Suggestion: Unlock all persistent items

I think all the persistent items should be unlocked for use without having to spend favor points on them.  Some of them might need to be tweaked slightly.  Anyways here's why they should be unlocked:

 

1.  This game is not designed around persistent traits.  It does not benefit from having persistent mechanics of any sort.  I actually tend to think persistent mechanics are just bad full stop.  Your performance should be based on your skill at the game, not who has logged more total hours of gaming time(while this is reflected in your skill, it is obviously not the sole basis of it).  People should not have an advantage from the start of the round.  They should gain the advantage on the basis of their performance.

2.  Favor points are bugged so these items are really hard to get right now.

3.  Once the items are unlocked, you can integrate them into your builds and get a higher level of diversity.  Even if the issues are fixed, it'll take a long time to get them so your options are limited significantly.

2,320 views 16 replies
Reply #1 Top

I agree to the fullest with this, the way the system works with the high cost of the favor items makes people just buy a cheap one and then focus to get the best one for their favorit hero and they will miss out on all the others.

I say either make all favor items free (as the OP said) or make it so you don't buy them but instead unlock them when you reach enough favor points (when you have 1000 favor points all items that cost 1000 or less favor points are unlocked, and once you reach 2000 points all items are unlocked).

The former is imo the best one since it's more fair for everyone, the 2nd one keeps abit of the achivement thing (we currently have) but lets us atleast try some of the items on the way to the top ones.

Reply #2 Top

I disagree with you guys. The reason is that I find this kind of progression (favor points) to be one of the best thing about this game. Demigod is not only a multiplayer game where you do your best at a game and then you have to start all over again, but you get some visible "reward" you can use next time you play.

I also think that removing favor points would remove an important part of RPG from the game and would make the game less RTS-RPG and more only RTS.

So I like it the way it is now.

Reply #3 Top

I agree with OP.

Kallius: Think about favor items in a game like Quake - giving you an advantage in a game that SHOULD be about skill and nothing else.

Battles are at the moment won by those who have figured out how to "cheat" the favor so you can buy whatever you want.

Why not just add all the favor items to another shop ingame, balance out the goldcost of the items based on some feedback and go from there. Or make them unlockable ingame through some kind of game mechanics. IE you get access to item X when you've capped 10 flags. You get access to Item Y when you've killed 5 people, etc etc...

Reply #4 Top

you still have leveling aspect for rpg

 

the items are bs, they need to let them be used no matter how many favor points

Reply #5 Top

Yes, I know that you still have leveling left, but I said an important part. I like the fact that what I do lasts for more then 30 minutes...

And Slaktoid: Who said that this game SHOULD be ONLY about skill?

Why judge favor items when the game has only been out for a few days and then game still change quite much with each patch? I think favor items will work as they are supposed to be when the game gets more updated.

I think that you should get something for playing the game alot, even if you suck at it. That might help people who aren't so good, but try to be.

If you change favor items to one of the ways you guys describe above, the whole idea with favor items will be lost and you might as well remove them completely.

Reply #6 Top

The only commonality between demigod and the rts genre is the control scheme.  Even then, I would argue the control scheme is closer to that of an rpg than an rts.  Demigod is not an rts with or without persistent rewards for favor items.  Not even the generals make it like one.  If you've ever played an rts seriously, you should realize this.  Demigod is essentially an in-round rpg as opposed to a persistent rpg.  Favor items are a persistent element and they clash with the rest of the design.  They are also incredibly bugged(negative favor points ftl), and punish newer players by giving them a disadvantage from the start of the match onward.

 

The persistent benefit you should get for playing well is your rank on the ladder.  That's where what you do lasts longer than 30 minutes.  Having in game advantages are bad for all the reasons I've listed in both this post and my original.

 

If you're trying to get better and play a lot, you will get better.  You won't keep sucking.  It's literally impossible to try to get better and fail at it if you put lots of practice in, especially in a game as simple as this one.  The only people who play hundreds of games and still suck, are ones that are not actively trying to improve their game.  They just keep playing over and over without thinking about what they're doing wrong or what they could do better.

Reply #7 Top

I like the way it is now...For a new player, by the time he learns the game, he will have unlocked all his persistend items. It's a nice feeling (for some of us) that you have when you unlock an item.

Reply #8 Top

By the time you learn the game?  How slowly do you learn?  You can pick up the basics before you even hit 1k favor...

Reply #9 Top

I agree that in a purely competitive game, all players should be on an level playing field, and I'm sure this is why there's an option in custom games to turn off favor items.  For casual play these are a good addition however, and encourage better long-term player retention.

I consider myself a competitive player and this is really a non-issue.  Here's why: the best item, +15% move speed, is affordable after two games.  Build diversity options would be nice, but movespeed is all you really need.  The only problem right now is the bug that keeps resetting favor points.  After that it'll be no problem.

All in all, it's a good feature.

Reply #10 Top

Quoting zzSleeper, reply 9
I agree that in a purely competitive game, all players should be on an level playing field, and I'm sure this is why there's an option in custom games to turn off favor items.  For casual play these are a good addition however, and encourage better long-term player retention.

I consider myself a competitive player and this is really a non-issue.  Here's why: the best item, +15% move speed, is affordable after two games.  Build diversity options would be nice, but movespeed is all you really need.  The only problem right now is the bug that keeps resetting favor points.  After that it'll be no problem.

All in all, it's a good feature.
End of zzSleeper's quote
The 15% movement speed is indeed a good favor item but I wouldn't say it is the best. Different demigods have different use of favor items.

Reply #11 Top

The top ranked players will have all persistent items they want (when it's not bugged anymore), so for them it will never make it uneven.

And for the rest of us, I think persistent items will just make the game more fun and more unique.

Reply #12 Top

To be fair, even the most expencive isnt that hard to get. Like...not hard at all. You don't need to buy them all, just find one that works well for you and get the others when you can.

I mean...they are Achievements...

Reply #13 Top

Quoting Teseer, reply 12
To be fair, even the most expencive isnt that hard to get. Like...not hard at all. You don't need to buy them all, just find one that works well for you and get the others when you can.

I mean...they are Achievements...
End of Teseer's quote

Atm they are grinded and not achievements.

And how are we to find the one that works well for us if we can't buy them and try them out ?

Reply #14 Top

Quoting Freche, reply 13

Quoting Teseer, reply 12To be fair, even the most expencive isnt that hard to get. Like...not hard at all. You don't need to buy them all, just find one that works well for you and get the others when you can.

I mean...they are Achievements...

Atm they are grinded and not achievements.

And how are we to find the one that works well for us if we can't buy them and try them out ?
End of Freche's quote

Ok, maybe for a little. But the point is lost without working to em. I fail to see the issue as it's one per match. But I do agree it would be nice to playtest them all for a bit

Reply #15 Top

Agree with OP too. At first the favor points/favor items thing felt cool, I like some persistent customization too. But even if the favor wasn't bugged (seems to be working now, though..), atm it's just about grinding. And the 15% movement speed is too much of a no-brainer for many demigods and builds.

I just feel a bit cheap, when playing against people who don't yet have any favor items, perhaps due to bugged favor points or them not having playet much online. 15% movement speed makes all the difference, and during that particular game I will have that advantage, somebody else has no chance of getting it.

Reply #16 Top

Quoting Teseer, reply 14

Ok, maybe for a little. But the point is lost without working to em. I fail to see the issue as it's one per match. But I do agree it would be nice to playtest them all for a bit
End of Teseer's quote

The point of favor items is the effect they have on gameplay.  They specialize your demigod a bit further with extra mana capabilities or better speed or whatnot.  This makes them a critical component for developing builds.  Just saving up for "that favor item you want" is silly.  What I want is the ability to switch things up and use different builds.  I don't want to have to win x number of games before my build reaches its optimal effectiveness.  The effectiveness of my build should not be hampered by my not having the right favor item for it yet.