[Netcode] Resolved, thanks Devs

This has been resolved, thanks for the hard and quick work, Cari_Elf and GPG

Peace

Kestrel

2,122 views 5 replies
Reply #1 Top

I totally agree with Kestrel.  But the execution is just poor, you guys planned this out all wrong.  What you need to do is make solid netcode so people get excited about the game and keep excited until release and then BAM.  1 month after release hit us with the current netcode and take a vacation to Hawaii with all your earnings.  It is the perfect plan and you can even nickname each other guys from Oceans 11 and constantly be giving each other thumbs ups and even buy bulky two way radios.  Que catchy background music.

Reply #2 Top

Never seen a beta (or lots of them) that have decent netcode.

Reply #3 Top

If you think you're wasting your time, do something else for a few weeks until the next update comes out.

Personally I cannot understand why it hasn't been adressed yet. Producers are losing valuable "facetime" with the betatesters because we cannot test. I wonder if there's a deadline where they will scrap the p2p and go for ordinary solutions intead.

Reply #4 Top

If you think you're wasting your time, do something else for a few weeks until the next update comes out.

Actually I just had to get this off my chest before calming down and going back to play as usual.  O:)   I enjoy random 2 v 2 and the game overall - I just had a few frustrating episodes last night trying to play with specific people in larger teams..

 

Reply #5 Top

p2p is the best solution... the engine was build on it, supcom works just fine, just as sins does. A server based system wcost a lot of money y'know. Also, most RTS's use p2p.