Torchbearer in Beta 3 vs other demigods (fire mode)

Torchbearer in fire mode vs other demigods:

 

  1. Range is too short on fireball.  Enemy DG's will be in melee range before your spell even finishes casting.
  2. Can't stay alive in melee range for more than 1 second.
  3. Even if fireball lands, it doesn't have the impact it should for the risk you have to take to cast it.
  4. Other 2 fire skills are PB AoE, which is fine since they pretty much dominate creeps, but you aren't going to be trying to AoE down any DG's so they're worth vs other DG's is minimal.
Possible solutions
  1. Replace 1 of the PB AoE fire spells with something with range, will give more options for a full fire spec TB to do decent ranged damage
  2. Extend range on fireball and regular attack
I don't think increasing surviability would be a viable solution since casters should die quick if they get caught.

 

3,480 views 25 replies
Reply #1 Top

Lets revisit this in a week. He might be the most OP DG in beta 3...

Reply #2 Top

I  fought a torchbearer and he kick my ass iin the beggining of the game. He used health items to give him self the ability to stay in the fight and used ice rain to kill like my entire spawn. He than used fireball to do tremendous amount of damage tio me. The reason why i beat him was because he didn't care about taking flag which had to goldmines allowing me to get more gold and war rank. After ages I finally pushed ahead. I pushed ahead really because I had been able to get cats and giants before he could. Than I made it so he couldn't go to artifact allowing me and my partner to be the only ones with acsess to it. i eventually bought a all fathers ring and ash something. Only after that could I slowly push forward only after killing him and his partner who was an Oak. As long as they were alive we couldn't push forward.

the game was me as Reg and a human Rook against him who was torchbearer and a human Oak.

Reply #3 Top

If you are talking about the game I'm thinking of I was the Torchbearer in that game. That was a fun game, also one of the longest I've had so far.

 

Also I have to say Fire mode is pretty strong. Recently I tried a game where I went all Fire and with the aid of some stat boosting items and a potions there were times when I could take on 2 enemy Demigods by myself.

Reply #4 Top

Armor also doesn't reduce of the damage of the fireball.

Reply #5 Top

The Torchbearer is VERY POWERFUL if you know its weaknesses and how to use them, I played quite a few games today and I use a hybrid of frost and fire to fit various situations, Rarely do i go pure fire or eeven more rarely pure ice

Reply #6 Top

yeah  Sekerah that was a long game, and a good one at that. In the beggining i thought we had lost and than it was back and forth for a bit.

Reply #7 Top

Fire TB is fine in terms of damage, survivability is minimal in comparison to ice form which has stuns and slows. He should at least have a replacement for flame circle though. It's too easy to avoid.

Also, a fire TB with any damaging combat hero is pretty intense. The fire aura makes the combat heroes extremely deadly and hard to avoid.

Reply #8 Top

Torchbearer in fire mode vs other demigods:

 


Range is too short on fireball.  Enemy DG's will be in melee range before your spell even finishes casting.
Can't stay alive in melee range for more than 1 second.
Even if fireball lands, it doesn't have the impact it should for the risk you have to take to cast it.
Other 2 fire skills are PB AoE, which is fine since they pretty much dominate creeps, but you aren't going to be trying to AoE down any DG's so they're worth vs other DG's is minimal.
Possible solutions


Replace 1 of the PB AoE fire spells with something with range, will give more options for a full fire spec TB to do decent ranged damage
Extend range on fireball and regular attack
I don't think increasing surviability would be a viable solution since casters should die quick if they get caught.
 

dont do review of a class when you dotn test it and that you sux at it :P

seriously, go play it more and learn about and then do this

fire mage are nice, decent killing , a bit easy to kill but you can menage to live

Reply #9 Top

i believe tb is really good

 

fire mode is good at start of game, fireball and run and fireball and run again is very good

 

ice mode it isnt so good at start low dmg and good survability, but at late game he can really do huge dmg and escape with stuns slows.

Reply #10 Top

If anything it should be the fire circle and Ice mode that need to be looked at again. Ice mode isnt a mode i would choose over fire at the beginning neearly ever.

Reply #11 Top

To be honest Beta 2D I thought UB was a super-weak demigod. Then I saw some good strats which make him superior to any other DG if played right. Lets wait a few weeks before asking for balancing. Right now devs need to focus on bug fixes.

Reply #13 Top

I agree about the PB AoE skills.  For the sake of variety, I think "Ring of Fire" should be a spell you cast from a distance on a circular area (sort of like the blizzard spell).

If nothing else, the casting time on the PB spells should be removed or significantly lowered, because having to stand still in the midst of enemies casting a spell is simply too dangerous  most of the time unless you're just fighting creeps.

Also, TB sounds like a psychotic muppet.

Reply #14 Top

Quoting PossiblyImpossible, reply 13


Also, TB sounds like a psychotic muppet.

 

He is phycho at fire mode!! :grin:

Reply #16 Top

Quoting Ultimeh, reply 8
dont do review of a class when you dotn test it and that you sux at it

seriously, go play it more and learn about and then do this

fire mage are nice, decent killing , a bit easy to kill but you can menage to live

 

My comments have nothing to do with skill at all.

1.Its a fact that if you go to cast a fireball he can 100% of the time get into melee range of you by the time you finish casting.

2. this combine with the fact that he is extremely fragile makes it a bad combination

3. my #3 is just stating that the risk is extremely high to cast a fireball so it should have more of an impact at the current casting range.

4. also nothing to do with skill, just that 2 out of 3 fire spells are pbaoe (1 of them being pretty bad imo) and would recommend it being changed

 

Quoting Anubis, reply 12
priorities

first connections then bugs then balance

Beta 3 is where they want to start balancing.  If they didn't want feedback it wouldn't be in beta. No idea why people post stuff like that.  Pretty sure we don't need another OMG I can't connect! post....

Reply #17 Top

The one problem I have with TB is that his Fireball seems to be a little weak for the first level. I didn't pay too much attention, but I believe I was doing about 150 damage on auto attacks, which mean it was more efficient to auto attack as two hits would equal one fireball, and didn't require mana or a casting time. After the first upgrade, I didn't have that problem, though I did love doing 1350 damage (which the final upgrade :P)

Reply #18 Top

I don't think any changes need to be made, all his spells have uses even the ring of fire. He is a weak DG early game but to be feared later on.

Reply #19 Top

Ring of fire does not have any uses other than killing creeps, which many other spells do better.

Reply #20 Top

Someone suggested that the Circle of Fire move with the TB while it is up - this might make it more useful/fun.

 

I don't want it to be a casted AoE as someone suggested (like a blizzard) - if so then there isn't as much variety between frost/fire - I like the playstyles being different too, not just the art.

 

Fireball is crazy damage the whole game imho - some have recommended going frost for the shatter damage and then going fireball up there - if you get good at switching between forms you'll be doing some crazy damage.  Frost w/ shatter is sick damage too imho.

Reply #21 Top

TB is really strong, i played some games with him. Just all fire builds. Sometimes the Start against Rook and Regulus is hard but with the right use of potions and equipment will make him a pain in the ass of everybody.

CoF is really usefull, first I cast FB then CoF, after that the instant area damage, runing away and normaly use FB to finish the opponent.

The same tactic do I use against towers.

Reply #22 Top

astonerbum said something about how tb was weak in 2d, quick question is it just me or was tb even in 2d?

Reply #23 Top


tb is fine, how can you decide if he is balanced when he was just released less than a week ago.  also, like mentioned above, the priorty should be connection difficulties.  how can you fully scope out balance if the mass majority of games don't even come close to finishing?

Reply #24 Top

How is it fine if a caster's primary ranged dd will ALWAYS allow a melee to close the distance before he finishes casting?

Reply #25 Top


who said casters need to always be far away?  yea he is squishy so buy some solid items.  i'm personally a fan of that artifact that reduces damage by 25%.  i enjoy the playstyle required to play tb.  not every dg has to be a cookie cutter class, they should be unique.  if we gave tb more range he would be more annoying than regulas.  utilize his aoe spells, he is meant to be in the heart of battle imo