Oak vs Regulus

an idea

playing as oak 99% of the time i've been able to make a general strategy against almost every demigod..except regulus. The range alone kills me when going back and forth with him.

One thing I thought about was adding "modes" to oak since he has a shield, a standard mode, and a defensive mode, specifically because he has a shield

something like this:

Defensive Mode:

-Damage decreased by 30%

-Chance to dodge increased by 15%

-Chance to have shield completely absorb physical damage increased from 0% to 40%

 

Anyone have any other theories in reference to this?

Note: I suggested that the shield block physical damage, he would still be open to magic based attacks.

3,196 views 20 replies
Reply #1 Top

I think this idea has potential, but it could easily be incorporated into the skill tree. For example, he could have "sections" in his skill tree. You could put any skill points into any of these aeas at whatever point you wanted to, but specialising in just one of these areas could give you special bonuses.

Say you had put all your points into defensive skills. With this, maybe he could have an extra chance of negating damage with the shield ability. Or if you'd sunk points into the physical attack skills, he could have a bonus to attack speed/damage.

Just thoughts, although this is beginning to sound like something to be put in the ideas forum.

Reply #2 Top

good thought, forgot about that...

*Made post in Ideas forum*

Reply #3 Top

u need a down side or something to defensive mode.

Reply #4 Top

downsides could  be:

- move slower

- attack slower

- attack power is lessened

 

... but these r all pretty logical

Reply #5 Top

For the kind of bonus's mentioned here they would have to be some hefty disadvantages. Personally though I think the solution mentioned here, if you even want to call it that, are not the answer. You bring up a problem all melee demi's have vs this ranged character and has been brought up in a number of threads. I think Oak will get some love(and perhaps some downward tweaks with it) in a balancing pass...heck a lot of demis will. Right now there seem to be many useless trees in the demigods skills. Thats not something you want. You want all the skills to be a "goodness I could really use that skill", but people have to decide which ones they actually want to take and stick with em. Right now we just don't have that.

Reply #6 Top

maybe this defense mode should only apply to ranged attacks/characters. that way he doesnt have to have a dowside to his def mode, and will also make regulus look out for this sort of stuff.

Reply #7 Top

I agree there need to be balancing issues for the melee demi's, but this was my first thought for oak...and besides, how is there no apparent downside in my idea for defensive mode? not doing as much dmg to an already weakend in dps oak would be a downside in itself...after they fix oak's current bug

Reply #8 Top

oh sry ... i read ur thread completely wrong LOL

anyway, wat u said makes perfect sense

Reply #9 Top

Hm, why making a character imba against all demigods? It´s a team game, so every demigod should have advantages/disadvantages. With the right combo, you´ll own Regulus. No need for an "I-kill-everything-with-one-Demigod" char in my opinion.

Reply #10 Top

Actually I think the problem could be solved in a simpler way that I believe would be more in the spirit of the General type. What if the General's minions had either a slowing affect on other Demigods or were faster so that other Demigods could not simply always run from them. I know from fighting a human and an AI Regulus that I can generally send my spirits at him when he gets close enough and he eithers dies relatively quickly or is forced to run behind turrets until I call them off.

Reply #11 Top

Swift Anklet or Cloak of Night combined with increase speed items and penitence should make it impossible for Regulus to run, then just axe him down.

Oak is a predator, don't let his armored appearance fool you. He does more damage than the Rook.

Reply #12 Top

Quoting Alexandus, reply 7
I agree there need to be balancing issues for the melee demi's, but this was my first thought for oak...and besides, how is there no apparent downside in my idea for defensive mode? not doing as much dmg to an already weakend in dps oak would be a downside in itself...after they fix oak's current bug
End of Alexandus's quote

 

What you seem to be missing is the fact that a good deal of oaks damage comes from his minions. Giving him a defensive mode like that would completely and utterly unbalance him. All he would have to do is turtle up and let his minions do their thing....I'm sorry I think the suggestions here should not be considered. I think the way to fix things is as I said to make it so all dg skills are useful. As it stands now there will be a lot of min/maxing and cookie cutter loadouts because they will be/are far more effective.

Reply #13 Top

Oak can beat Regulus/anoyone with his lame spirits :P

Reply #15 Top

Oak's Spirits need a huge nerf

Reply #16 Top

I pre-ordered today and have been playing AI games to get a feel for the Demigods and their abilities. Once I played a game or two with Regulus, my first thought was, "Ok, this guy is way too poweful."

-His firing rate and range against structures is just nasty....his damage is durned good versus Demigods....his splash damage with ANgelic Fury is lethal to portal troops, his mines are a pain to deal with...and with a set of bonus +10% movement booties, and a good solid chestpiece, he can run in and out of fights and kill...and live.

So far the only Demigods I did not play were Oak, and the Unclean Beast. but so far, Regulus gave me my easiest wins versus an admittedly not-as-good-as-humans AI.

 

Reply #17 Top

I don't think 1 strategy should ever kill all the demigods.   If each demigod has a strategy that works against all but 1 or 2 other demigods, and that demigod isn't consistantly the same one, then it sounds like a balanced game.

Reply #18 Top

Quoting landisaurus, reply 17
I don't think 1 strategy should ever kill all the demigods.   If each demigod has a strategy that works against all but 1 or 2 other demigods, and that demigod isn't consistantly the same one, then it sounds like a balanced game.
End of landisaurus's quote

 

Agreed 100%. The teamwork nature of this game implies that any demigod should not have a totally effective strategy against every other demigod.

Reply #19 Top

I think they should be effective unless that person desides to counter it. Some DG's have differnt strengths and its the strengths that define what a Dg can and cannot counter. I say this because a pro should be able to uber pwn 2 nubes because they dodn't know how to counter but someone whos decent should be able to counter it. the pro will obviosly still win if its 1v1 but he/she will only win because of skill.

Reply #20 Top

Please do not try to achieve Blizzard's PVP balance in this game where some classes do not stand a single chance in 1vs1 vs certain classes. If there is a class that has a very low chance of killing another and you have a very high chance of BEING killed then I suggest improving something to make it so that it's harder to kill the first class for that second class. As long as you can at least survive and don't have to constantly get totally raped by something like melee vs ranged then things are fine. But if you allow 1vs1 owning due to classes you'll notice some very bad balances across the maps throughout a game whenever those 2 classes meet. Worst of all is that the "OP" class will most certainly be hunting his prey to further his agony.