[Balance] Max minion number of 2 is too low

Under beta 3a, minion limit has been reduced from 4 to 2.  I think this is a huge issue.  Even if generals need less damage, lower individual unit damage.  I thought 4 was too low before.  Reducing the number of minions makes the general even less epic and differentiated from the assassin class.  Please reinstate 4 minion per class max.

1,400 views 9 replies
Reply #1 Top

While the number of minions have been reduced, that doesn't mean that their strength stayed the same between Beta 3 and Beta 3A. The power of idol minions has been increased, and there is a stronger growth as you increase idol power. I'd certainly recommend giving it a few games.

Reply #2 Top

Are the minions buffed to compensate for the lower numbers?

 

EDIT:

Nevermind, it's been answered.  :)

Reply #3 Top

Quoting Vundarbread, reply 1
While the number of minions have been reduced, that doesn't mean that their strength stayed the same between Beta 3 and Beta 3A. The power of idol minions has been increased, and there is a stronger growth as you increase idol power. I'd certainly recommend giving it a few games.
End of Vundarbread's quote

 

Thanks! :)

Any chance of getting patch notes so we testers have a clearer idea of what's going on?

 

Reply #5 Top

Awesome, thanks for the info. 

Reply #6 Top

Would still like to see a minion cap of 4 per type or maybe a global minion cap of 10 with no type cap.

Reply #7 Top

You mean a cap of 10 minions per demigod, right?

Then why wouldn't I want to always go for 10 healers to make me invincible?

Reply #8 Top

Lesser Minions = Easier Control = More microable.

If Damage has overall been increased, minions have actually become stronger since beta 3.

Then why wouldn't I want to always go for 10 healers to make me invincible?
End of quote

Because preists have a cooldown of 10 secs for heal, and after being healed by a preist, you cant be healed for another 10 secs (something like that). And if there were 10 there should be lower healing rates etc.