Need a category for total amount healed!
It would just make me feel better so that everyone can see I did something useful if im playing support Sedna. And not just my allies...
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It would just make me feel better so that everyone can see I did something useful if im playing support Sedna. And not just my allies...
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Agreed, but not just heeled - should show damage prevented using shield, bramble, etc - maybe call it damage mitigated or something. Need some recognition on the scoreboard for the support classes. Maybe a count of number of times buffed allies/ debuffed enemies, or something.
Considering only 2 commanders (that I know of) can team heal, it's kind of a pointless category until they add more healing demigods.
Why not simply add a Statistics Page to the end of game screen giving all the little figures you could ever want?
That would be great. Some of us are statsfreaks. For the healing category(and winning favor points as award) it would be good but it is unbalanced since only 2 can heal(not including items).
Agreed. I think a stats page would benefit everyone instead, and remove some of the guess work people like me do when trying new builds.
Wouldn't it be pretty useless? Like most healing is self healing or from Priest minions.
It seems as useless like in WoW when the healer links healing stats after a 5 man dungeon to prove they did way more healing than the rogue or something.
Not that I've got anything against it showing up as a stat.
I agree, OP. I played a game yesterday with a great Sedna player who kept my UB nice and shiny. The player didn't have too many kills by the end of the game for obvious reasons, but I wish healers would get some type of recognition other than my thanks. We had an Oak, too. After pushing a little too far into enemy territory, he was usually right there to back me up with Shield. Maybe some points are in order for the players who help in the defense of others?
Really? I think priests do an awful job of healing. I'd rather have a good Sedna player. She can keep you in the battle way longer without having to self heal. I find that more valuable than self healing or healing coming from creeps.
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/signed
more stats, more stats, more stats
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