mewz

2 points about Demigod that really need to be reconsidered(please review and share your thoughts)

2 points about Demigod that really need to be reconsidered(please review and share your thoughts)

Demigod normal game speed is actually in my opinion bit to slow for challenging gameplay, everything moves chunky and its very very easy to avoid enemy threat like rook hammer slam or aoe dmg of any sort. I think the best comparison here is multiplayer speed from war2, war3 or even starcraft competitive online play and why not lets even put dota-the first idea.

Not to say that normal game speed should be taken out but for online ladders and competitive play fast speed should be main and first option, please reconsider changing this.

 

Second. MAPS

Ok not to bash people who created maps or anything but maps right now have really thight paths that direct very narrow movement and feel very 2 dimensional and bit to symethric. FOr this reason game feels more predictable and lacks the variety of movement and attacking diversity as for example found in dota map. Not to say the map has to be copy of dota but this is a bad choice. In most of rts games like take for example company of heroes this becomes a problem so maps with wide space not so symethric are found to be more enjoyable by most people and i am sure if people could get a chance to try it they would understand this as well.

 

What is your thought about this? Please no trolling, this is for benefit of all.

 

 

17,592 views 50 replies
Reply #26 Top

Quoting mewz, reply 16
Quoting Yaniko, reply 14This is not Blizzard, this is not Starcraft, this is not an RTS, this is not Warcraft...This is...DEMIGOD. A different game design to be that way. The strategies involving Rook is fine, if you are too noob to not be able to KS anyone with the hammer, then change your DEMIGOD or go play crappy and overdue DOTA...

 

Actually i was on the other part thinking how unfair is to avoid some abilities from other players and how much of fun it takes away from game being so unchallenging on normal speed. If you want slow slughish game i dont mind but why take skill and focus required from ladder games? It makes no sense at all, and i mean even that little part of skill that is required, should we take even that and make ladder slugish?

Hell no

 

 

it sounds to me like your wanting a game that takes no skill. being able to run out of the fog with a few movement speed items and plow someone in the face with a hammer slam before they have time to react isnt skill, setting yourself up where you stun them with a boulder, or have a teammate stun/snare them just before being ready to hammer slam them is and it is quite doable on normal speed if you are good.

also i dont understand why we are comparing the movement speed of this to dota, the 2 are completely seperate games, each balanced for its respective map size and character attack range. If you havent noticed most of the ranged characters in demigod dont have as much range comparatively as a ranged hero in dota except for maybe regulus and the maps are not as large as the map was in dota untill you get into the 5v5 maps so it makes sense that characters would move slower. On fast game settings a melee character can easily be on top of a ranged before the ranged has time to do anything about it.

Reply #29 Top

The speed is OK, imo. Rook's hammer attack is fine the way it is now, because it has a large AOE and it's mainly for creep killing. You can kill players with it, they don't necessarily need to be noobs, they could be frozen or stuned by a team player, for example.

Tha maps are symmetric for a reason. The same thing was in DOTA. But i agree they could put, on some maps, trees or something so they don't look so plane. Maybe a map with 2 or 3 levels, with some sort of bridges...Anyway, it's a minor issue.

 

Reply #30 Top

Rooks hammer slam is a great finisher for stunned enemies.. the wind up animation is filled with tension. You should look to hammer slam stunned players, thats what i believe its designed for.

BTW: quickly running out of the fog and smiting an enemy is skillful... You have killed an enemy... thats the point of the game...

Reply #31 Top

Quoting mewz, reply 22
You know what, i am sure many many people will want to play on high speed, i just want that demigod community doesnt split and most legit players have to play for example on garena or places like that because all they want is some challenge in a game. But oh well if you want what you want feel free ...

So there's no challenge in the game unless it's going fast?

Huh.

I like normal speed just where it's at. It reminds me of another of my favorite games of all time: Myth the Fallen Lords. The pace of Myth was very similar to the pace of Demigod. Multiplayer team games of Myth were among the most strategically interesting games I've played.

Reply #32 Top

Quoting Xinoxlx, reply 25

Quoting mewz, reply 15

 

Dont think my credibility has anything to do with the fact that dota is not micro intensive game at all and is still played on demigods "Fast" speed, if you can tell me what esle can i assume i ll be happy to listen.

 

Most DoTA fight also end before they even begin which is incrediably boring. Escaping in DoTA is a rarity since you have people like spectre who can hit you from anywhere by clicking a button once, but that = "skill." It's already hard enough to interrupt anything but a teleport scroll / potion other then movement speed which is a bit slow but still balanced I don't see a reason to speed it up further unless there's some mouth breather fps fanaics playing this i'm not aware of. If you make it faster some things will be literally unavoidable like UB's venom spit, as even in a normal game he's faster enough that by the time you turn around he's already spit late-game.

 

EDIT: Also just because this game is like DoTA doesn't mean we should try to make it more like DoTA. You want a DoTA clone might I suggest LoL. As really I like demi-god because it's demi-god not because it's close to DoTA.

On a side-note is english not your first language since some of your grammar is a(you dont need a here) bit hard to understand.

 

First of all my english is not perfect nor i care for it to be but i am sure its better then most of the people who dont use it as their primare language, second i can speak english as well as my motherlanguage and third i dont see your english perfect either since i had to fix some things for you(watch bold text above). Last thing about this language talk, why do you even mention it, having grammar error here in there makes my posts less valid? Way to go with the trolling, i am sure your credibility shines now.

 

On the topic your comparison with spectre makes no sense, spectre has global teleport ultimate which has nothing about gamespeed we are talking about. Also this is not about dota cloning, its simply about the most appropriate game speed for enough challenging play, if you think normal speed in demigod is normal for competitive play i feel sorry for your reflexes but on the same time understand you so why not simply search for normal speed ladder games to match with people like you? Others who believe fast speed is appropriate can search for fast speed matches no?

 

 

Reply #33 Top

Quoting Aborted_Fetus, reply 5
Rooks hammer slam is a great finisher for stunned enemies.. the wind up animation is filled with tension. You should look to hammer slam stunned players, thats what i believe its designed for.

BTW: quickly running out of the fog and smiting an enemy is skillful... You have killed an enemy... thats the point of the game...

By that same logic I could 1 hit you from across the map everytime you spawned and by your logic that's "skill," Skill would be interrupting a hammer slam before it hits your ally or killing someone with reg without them ever getting into melee range. With every increase in speed, the amount of skill needed lowers and the twitch reflexes needed increases. Note that only really applies to this type of game as a game like starcraft is fast but requires quite a bit of micro / macro skill to win.

Reply #34 Top

Quoting Lyrad13, reply 1

Quoting mewz, reply 16Quoting Yaniko, reply 14This is not Blizzard, this is not Starcraft, this is not an RTS, this is not Warcraft...This is...DEMIGOD. A different game design to be that way. The strategies involving Rook is fine, if you are too noob to not be able to KS anyone with the hammer, then change your DEMIGOD or go play crappy and overdue DOTA...

 

Actually i was on the other part thinking how unfair is to avoid some abilities from other players and how much of fun it takes away from game being so unchallenging on normal speed. If you want slow slughish game i dont mind but why take skill and focus required from ladder games? It makes no sense at all, and i mean even that little part of skill that is required, should we take even that and make ladder slugish?

Hell no

 

 

it sounds to me like your wanting a game that takes no skill. being able to run out of the fog with a few movement speed items and plow someone in the face with a hammer slam before they have time to react isnt skill, setting yourself up where you stun them with a boulder, or have a teammate stun/snare them just before being ready to hammer slam them is and it is quite doable on normal speed if you are good.

Its like saying being able to shoot enough fast forehand in tenis is no skill since the guy has no time to react to it. Your sounding as demigod is a chess game where only thing that matters is strategic part while real time focus and reaction part needs to be away, if you really want just strategic part then play games that are strategicaly way above demigod.

also i dont understand why we are comparing the movement speed of this to dota, the 2 are completely seperate games, each balanced for its respective map size and character attack range. If you havent noticed most of the ranged characters in demigod dont have as much range comparatively as a ranged hero in dota except for maybe regulus and the maps are not as large as the map was in dota untill you get into the 5v5 maps so it makes sense that characters would move slower. On fast game settings a melee character can easily be on top of a ranged before the ranged has time to do anything about it.

We dont compare things that are different in those 2 games, we compare things that are same, and you want to tell me there are no those same elements, remember this games idea is based on dota if you forgot so sure there are things you can compare.

 

 

 

Reply #35 Top

I played people last night 3 of them, we played 2v2 and everyone said "wow on fast speed its actually possible to gank people" "it takes more focus, i like it" etc.. so i will never give up of idea that this has to be part of ladder game, everyone who thinks normal speed is good for them have your right to do so, but rest of us deserve fast speed as well.

 

 

Reply #36 Top

I like the game speed on normal, yes it does make walking to the action or to base a little long winded. This game to me is a strategy game and I am not a click fest person. I'm old I don't have the reflexes of a cat lol. It gives time to learn your opponent and the combat is slow enough to learn your opponent and react accordingly. If I wanted a click fest I would go play a fps (which I rarely due cause click fest are boring). Just my 2 cents.

Reply #37 Top


Demigod normal game speed is actually in my opinion bit to slow for challenging gameplay, everything moves chunky and its very very easy to avoid enemy threat like rook hammer slam or aoe dmg of any sort. I think the best comparison here is multiplayer speed from war2, war3 or even starcraft competitive online play and why not lets even put dota-the first idea.

Not to say that normal game speed should be taken out but for online ladders and competitive play fast speed should be main and first option, please reconsider changing this.

Second. MAPS

Ok not to bash people who created maps or anything but maps right now have really thight paths that direct very narrow movement and feel very 2 dimensional and bit to symethric. FOr this reason game feels more predictable and lacks the variety of movement and attacking diversity as for example found in dota map. Not to say the map has to be copy of dota but this is a bad choice. In most of rts games like take for example company of heroes this becomes a problem so maps with wide space not so symethric are found to be more enjoyable by most people and i am sure if people could get a chance to try it they would understand this as well.

 

What is your thought about this? Please no trolling, this is for benefit of all.

Game Speed

I totally disagree, I HATE how everyone played Starcraft on the fastest setting.  All you're doing is asking to up/increase the amount of attention/micro management and give me less time to react.  If you want that IMO go play Dawn of War 2 or some other RTS game -- that or play with your friends on fast setting (custom game hosting).

Maps

Symmetrical = Balanced

It's how most RTS maps are made and I personally like all but the 2v2 map (hate the long walk around to get back to your base).

 

Reply #38 Top

More maps, and more open maps with less towers (so maps different from the current) is certainly something I want. But about the gamespeed, if you speak about the speed, I played starcraft for years competively and my small brother still does (high rank B on ICCUP and having about 250 apm in average) yet we don't think it is too slow. In fact I think it is even a lot faster than Warcraft and dota. Of course the fights in dota are shorter but that doesn't a make the game faster it just means there is less actions per fight which can alter the outcome.

Reply #39 Top

Disagree Happy with speed Each charecter has a diifernt speed the smaller units moves quick enough ,  you are a collosus of a demigod to me the  speed seems fine if i want a boost i get equipment to move faster and im happy.

Its seems to me that most people who say its too slow are used to playin another game .

My opinion is this is demigod there is still a bit of fine tuning so relax

Reply #40 Top

Quoting mewz, reply 22



Quoting Cerulean_Shaman,
reply 20
React to aoe fast enough to avoid? Hmm....

 

Once again though, disagree with spead. And it's not that different from dota, a few abilities give you time to avoid them like the charged sphere. Being a crack-reactionist with twitching fingers does not = skill. It means you need help. *wink*


 

And once again i will say fast speed doesnt add any "hand with 20 fingers" requirements, it just adds that required normal pace for game to AT LEAST ask for some player focus damn... You know what, i am sure many many people will want to play on high speed, i just want that demigod community doesnt split and most legit players have to play for example on garena or places like that because all they want is some challenge in a game. But oh well if you want what you want feel free ...

 

 

 

I still can't agree with you, the game does require player focus. At the end of the day it isn't so different from DoTA , speed wise. DoTA is a bit faster, yes, but I don't think Demigod would benifit much.  I won't repeat what Xin basically said, but that's how I feel as well. I think Demigod is fine, but like I always say..options, options, options. Give them what they want, I suppose, but the current pace is fine to me.

Reply #41 Top

It's well possible to gank and backstab on normal speed too, relative speed of characters is still the same. Only, with fast setting you're relying more on surprise than positioning, I think. I'm not saying (or at least, admitting) that I have bad reflexes or such, preferring normal speed has nothing to do with that. It's about how I like to play this game. And I don't like having to throw my tea cup away so I can respond to some Rook speeding towards me to Hammer me to the ground.

And speaking of Rook, playing game on fast changes game balance. Rook's hammer thingy becomes way better, skills that interrupt become that much harder to use and so on. Also, I don't see any reason to deny competetive play from people, who just can't react fast enough when playing on fast, as there's more to this game than being fast. At least, I hope there is :P

Reply #42 Top

Honestly, DotA is not much faster in terms of actual game speed than Demigod.  Yes, it's more micro intensive, but Demigod on fast looks like it's on fast forward.  DotA doesn't play like that at all.

Reply #43 Top

Everyone knows about the "Adjust Speed" setting in the options menu, right?  Just go in before the game starts, set it to "adjust speed" and you have a scale of 20+ settings to put the speed on (use - &+).  I used speed -10 to let my friends learn the game; -3 seems to be their speed of choice for gameplay.  I like -1.  For the OP, he could use +3 - +5 with people; a comprimise of speeds.

But I too dislike "whack a mole" gameing; at a bit slower speed, you can stratagize, take some time to pick what items/upgrades to buy, and I ACTUALLY have time to sip my beer :beer: :D

Reply #44 Top

I think that the game could be easily normalized at a +1 or maybe even +2 speed setting as default. It is a bit slow right now and since there is not much micro management, it is fairly easy to keep track of everything, even when the shit hits the fan late game.

 

The maps are simply boring in a way as far as variety but definitely not visually, the prison map is awesome. What is that guys name under the ice? :P There's one thing about map imbalances like in DoW2 that really pisses me off, all of the maps which seem really cool, have blatant and horrible unbalances as far as cover and distances to vital victory points or resource points and garrisons etc etc. This style of map gets rid of those issues, thankfully.

Reply #45 Top

Quoting PurplePaladin, reply 18
Everyone knows about the "Adjust Speed" setting in the options menu, right?  Just go in before the game starts, set it to "adjust speed" and you have a scale of 20+ settings to put the speed on (use - &+).  I used speed -10 to let my friends learn the game; -3 seems to be their speed of choice for gameplay.  I like -1.  For the OP, he could use +3 - +5 with people; a comprimise of speeds.

But I too dislike "whack a mole" gameing; at a bit slower speed, you can stratagize, take some time to pick what items/upgrades to buy, and I ACTUALLY have time to sip my beer

You mean you don't have a beer hat? D:

Reply #47 Top

Jeez, people complained about the speed with Sins, which I agree was way toooo slow. So they fixed it, finally.

But this game is supposed to last from 20-40 minutes per game depending on play styles.  Would you rather it last 10-30 minutes as all the demigods and minions and reinforcements are racing around like Zeus just smited them with a lightning bolt and their asses are still smoking?

Consider that...

-Phal

Oh and I hope they fix the Demigods' pathfinding skillz...they suck at it.

Reply #48 Top

i agree with the 2nd idea on the maps, they are kinda weird since you are like meant to go in only a few directions, the thing i liked about dota is that its more open, rivers, lands, forests and you can juke people or run in a way where whoever is chasing you can get ambushed by your teammates.

 

in DG, you basically either go forward or back :( no obstacles or anything

Reply #49 Top

Quoting Jaradakar, reply 12


Game Speed

I totally disagree, I HATE how everyone played Starcraft on the fastest setting.  All you're doing is asking to up/increase the amount of attention/micro management and give me less time to react.  If you want that IMO go play Dawn of War 2 or some other RTS game -- that or play with your friends on fast setting (custom game hosting).

Maps

Symmetrical = Balanced
It's how most RTS maps are made and I personally like all but the 2v2 map (hate the long walk around to get back to your base).

 

 

noob

Reply #50 Top

Lol...if people have realized (I know its been pointed out already in this thread) but there is a Game Speed Option in Game Options before you start a game....you can have Slow,Normal, Fast and Adjustable so don't complain about speed anymore! Thanks!

Maps depend on the person so its not really debatable when it varies from player to player.
Speed on the other hand is just obliviousness to the options. And if these options aren't 'good' enough for you then tough luck, you'll survive, it's a game...

-Phalnax