Aeon Aeon

The Characteristics of Kingdoms and Empires

The Characteristics of Kingdoms and Empires

It might be a bit of a pointless diversion, but let's speculate on the characteristics of factions based purely on their names (which is pretty much all we have right now). It might throw up some good ideas/stimulate some detail leakage from the developers. You could also contribute smaller faction ideas you have, or things you would like to see. If you have a full blown faction idea it probably belongs in this thread.

Kingdoms of Men:

  • Kingdom of Altar
  • Kingdom of Yoren
  • Kingdom of Gildren
  • Kingdom of Tarth
  • Kingdom of Capitar
  • Kingdom of Ithul
  • Empires of the Fallen:

  • Empire of Uthugul
  • Empire of Calax
  • Empire of Turzog
  • Empire of Izen
  • Empire of Dol-Sirion
  • Empire of Korin
  • Now as far as I can see the only mention of any of these names elsewhere is that Calax is a Dread Knight, last seen falling off a balcony. Now apart from the fact that the Empire of Calax are going to be slightly bitter about the whole balcony thing (irrespective of whether Calax survived or not), I'm speculating that they are a highly militaristic empire made up of hosts of unswervingly obedient grunts. Their magic is of the sort that gives their troops a distinct military advantage, allows them to produce larger numbers of troops quickly and instills fear in the opposition.

    132,326 views 35 replies
    Reply #26 Top

    Quoting pigeonpigeon, reply 25
    That's why we have you.
    We need more pre-WoW Blood Elves and Pre-4th Edition Red Wizards.

    Reply #27 Top

    Quoting Luckmann, reply 24

     I'd really like to see a seafaring race. Whatever the details of the magic system, Water magic has got to be more interesting when rivers, lakes, seas and ships are involved.Yeah, I know it looks like I'm picking on you here, quoting you over and over again. Sorry for that. But I'd actually like to see a seafaring race who DOESN'T employ massive amounts of water magic. And Imperial Seafaring nation with an affinity for Fire and Wind, perhaps? Or Life?

    I imagine something like the fire nation from "Avatar: The last airbender"   They were fire guys that rode around on steam ships.  They were more naval then the water tribe for crying out load.  The opening video shows the firenation landing on beaches with their ships.   In the major water vs. fire battle the water nation is defending from an amphibious assult by the fire nation, and other than a few small boats no other faction is shown with any really big water vessels.  The fire nation has water based platforms and bases its jails out on islands.  Earth and water nation did no such thing.  So, yeah... in the avatar setting, the fire nation is the good-navy faction.

    Reply #28 Top

    I've only seen the first episode of that show (accidentally.. and in danish) but yes, I agree. You can be the "big seafaring bitches"-nation and still not have water as your major magic.

    :D

    Reply #29 Top

    Quoting Luckmann, reply 24

    On the flipside, though, Kuriotates and Lanun aren't really my favourites by far, nor do I find them very original. That's not to say that I find anything -wrong- with them, but I'd much prefer Doviello, My Order-worshipping Calabim, or Amurites.

    I like the Luchuirp for the Golems, but I've had fun playing as Hippus, Amurites and Malakim. When I read that E:WoM wasn't going to have distinct tech trees per faction I was a bit disappointed, but thinking about it, FfH has the same tech tree whoever you play and the factions are still incredibly varied.  It does also benefit from the fact that there are some very distinctive mechanics for each race on top of the unique units and buildings.

    All the Fallen sound like orcs... :X

    At the moment, I can't separate the Empire of Izen from Isengard... 

    Reply #30 Top

    Quoting Aeon, reply 4

    I like the Luchuirp for the Golems, but I've had fun playing as Hippus, Amurites and Malakim. When I read that E:WoM wasn't going to have distinct tech trees per faction I was a bit disappointed, but thinking about it, FfH has the same tech tree whoever you play and the factions are still incredibly varied.  It does also benefit from the fact that there are some very distinctive mechanics for each race on top of the unique units and buildings.

    [...]

    Wait, wait, wait. HOLD it there for a moment.

    You've missunderstood something. Every nation in E:WoM is going to have it's own "unique" (some overlapping, I presume) spellbook and tech-tree. I have no idea where you've picked up that tidbit. From all accounts, that's in and has been in from the start.

    Edit: My favourite by far is still the Svartalfar, but I haven't mentioned it as one of the nations I'd like in E:WoM, because I realize that they're incredibly generic and.. well.. elves.

    :p

    Reply #31 Top

    Ah, my mistake. Misread this one:

    The technology in Elemental is largely the same for each faction with a handful of distinctive early game features that enable special buildings and units per faction.

    That 'largely' makes a difference.

    Reply #32 Top

    Link and/or source?

    Regardless, it sounds a lot like GalCiv2:TotA, where the tech trees can also be described as "largely the same". I'd rather get hung up on this quote by Brad:

    [...]
    There are 12 factions in the game, not 2. There are two races. Civilization has one race (humans).
    Each of the 12 factions gets their own spell book and their own technology tree so they will play very very differently.
    [...]
    It was on the FfH2 forums. There's been almost identical quotables on these forums, but I don't know where to find those on hand, wheras I knew exactly where to find the FfH2 one.

    :p

    Reply #33 Top
    First impressions and I will mention terrain, which might be the player choice after all but from the name, thats what I first imagine from the game point:

  • Kingdom of Altar   - Religious, stone momuments...
  • Kingdom of Yoren  - Start close to forests, it remembers of elves. Have advantages for knowing it's dense woods. (or receive bonus when constructed there has a gameplay exemple). Good and agile archers
  • Kingdom of Gildren - About the same has Yoren but surrounded by a mountain. Some mines and halflings.
  • Kingdom of Tarth  -  High in the mountains. Hard to get attacked.
  • Kingdom of Capitar  - Open Plains arround mixed terrain. Advanced structure building that can stand from atacks and Technologically advanced. Heavy Influence.
  • Kingdom of Ithul  - Imo this sounds like an Empire. But then they live close to huge caves and more isolated from the other kingdoms.

  • Empire of Uthugul - Mostly military and war.
  • Empire of Calax - About the same as Dol-Sirion but more technologically oriented then military.
  • Empire of Turzog - Military support, do more trade. It's between progress or peace and war.
  • Empire of Izen - Sounds to me more like a kingdom
  • Empire of Dol-Sirion - Powerful or military imbued and technologicaly advanced. Most advanced protection/walls for defense. Heavy influence.
  • Empire of Korin - A more peaceful and centered empire, looks more for it's people and advancement and trading then conquests and war. But protects itself. Don't have the best relationship with some of the other empires because of the lack of interest in giving militaristic support to what they often sees has greedy or invaluable campaigns. More advanced properous culture from mind-free citzens.
  • Reply #34 Top

    Quoting Luckmann, reply 7
    Link and/or source?

    It was from the Text Assets journal here

    I'd rather get hung up on your quote too. :)

    And I think the comparison with GalCiv2 : Twilight of the Arnor is probably a good one.

    Reply #35 Top

    Quoting Aeon, reply 9

    It was from the Text Assets journal here

    I'd rather get hung up on your quote too. :)

    And I think the comparison with GalCiv2 : Twilight of the Arnor is probably a good one.
    Man, thanks. I -really- need to start watching that Elemental Dev Journals section. I keep missing important posts.