[Suggestion] Artifact abilities, plus balancing

These things are pretty rough. I've been playing through Pantheon, and after level three, I just can't die. At level 15, I can literally stand there and take all the hits from a bunch of Regulus, or even take all of Oak's whacks when in his 10-second-destroy-everything-before-he-dies mode.

Playing the Torch Bearer is fun, but after level 10 or so, with the right equips, he is literally -unstoppable-. Maybe downscoping some of the equipment would add a bit more challenge! His skills are well balanced with everyone elses, congrats on that. But when added with a few artifacts, Godly is the right term. (Too unbalanced maybe)

Also, we should add some different to the artifact abilities besides stunning, damage, etc. Such as, mass heal, where it heals all allies in an area, or some such. Add a "Use: heal target unit for X amount" with X cooldown. Maybe even add a minion-spawner, or the like. But with that one shield with 25% damage reduction, that's too powerful! Maybe make it physical percentage instead? Only?

 

Lastly, with a couple of balancing questions... When you kill a demigod, why so much gold? Kill like, 4 and you got yourself a nice powerful artifact.^_^  

1,689 views 7 replies
Reply #1 Top

The artifacts are definitly good. But if you play against human players rather than bots that's in Pantheon then you will find it's much harder to score a kill and it's much easier for you to die.

Reply #2 Top

Ye no demigod can become unstoppable and for the one´s like TB and REG its exspecially hard (I´d ay hard nothing more ,aswell it depends on enemys) to become "unstoppable".On top of that Reg and TB are (atleast if I play with ém)DMG Dealer(fragger) aswell as supporter (they can easily save lifes),so you´ve defintaly had a fight against AI or vs bad human players

Reply #3 Top

Must have been fighting a butt-ton of noobs, cuz one game the names looked nothing like the Bots names, and I racked up 80+ kills! It was rather insane. But the fact of just standing there and taking so many hits from Regulus and Oak... That's just improbable.

Reply #4 Top

Again, 90% of Pantheon games are all AI. I wouldn't necessarily base everything on the ability to kill AI. True tests come from PvP combat right now, as the AI isn't up to speed with player skill currently.

Reply #5 Top

You have like negative HP, with mageslayer I can take you down with 3 Assassins and two Generals.

Reply #6 Top

Must have been fighting a butt-ton of noobs, cuz one game the names looked nothing like the Bots names, and I racked up 80+ kills!
End of quote

The AI names are creative.  If you want to be sure you are playing a bot check the ping - if it's '0' then congratulations, you are killing AI.  And if you are getting 80 kills then you are definitely killing AI...  An evenly matched 2 v 2 game will generally have less than 10 deaths per experienced player, regardless of DG.  Even in a stomp you won't usually get more than 30 kills before citadel falls.   

It's always fun to playtest a build against AI that absolutely demolishes and then falls apart against an average real person. 

Reply #7 Top

Quoting Ke5trel, reply 6

Must have been fighting a butt-ton of noobs, cuz one game the names looked nothing like the Bots names, and I racked up 80+ kills!


The AI names are creative.  If you want to be sure you are playing a bot check the ping - if it's '0' then congratulations, you are killing AI.  And if you are getting 80 kills then you are definitely killing AI...  An evenly matched 2 v 2 game will generally have less than 10 deaths per experienced player, regardless of DG.  Even in a stomp you won't usually get more than 30 kills before citadel falls.   

It's always fun to playtest a build against AI that absolutely demolishes and then falls apart against an average real person. 
End of Ke5trel's quote

I've noticed this over the passed week or so. I've been making early-game changes to my builds to help me survice early game, and get more powerful later game. |-)