[BUG] Important bug not fixed of release , plz fix asap

this is rather a big bug, that i cant understand why gpg never fixed, its a gameplay breakign bug, that can even make the diference betwwen a win and a loss

we had this problem since beta 1

this bug happen with direct target abilities ( exemple : pounce, heal, bite, even sometiems, atack order with reg and beast, and probably other

this problem not always happen, but rather often

i am sedna, im moving, and next to me, a teameate runnign with low hp, i decide to click heal on him, my caracter stop moving, th eheal is not gettign cast, i try again, my caracter not listen to spell command anylonge,r until i move him again

or im abotu to kill some1,  i come closer to him , im in range, i do pounce, an dohh caracter stop moving again, until i move

im just lot of peopel did experience this already,

this bug is not acceptable

2,000 views 8 replies
Reply #1 Top

Happens quite frequently to me... Usually as TB trying to cast the final blow before he gets out of FB range.

Just never casts... And finally after hitting the button and targetting the 6th time, he will chase to cast...

No clue what the problem is... At first I thought maybe spikes interupting so the click never went through, but while this happens you can move our guy or cast something non targetted adn it works.

 

Reply #2 Top

Yes, this is definitely the most annoynig bugs IN-THE-MATCH left in demigod. Please fix this GPG.

 

-Drexion/Ragarth

Reply #3 Top

may i ask; how is this a technical issue?

Reply #4 Top

Quoting BulletMagnet, reply 3
may i ask; how is this a technical issue?
End of BulletMagnet's quote

 

Isn't a bug that occurs due to something in the code the exact definition of a technical issue. It's not a gameplay balance problem.

Reply #5 Top

Quoting BulletMagnet, reply 3
may i ask; how is this a technical issue?
End of BulletMagnet's quote

 

what a useless statement

Reply #6 Top

this can be very frustrating and should be high on the devs todo list, imho. :pout:  

Reply #7 Top

Quoting KaLYoshiKa, reply 4

Quoting BulletMagnet, reply 3may i ask; how is this a technical issue?
 

Isn't a bug that occurs due to something in the code the exact definition of a technical issue. It's not a gameplay balance problem.
End of KaLYoshiKa's quote

it may be a technical issue; but the tech. support forum is for something else.

if there were a way to fix this sans a patch, then; sure, we could give support. but alas, this is not the case.

Reply #8 Top

Quoting BulletMagnet, reply 7

Quoting KaLYoshiKa, reply 4
Quoting BulletMagnet, reply 3may i ask; how is this a technical issue?
 

Isn't a bug that occurs due to something in the code the exact definition of a technical issue. It's not a gameplay balance problem.
it may be a technical issue; but the tech. support forum is for something else.

if there were a way to fix this sans a patch, then; sure, we could give support. but alas, this is not the case.
End of BulletMagnet's quote

 

Can you point us to the bug report forum?

 

And yes, this bug has been here for a long time, and like several threads in beta stated, its really game breaking. And if you don like that expression, this bug really sucks when it happens, and its not that hard to happen. If someone wants description, or how to reproduce it, search in beta forums, was reported lots of times.