Should minions give experience/gold?
I'm kind of skeptical about minions not giving experience/gold. Currently there are no drawbacks of getting minions and throwing them to die. I can pick Sedna, summon 4 yeti's with 2k HP each, and send them mindlessly to attack a tower or player. The player has to either kill the yetis (they are pretty tough, and can get up to 80 dmg a hit with 2k HP each) or run away. If they kill the yetis, I just resummon them again. If they run away, I've denied them experience and gold and probably a flag capture. If they move to attack me, I run away. If they continue to towers they deal with towers + minions + me. If they don't follow me I send my yeti's on them. If they kill the yeti's I resummon them. See the circle here?
I don't see any reason why these things shouldn't give experience/money. I think something needs to be in place to make people take proper care in not letting enemies kill vital minions (eg Bishops, who have lower health, higher damage, and can heal). General specific minions should probably give less gold/experince than idol's. I would say Bishops and Siege Archers should give significant exp/gold compared to mino's (Mino's just die too easily since they are melee).
Killing a player and having resulting minions die off should not give any additional experience/gold though.
How do you feel?