[Demigod Idea] Spirit

name : Spirit
Type : assasin
Rank : force of Darkness
Description : the powerful soul of a dead God that has found his way out of the abyss . trying to regain is place in the pantheon .
look alike : a blue soul covered with a black armor , wealding a gigantic sword !
Strenght : Powerful attack , fast running speed
weakness : Slow attack speed , low hp

Skills :

1.Slam-A powerful front slash . the enemy get stun . -> at higher level it would be AoE
2.illusion ( instant )- duplicate himself , last a few seconds . Illusions don't deal DMG and look exactly like the Spirit to other players . -> at higher lvl , there are more illusions
3.Soul eater ( passive ) - every enemy killed get absorb by Spirit . When spirit perish , he released all the soul he absorbed into a powerful nova blast !
4.shift ( instant) escape in the dead realm making enemies unable to deal damage to him and vice versa . speed decreased ( duration a few seconds , cooldown would be long )
5.charge - Run straight foward using is sword as a spear dealing dmg to everything in his path .
6.Mind over body - The soul of Spirit become physical and the armor and sword become Soul-like , for a few second your defense will be decrease to 0 , but all your attack will ignore enemy defense !

1,403 views 7 replies
Reply #1 Top

not bad but i think he should be a none playable class. should be more as a a boss in midle of a map gound up against both side :w00t: thats what i think but i like ur idea

Reply #2 Top

If I thought of him is because I want to play as him :annoyed: you better not make him unplayable  XO  

Reply #3 Top

idk, glass cannons are hard to balance, especially ina game like this.

Reply #5 Top

low hp, glass

hard hitting, cannon

i could see him getting recked by rook or others in early game

Reply #7 Top

no, not really. A simple stun hammer combo could kill? If he's melee, then he has to get up close, so he's gonna get wrecked if he is a melee fighter with the health of a reg or tb

 

we are just using vague terms, and after looking at abilities it could work. we do need a melee that is low hp

 

i think the idea is good, but he needs that element that seperates him from others.

 

slam - like rook. maybe all enemies in front get hurt, so can hurt a few demigods at all levels

illusion- new but useless , good players probably will be able to tell, depends how this works. maybe let players create an illsuion every 10 seconds, and then the more up the, the stronger he is, but any damage hurts them, or maybe 100 health. then aoe would wreck. maybe allow them to have health that can go up with level, and more up more damage he can do. as of now, i hate just the adding illusions. if he could summon and they buffed him, thatd be nice? could he control where they go though? then its just like putting a passive on and has no use really. i really would like this changed.

seems more like general abilitiy.

 

i think he needs something to get health. like 5 seconds where damage done doesnt hurt, jsut gives you health

souleater - i dont know. why should melee get punished for getting kill? i'd rather have something more skill based. i hate 'martyr' like in cod4

shift - like erubus, except can move. this could be key to making him a reasonable fighter. if he is faster and can deal damage and shield i think thatd be good. is the point of this ability to run away? depends if charge needs target. if charge does, then this can be used to run away. but i think he needs a move that can shield while he hurts people

charge - same as erubus, no difference at all, unless have to target someone

mind over body - not bad, i dont know if any have something like this but i have yet to play a lot with generals