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I read about pirated Demigod causing bad Gamespot review

I read about pirated Demigod causing bad Gamespot review

which prompted me to download a demo (ahem) from PirateBay

Gamespot gave it 6.5 points out of 10.

http://www.gamespot.com/pc/rpg/demigod/index.html

However, despite the reviewer bitching about problems not caused by the developers, it seemed quite interesting. Cool art design.

So I aquired a demo version, tested it solo ... and promptly bought it. Ok, I bought it one day later.

But I bought it.

I had to.

This game is too cool to pass it by.

 

It's not like the single player mode wasn't entertaining enough ... in fact, it's great fun even without multiplayer ... but the urge to measure up to human players - even if I'm not standing a chance against the pros - was too great.

I also - and that might interest the developers too, because it gives an insight into the average player unwilling to pay for whatever reasons - had the nagging feeling that the game needed an update to unfold it's full potential. Not because the game exhibited blatand bugs - no, because the game told me everytime i started it ! :)

Nice psychological strategies, Stardock. First you insist on not using DRM, then you publicly suffer the consequences, then you deliver a great game that unfolds it's true potential only when registered ... and then you remind the pir-, er, potential customer, that he really needs that update which is only available to buyers.

And boy, it's money well spent.

 

Maybe you should consider PirateBay as distribution platform for future games. :D

If games are playable and demonstrate their gaming potential but require a serial to get access to all features then companies can save bandwidth by outsourcing the distribution process to torrent sites. :D

11,536 views 42 replies
Reply #26 Top

Calm down guys.

In this case - downloading and using copyrighted software - piracy, guilt and the secerity of the crime - is defined only by a small but powerful group of lobbyists (and their sponsors).

I think that no one in this forum (or in the entire websphere) has never violated a copyright regarding music. Right now - depending on the respective countries laws - it is illegal to download or distribute songs in mp3 format. See those ridiculous law suits in the USA.

If I remember correctly, in Australia it's even illegal to perform copyrighted music without a license. Singing "Happy Birthday" in a public place constituted a violation of copyright laws (yep, that song is copyrighted).

Everyone agrees that this is ridiculous and the whole right/wrong discussion regarding software - games in our case - isn't that far from it.

Just remember that even though people (kids mostly) violate the law and potentially hurt developers and copyright holders, that doesn't put them on par with shoplifters, robbers, murderers, rapists and others. And the damage they allegedly do is pure fiction, too: Just because if 100.000 people downloaded this game doesn't mean that they caused 3.000.000$ worth of financial damage, even though some company lawyers insist they do. Without p2p or friends with a cd-burner, it would only mean that 100.000 less people would even look at that software.

 

So, the financial damage caused by private pirated copies is mostly guesswork. In the case of Demigod however, it hurt it's review score and thus potentially it's real revenues, which is tragic but not the norm.

 

Some people however - and that was the major point of this post - are so convinced by the game that they buy it, even though they already "stole" it.
And why ? Because of a mix of respect, gratefulness and incentive. Which is a way better business model than sue-the-crap-out-of-14-year-olds.

Reply #27 Top

not the god damn pirates (ARRRRR ARRRRRR) are hurting reviews but stardock releasing a game that would auto check for updates and so totally kill the server. without that 10000000000 trillion people and aliens and co's could have pirated the game and no harm would have come to the review >_>

Reply #28 Top

Quoting jochance, reply 24
If you knew what you were talking about you might have noted that the case was in Sweden not Switzerland. Ego Fail.
End of jochance's quote

Did I say what country it was in?  No, you did.  I just said I read about it and didn't mention a single thing regarding country...lol.  The only "fail" is your inability to present a valid argument.

Anything else from the peanut gallery?

"And the damage they allegedly do is pure fiction, too"

That's malarky.  They do cause the industry damage.  You can't look at 85% piracy rates and pretend they aren't having an adverse effect on the gaming industry.  Nobody will make the case that all 85% of those theives equal sales, but do you honestly think if piracy was impossible all those people would just quit playing pc games?  No, and to suggest otherwise is intellectually dishonest.  Just because you can't attach a cold hard number to it, doesn't mean common sense can't tell you a bit about what's going on.

And personally, I wish they would throw lawsuits at those "14 year olds"...what kind of society are we in where we turn a blind eye to people  stealing other people's work?

It's sickening...and the worse part about it is if you listen to these theives they actually pretend like they have an entitlement to do it...like they are owed these games and only if they like them they will pony up.  Ridiculous.

 

Reply #29 Top

And personally, I wish they would throw lawsuits at those "14 year olds"...what kind of society are we in where we turn a blind eye to people  stealing other people's work?

End of quote

Well, that's your personal choice of the kind of society you wish to live in.

I prefer to live in a society not based upon revenge. But then, I'm not american and thus have been indoctrinated with completely different sets of social values. 

Reply #30 Top

Quoting Aroddo, reply 4


And personally, I wish they would throw lawsuits at those "14 year olds"...what kind of society are we in where we turn a blind eye to people  stealing other people's work?

Well, that's your personal choice of the kind of society you wish to live in.

I prefer to live in a society not based upon revenge. But then, I'm not american and thus have been indoctrinated with completely different sets of social values. 
End of Aroddo's quote

Indoctrination and revenge has zero to do with anything...it's called enforcement of the law and protecting people's intellectual property and interests.

I prefer societies that protect good hard working honest people and their efforts in creating things, not the people ripping them off.

Reply #31 Top

I still get a huge laugh out the pirates hurt the reviews!! :) Oh ya it had nothing to do with the state of the game at release or taking 2 patches to fix multiplayer and it still has problems. Now Frogboy is even talking about limiting connecting people by region. Oh ya its the pirates, it has noting to do with the coding or the state of the product.... Think before you speak...

Reply #32 Top

Stardock clearly didn't pay gamespot off like most publishers do. Hince the rating. 

Reply #33 Top

I thought the release of demigod was screwed up because of both gamestops early release and the huge amount of pirates trying to get online or whatever.

Regardless, trying out someones product before you buy it when they dont want you to is stealing, its wrong, and its illegal. You dont eat a dinner to see if you want to pay for it or screw a girl to see if you want to date her, unless you're both equally shallow or in the dinners case, you're part of the mob. Id like to see more games release demos and multiplayer trials, but theyve stated that they will release a demo later right? (Im not posotive) So anyone who pirated the game were just impacient and totally greedy.

The only problem is that governments all over the world regulate their respective medias like crazy, whether its obvious or not, and the internet is one of the last relative safe zones for the trade of ideas, so its up to the developers to prevent piracy. Would it be possible to require an online registery of your key to even be able to play the game? I own the game through impulse, and the online distribution seems to be a great way to give people all over the world quick and legal access to games. Say what you want about steam but its been very very successful and ive had fewer problems with it than most other software, Id like to see Impulse mirror its success.

 

Reply #34 Top

Not to mention they save about $100.000 by NOT using DRM...which would be cracked anyway. And with Hamachi out and working like a charm, they really have to do something epic to make people buy their game. And they did

Reply #35 Top

Quoting Rhah, reply 6
I still get a huge laugh out the pirates hurt the reviews!! Oh ya it had nothing to do with the state of the game at release or taking 2 patches to fix multiplayer and it still has problems. Now Frogboy is even talking about limiting connecting people by region. Oh ya its the pirates, it has noting to do with the coding or the state of the product.... Think before you speak...
End of Rhah's quote

I did, and the FACT is over 100,000 pirates trying to connect on day one certainly had a major effect on the situation.  Doesn't mean Stardock and GPG are innocent in this, but had there not been 100,000 thieves ripping off the product those issue would not have been anywhere as pronounced.

So thanks a lot, cheapskate.

Reply #36 Top

A solution for piracy has been around since the beginning of time. Authentication servers. The industry itself needs to regulate prices, distribution etc in order for piracy not to be as popular as it is.

Authentication servers is not THE answer to everything, but it is the answer to online multiplay. There's few singleplayer games coming out to the PC platform nowadays - a direct consequence of piracy - but as a multiplayer platform the PC is still king.

The sole reason that I bought Demigod was that it was available as digital distribution on a FAST connection (maxed my connection out anyway). So from the moment I installed Impulse till I was playing something like 15 minutes went by. This is very good imo. Downloading from The Piratebay would have taken alot longer probably.

The premier weapon the devs have to combat piracy should be authentication of serial key, and online statistics and leagues. Once this is in place, match-making is fixed and clan-support is added, nobodys gonna play a pirated version on some hamachi-lan.

Edit: On one side I support piracy as a try-before-you-buy solution to all the pissass games people are charging money for, on the other hand I wish it didn't exist. Quality of games would probably be higher, though prices would be higher as well, but I don't care about prices at all. What I hate is paying money to undeserving people who publish rubbish games. If I only could have paid them in bullets...

Reply #37 Top

I did, and the FACT is over 100,000 pirates trying to connect on day one certainly had a major effect on the situation. Doesn't mean Stardock and GPG are innocent in this, but had there not been 100,000 thieves ripping off the product those issue would not have been anywhere as pronounced.
End of quote

So the following patches after the first patch were not for multiplayer fixes? Is multiplayer fixed now... Why is frogboy talking about limiting connectivity to regions.... Ya right the pirates caused it....

And if you read my post fully you would know I pre-ordered way before it was available for download :) Cause stardock usually doesn't pull stuff like this.. But yes they will fix the issues, I have no doubt in that.

Reply #38 Top

Quoting Rhah, reply 12

I did, and the FACT is over 100,000 pirates trying to connect on day one certainly had a major effect on the situation. Doesn't mean Stardock and GPG are innocent in this, but had there not been 100,000 thieves ripping off the product those issue would not have been anywhere as pronounced.
So the following patches after the first patch were not for multiplayer fixes? Is multiplayer fixed now... Why is frogboy talking about limiting connectivity to regions.... Ya right the pirates caused it....

And if you read my post fully you would know I pre-ordered way before it was available for download Cause stardock usually doesn't pull stuff like this.. But yes they will fix the issues, I have no doubt in that.
End of Rhah's quote

Like I said, they aren't without blame, but the effect of over 100,000 theives trying to connect on day 1 inflammed the situation even worse, making the online play almost broken the first few day as the servers were unresponsive.

Without those 100,000+ thieves, day 1 would have been smoother (albiet not perfect, but much better).  There is no denying this, and therefore the only conclusion is pirates *did* in fact have a negative effect on the game and potentially attributed to lower review scores.

The difference would have been:

"Great game with some serious technical issues"

Intead of:

"If you're interested in throwing down cash for a beta and maybe getting in some practice before things get smoothed out, go ahead and bump that score up a letter grade. Anybody else should find something else to do until then."

Reply #39 Top

Without those 100,000+ thieves, day 1 would have been smoother (albiet not perfect, but much better). There is no denying this, and therefore the only conclusion is pirates *did* in fact have a negative effect on the game and potentially attributed to lower review scores.
End of quote

I still rather think by looking at things from all sides. My initial thought still holds true, of if stardock released at a stable multiplayer and didn't throw in the multiplayer engine in just days before release without testing it, then there wouldn't have been issues no matter how many pirates were trying/successfully logging in with in reason of course can't expect a game like this to support 1 mil (arbitary number place here) users or something trying to log in or something on release.

Reply #40 Top

Quoting Rhah, reply 14

Without those 100,000+ thieves, day 1 would have been smoother (albiet not perfect, but much better). There is no denying this, and therefore the only conclusion is pirates *did* in fact have a negative effect on the game and potentially attributed to lower review scores.
I still rather think by looking at things from all sides. My initial thought still holds true, of if stardock released at a stable multiplayer and didn't throw in the multiplayer engine in just days before release without testing it, then there wouldn't have been issues no matter how many pirates were trying/successfully logging in with in reason of course can't expect a game like this to support 1 mil (arbitary number place here) users or something trying to log in or something on release.
End of Rhah's quote

That's not what happened anyways...gamestop released the game early and they wre forced to release the game before the "day 0" patch.

Anyways, again, not saying they are without blame, and not saying had they fixed stuff prior to release it would have went better regardless.  The bottom line is you can not escape the fact the pirates played a role in the release debacle.  To say they did not have any negative effects on this game is not being honest.

Reply #41 Top

gamestop released the game what i think 2 days may have been 3 days early. The new multiplayer engine was thrown in at the last minute frogboy even said as much.

Yes if you take the released product and add all the pirates it did look pretty bad, but if the multiplayer engine was not so much in a raw state then that wouldn't even been noticed... and by frogboy talking about limiting connections by region just proves how much their multipler engine is still having problems.

I am sorry but I am not going to see this from a scewed perspective I have been in software development way to long to go down this road. Lets just agree to disagree and no offence intended, but I don't want to debate this any longer.

Reply #42 Top

That's fine, but the only "scewed perspective" is pretending 100,000+ pirates jumping on the game day one didn't have a negative effect. 

I agree with you that they (GPG, Stardock) made major mistakes too, but to ignore this and pretend the theives didn't contribute is flat out intellectual dishonesty.