Random Crash EXCEPTION_ACCESS_VIOLATION

Need Fix!

Hello I get this crash randomly. Is there a fix this game basically doesnt work.

I have Windows XP Pro 64bit btw.

 

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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0075235b

    attempted to read memory at 0x000000c8

 

Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe

Cmd line arguments :

 

Callstack:

            Unknown symbol (address 0x0075235b)

 

Last 100 lines of log...

 

A full record of the log is stored in the Demigodlog.txt file

 

info: ShopBp = {

info:   AI=__blueprints.ugbshop08.AI,

info:   Air=__blueprints.ugbshop08.Air,

info:   AllyHoverBracket="",

info:   Audio=__blueprints.ugbshop08.Audio,

info:   AverageDensity=0.49000000953674,

info:   BlueprintId="ugbshop08",

info:   BlueprintOrdinal=739,

info:   CameraTrackingYOffset=0,

info:   Categories=__blueprints.ugbshop08.Categories,

info:   CollisionOffsetX=0,

info:   CollisionOffsetY=0,

info:   CollisionOffsetZ=0,

info:   CollisionShape="Box",

info:   Defense=__blueprints.ugbshop08.Defense,

info:   Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",

info:   DesiredShooterCap=3,

info:   Display=__blueprints.ugbshop08.Display,

info:   Effects=__blueprints.ugbshop08.Effects,

info:   EnemyHoverBracket="",

info:   Footprint=__blueprints.ugbshop08.Footprint,

info:   General=__blueprints.ugbshop08.General,

info:   InertiaTensorX=2.6666667461395,

info:   InertiaTensorY=2.6666667461395,

info:   InertiaTensorZ=2.6666667461395,

info:   Intel=__blueprints.ugbshop08.Intel,

info:   LifeBarHeight=0.10000000149012,

info:   LifeBarOffset=0,

info:   LifeBarRender=false,

info:   LifeBarSize=1,

info:   Name="Common Achievement Shop",

info:   NeutralHoverBracket="",

info:   NoDropShadow=false,

info:   Physics=__blueprints.ugbshop08.Physics,

info:   RuntimeData={

info:     DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     IconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"

info:   },

info:   ScriptClass="",

info:   ScriptModule="",

info:   ScriptedAction="/lua/user/ShopAction.lua",

info:   SelectedBracket="",

info:   SelectionCenterOffsetX=0,

info:   SelectionCenterOffsetY=0,

info:   SelectionCenterOffsetZ=0,

info:   SelectionMeshSizeX=4,

info:   SelectionMeshSizeY=4,

info:   SelectionMeshSizeZ=4,

info:   SelectionMeshUseTopAmount=0,

info:   SelectionSizeX=5,

info:   SelectionSizeY=1,

info:   SelectionSizeZ=1,

info:   SelectionThickness=0,

info:   SelectionYOffset=0.5,

info:   Shop=__blueprints.ugbshop08.Shop,

info:   SizeX=4,

info:   SizeY=4,

info:   SizeZ=4,

info:   Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",

info:   Steering=__blueprints.ugbshop08.Steering,

info:   StrategicIconName="",

info:   Weapon=__blueprints.ugbshop08.Weapon

info: }

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: Impulse achievements are empty. Creating anew.

info: *UITest: \0001\000   \000Forces of Darkness have captured: Health Crystal and

info: *UITest: \0002\000   \000Regeneration Flag

debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'

debug: Loading module '\000/lua/sim/projectile.lua\000'

debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'

debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'

debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'

 

 

562 views 4 replies
Reply #1 Top

I am also getting this error, and I am also running windows xp 64 bit. Can anyone help us?

Reply #2 Top

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0075235b
    attempted to read memory at 0x000000c8

Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x0075235b)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_script.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueenent_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hepa01
debug: Loading module '\000/units/heroes/hepa01/hepa01_skilllayout.lua\000'
info: Hero: \000hgsa01
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_skilllayout.lua\000'
info: Hero: \000hqueen
debug: Loading module '\000/units/heroes/hqueen/hqueen_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
info: Sounds process unlocked
info: Sounds process unlocked
debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Victory = \000conquest
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
debug: Loading module '\000/projectiles/bolt01/bolt01_script.lua\000'
debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'
debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'
debug: Loading module '\000/projectiles/aftermatheffect01/aftermatheffect01_script.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
info: KILL VO : [KillHero_hgsa01]
warning: Clamping character u+0057 to MAX_CHAR_WIDTH
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: ARMY2_1 Adding upgrade [CTroopArmor01]
info: Initiating Hero AI plan for: \000hepa01
info: Initiating Hero AI plan for: \000hgsa01
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
info: Initiating Hero AI plan for: \000hema01
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
debug: Loading module '\000/lua/ui/dialogs/exitdialog.lua\000'
debug: Loading module '\000/lua/ui/dialogs/dialog_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
info: Setting audio parameter 'WARSCORE' to value '3.000000'
info: Setting audio parameter 'WARSCORE' to value '3.000000'
info: Initiating Hero AI plan for: \000hema01
info: ARMY2_1 Adding upgrade [CDeathPenalty01]
info: ARMY1_1 Adding upgrade [CBuildingStrength01]
info: ARMY1_1 Adding upgrade [CTroopArmor01]
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: ARMY1_1 Adding upgrade [CTroopStrength01]
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_general_shoplayout.lua\000'
info: Can't use \000HQueenGroundSpikes02
info: Setting audio parameter 'LEVEL' to value '7.000000'
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '5.000000'
warning: VerifyCommand: Target does not have scripted action specified.
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: ARMY2_1 Adding upgrade [CBuildingHealth01]
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: ARMY1_2 Adding upgrade [CBuildingHealth01]
debug: Loading module '\000/projectiles/spike03/spike03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: ARMY2_2 Adding upgrade [CBuildingStrength01]

Reply #3 Top

What the hell is this ever going to be fixed???? I cant play this game at all!

Reply #4 Top

Yes, I am in your position as well like a few others on this board. I don't know if you've already stumbled upon the other posts but here are the links:

http://forums.demigodthegame.com/347309

http://forums.demigodthegame.com/347753