Hey all,
Before you flame, i know the game is hardly even out yet but many of us have gotten a good taste of it and I'm curious of what you think the game could use?
To stop anyone from getting mad let me make a few obvious points.
-Games are always compared to others in their genre, in the case of demigod it will be compared to dota untill the end of days... its just how it is.
-For a game to be successful(in the long run) it has to be atleast 1 of 2 things. 1) Innovative and new... this is very very hard to do these days as most of what you see in the world is a remake or takes many concepts from someone or something thats already been done. Currently demigod brings very few "new and innovative things" to the table in my opinion, sure there are some things but it has too many similarities to stand out by itself. 2) Constant evolution to what the player base yearns for... now this doesnt mean give people everything they want, frankly thats something that has ruined more games then its helped, but one reason the community is so large in other games in any genre is due to a high traffic flow of new content so the game never feels stale.
-I am only asking what you would like to see in the game not criticism for whats currently wrong with it... there are plenty of posts complaining about bad pathing and balances... I'm 100% sure that the people at stardock are working hard to fix these kinks and any patient gamer that has belief in this game will realize that even games like dota started with a ton of incomplete features.
So I'll start, my ideas, these are totally just my opinions from a few days of playing and all i ask is you give me yours!:
8 Characters is ok for the launch but I would like to see 2 new characters after every patheon arch... The game lacks atleast 4 hero types that would fit well into the current layout.
The dark side really needs a stronger tank then queen of thorns... my idea on that is a form of a dark knight with a sort of mirror shield effect... bounce damage back onto someone, where as his damage does not need to be high it would be nice to stand front and center.
The light side needs a dot user badly... they have 2 steady tanks, 1 of which is a good healer/shield.. 1 ok ranged dps and 1 stun support with strong heals... Oak is way to diverse in his skills and you can only go one way or another...
There are plenty of options to further include and im sure stardock will do an amazing job bringing in more heroes.
The potions in the game are terribly overpowered... stuns dont really stop you from using them and even though you can only carry 9 they imbalance the course of a battle for their cost.
2 options i see are this : 1) get rid of potions and bring in multiple use items with 30 second cooldowns that have a much higher price tag and any damage interrupts....
2)turn all potions into non combat heal over times... this is a proven method that has worked for the genre to bring more challenge and less gung ho charging button smashing...
The items in the game are very MEH,
Generals and Assasians should have a completely different item shop.... same item.... same cost but generals items also effect their summons. The current set up is mildly confusing to someone that is unaware of what some of the items really do.
2 boots, 3 helms zzzzzzzzzzzz come on? A tiered system of items that you can constantly buy the next one and it automatically replaces the earlier one would be MUCH better.... set bonus items are also a great niche in this genre that you can do alot with in this game.... having a skill tree that you cant get 100% completion on but could get further on by having an entire set would be REALLY cool....
A weapon slot to have a limit of one activatible item would also be a great idea, instead of allowing people to stack multiple nuke items or something similar...
Break the items down like this :
5 slots (boots, helm, chest piece, gloves, trinket/rings) 1 weapon, 3 slots for activatables, 1 favor item
Favor items:
Great concept, gives reoccuring reward for playing the game alot and doing well, so far they dont rediculously imbalance the game from what ive seen... But make them passive items.... giving another activatable item can really turn some heroes into a burst machine at low levels, i know when i play TB with the staff that gives mana for 75% of damage i do i never go back to base.... but a similar item that gave a static 5% would greatly minimize my reliance on bursting a hero down then waiting for them to come back while i have full mana...
The maps:
No complaints, they flow well and look beutiful... i look forward to future ones.
Skill tree of the fortress is pretty weak:
1) give more customization into the troops you can purchase... a static line gets stale, look at games like civilization and warcraft.... the ability to customize your force is what makes those games enjoyable and many times over replayable... you keep doing the same thing every game you get tired of it.
2) the other skill choices are bland and repetitive and bring very little to the table in the long run (other then the structure boosts)... creeps arent what win battles its the heroes, thats why more customization would be really nice.
The ui is strong all but for the generals, some form of better tool bar for their creeps would be nice..
Multiplayer is quite enjoyable, even though there are obvious issues with the servers currently... I see no improvement nessecary in that.
The overall speed of the game is relatively slow... i feel like im walking to kill my enemy and if he sees me he walks away... i know there are blink items but in war people are running around stabbing each other in the jugular all the time... up the games speed a bit would be nice.
The minimap is horrid, there is no way to constitute it even needing to be there in its current form, no way to ping or notify a player when a flags being taken and it doesnt help with map awareness nearly as much as it could. A static minimap in place of your characters portrait would be VERY nice....
A noise when enemies are taking your flags would be nice.
So i think those are my ideas..... please don't flame, I am a long time supporter and promoter of this game as i despise what the community that is DotA has become... I like many of you, just want it to be as successful as possible!
Please post your ideas!!!!
-Ragoo