Idea for generals balance

I dont know if this type of balance has been thought about or dumped.

For this balance to work these are the requirements needed for generals:

-half the hp the assasins if not less
-all have to be close range attack
-number of minions depends on how high the level is

Keep this in mind as how generals should work. This is about his personal minions not the creeps and dont talk to me about the balance cause I dont know, its just an idea.

In the beginning lets say the general (in this case the oak) starts off with 2 minions. He takes damage in the front line, now he doesnt take full damage because he has minions around him so lets say he took 10% damage off. But those 10% damage is transfered to both of his minions. As his army grows his minion increases, now 10% damange off doesnt work but if he has 6 minions he would take about 35% off and those damages are transfered to all his minions around him given a range limit cause since he is a general he could split his army so those guys far off wont get hurt. Afterwards he have lets say 10 minions then he would take 50% damage off but that should be the maxium. So now it should be 50% damage for his minions and him. If he has more minions than 10 then when the oak still takes 50% of the damage but his minions take lets say 5% more damage (or decrease armor) per minion which adds up to 55% and so on.

Also this should be in current game, when generals have a huge army say more than 10 or just a huge army his minions should get 10% less armor when they are grouped together.

1,949 views 9 replies
Reply #1 Top

The prob with low hp is than other assaisns can easily kill it with 2 damage spells like snipe. all are close range attack and the higher level u the more u can get of them, u need a spell to summon them.

Reply #2 Top

your idea on how the 'damage transferal' is spread is good. However, it gets a little complicated when u go further into the paragraph though. BUT thats the problem, it just has too many changes at so many stages in minion growth rate.

 

Ill use your idea of the 'damage transferal'  and incorporate into my idea.

According to different generals, damage transferal should work differently. Keeping them unique.

eg 1. the vampire general - to restore dmg dealt to him, make it so he is able to suck hp from minions in range at a rapid rate but also at the cost of mana. (dont know the characters but ive heard of the vampire guy). This could possibly be a toggle buff (turn on, turn off).

eg 2. queen of thorns (im guessing if the one that stands on the plant) - Her and the minions or just minions become immobilised. Queen sucks health from minions with her roots, minions take 80% less damage during this time.

 

its not really dmg transferal, but it shows the interation between the general and the minions which you're trying to show, i think.

 

Reply #3 Top

He has a spell that steal life. Also your idea flawed because generals an their minions have alot more health than assasins and the point is that generals have alot but u just need to kill them.

Reply #4 Top

was that for to me?

anyway, i tried putting a general idea out their trying to relate it to DG as much as i could.

Reply #5 Top

Quoting Soccer194, reply 1
The prob with low hp is than other assaisns can easily kill it with 2 damage spells like snipe. all are close range attack and the higher level u the more u can get of them, u need a spell to summon them.
End of Soccer194's quote

Well isnt thats the point of sniping isnt it? To lower the enenmy's hp or kill them as they retreat. Even if there are 3 or less level difference regulus' snipe can only hit 1100 at most, if he snipes the general who has all his minion with him then he only takes about 550 damage but the damage spreads around his minions weaking his army. Anyways about the how many % it should have I dont know since Im not balancing it. Its just a general idea for someone like the oak and skills and spells are due to change during this time for generals since its beta. I think the general and his army should be a whole like all for one and one for all. Even though the generals might have more health his strength is weaken through his army. They can always balance it anyways since its beta and all.

 

Reply #6 Top

I just think that damage should be reduced, hp should be kept the same or increased, and that minions' damage should be increased.

Also, it would be good if generals gave nearby minions a "morale boost" (over a certain area), which give minions increased damage and hp.

And the unit limit of the general should be 10 (which considering the increased power of the minions as I suggested would make them a powerful fighting force even by themselves) at the start, and increase the final unit limit higher than it is now as the general levels up.

The point of this is so that generals' main attack power is with his minions. Without minions, the general is in serious problem (or at least should be anyway).

Reply #7 Top

If u have to kill all a generals minions before killing a general it would be hard as hell. I mean usually i concentrate on general and u should be able to because its hard for a demigod like Regulus to kill all a generals minions. Also reg's attack does more damage the farther u are away. Right now I find it very difficult to succsesfully attack a general without his minions raping me, so u suggest I do half the damage to a general. I dodnt think so. Have u ever added up the minions health and the generals. It comes to like 20,000 or more. Its hard enough to do 4,000-6,000 damage without the opponet running but 20,000 is inconceivable.

Reply #8 Top

Soccer I don't think you understand him that well,

what he is suggesting is:

firstly, half/lower the general's hp.

secondly give the abiliy to reduce % of the damage done to your general and instead % damage avoided by the general gets divided among his/her/its nearby minions.

 

 

Reply #9 Top

oh my bad, i was in a hurry first time i read post and never read it again so just ignore earlier reply's. I still think its a bad idea because that allows easier damage to minis and it means without minis a general is messed up. I no generals should need minis to fight but not to support with spells. Thats just my opion though.