[IDEA] Negative Flags
different...
Negative Flags
Imagine a corridor lined with flag points. Each flag point delivers a small negative effect upon the controller. "Cursed Flags", perhaps. The corridor must be traversed in order to reach an important positive flag or to reach the enemy`s fortress, but the more you traverse that corridor the more Cursed Flags come under your dominion.
Cursed Flags might automatically revert to neutral/unclaimed status over 'X' time to be fair to those that wind up claiming them. Or maybe not (!).
What would such effects be? Maybe something as simple as a subtle minus to damage dealt by Demigod attacks. Dependant upon the number of Cursed Flags on a map/in a map area.