Purchased the digital download version off Impulse. Every time I start a game in SP, a minute or two in the game will stop dead. I can still move my mouse, rotate the camera, open menus, etc, but nothing is moving on screen. If I alt-tab out, I get this error message.
Running a Q9450 (non-OC), 2x ATI 4870s, 4GB DDR-13333 (underclocked to 1066), Vista 32-bit, on an ASUS p5e3. I can post a full DXDiag if required.
Crash log follows.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0040889e
attempted to write memory at 0x369bfa93
Program : F:\Stardock\Impulse\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x0040889e)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/units/heroes/hvampire/hvampire_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_script.lua\000'
info: Initiating Hero AI plan for: \000hrook
debug: Loading module '\000/lua/sim/unitcommand.lua\000'
debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakspirit_script.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoakraisedeadward01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueenent_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hepa01
debug: Loading module '\000/units/heroes/hepa01/hepa01_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hoak
debug: Loading module '\000/units/heroes/hoak/hoak_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hvampire
debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
info: Hero: \000hqueen
debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
info: MESHBP: /meshes/game/TargetArea_mesh
info: Victory = \000conquest
info: Sounds process unlocked
info: Sounds process unlocked
debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '2.000000'
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher04_script.lua\000'
debug: Loading module '\000/projectiles/boulder01/boulder01_script.lua\000'
debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop09/ugbshop09_shoplayout.lua\000'
debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
info: ARMY_11 Adding upgrade [CBuildingHealth01]
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain04_script.lua\000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: ARMY_11 Adding upgrade [CDeathPenalty01]
info: Sim crashed hard in DoSimBeat(): tr1::bad_weak_ptr
info: Minimized true
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: Total Material Count: 22 Total Mesh Count: 22
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file.cpp(769): Converting pointer size from 64 to 32. This is EXTREMELY SLOW!)
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file.cpp(769): Converting pointer size from 64 to 32. This is EXTREMELY SLOW!)
info: Minimized false
debug: Loading module '\000/lua/ui/dialogs/exitdialog.lua\000'
debug: Loading module '\000/lua/ui/dialogs/dialog_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
debug: Loading module '\000/lua/options/module_options.lua\000'
debug: Loading module '\000/lua/options/module_keybinds.lua\000'
debug: Loading module '\000/lua/keymap/userbindablecommands.lua\000'