grows his minion increases, now 10% damange off doesnt work but if he has 6 minions he would take about 35% off and those damages are transfered to all his minions around him given a range limit cause since he is a general he could split his army so those guys far off wont get hurt. Afterwards he have lets say 10 minions then he would take 50% damage off but that should be the maxium. So now it should be 50% damage for his minions and him. If he has more minions than 10 then when the oak still takes 50% of the damage but his minions take lets say 5% more damage (or decrease armor) per minion which adds up to 55% and so on.
Also this should be in current game, when generals have a huge army say more than 10 or just a huge army his minions should get 10% less armor when they are grouped together.