UI Suggestions
Thought i would post a few suggestions up, you never know who might be reading them.
1: Impulse needs a suggestion/bug reporting box, GPG did it with Supreme Commander and it worked
great. Just select the game choose bug or suggestion then enter it and send, quick painless, and
easily logged.
2: When playing a skimish game (or any single player game), timeout should Default to Infinite, its
really confusing to go into a skimish game and go to pause it and it doesn't work, took me ages to
work out what was wrong.
3: When playing a single player game, it should default yourself to ready, there is absolutly no
reason for me to have to click another checkbox just to play a single player game.
4: In the game lobby, the demigods names should show, not the small rectular demigod images you have
now, they are extremely difficult to distingush, and when you add more demigods its only going to
get worse, you could either show the name and image, or just the name, but it would make it vastly
easier when learning the game.
5: When a a game finishes (after the scores) it should take you back to the game listing, e.g. in a
skimish game it would take you back to the game setup for skimish, in multiplayer it would take you
back to the listing of multiplayer games. Its frustrating if you are playing multiple games to be
continually put to the main menu after each game.
6: Intro movies, they play every time i load the game, i understand playing them on first load of
the game, but its highly annoying to have them show every time afterwards, i know you can esc
through them but its not nice, when im loading the game i'm wanting to play the game, not watch a
video i've already seen, its a barrier which makes the overall experience less enjoyable.
7: When viewing custom multiplayer games listing, the buttons at the bottom feel cramped, they need
to be spaced out horizontally instead of vertically. I.e stick host game on left, join game on
right, it would mean they would stand out more and i wouldn't have to be so cautious clicking the
one i want.
Ingame
8: Buying items is a real bitch, its very difficult to compare their stats as you have to hover over
each one, it would be great if the stats show below the icon so you could quickly glance at all of
them and see which one you wanted. I know theres a struggle for space, but decreasing the icon size
for this would be scarifice worth doing.
9: If im in singleplayer and i go to the menu it should pause, see suggestion 2 as it ties into
that. Its an extra step to click another button to pause the game, that is not needed in single
player.
10: When i'm buying an item and its in my inventory and the shop listing is up and i left click on
the item in my inventory, it should not use it! I'm in a menu so its an unexpected action when it
actually uses one of the items.
11: I should be able to sort items in the F1, F2, F3 positions, its annoying to have them resorted
because i ran out of one, and went to purchase more, people get used to health, mana pots in set
places then to move them because you ran out of one is annoying.
12: When looking at the skills for a demigod, would be great if it showed the difference between it
and the previous skill, i.e skill 1 gives you 200 extra damage, skill 2 gives you 300 extra damage
instead it would show skill 2 as giving you an additional 100 extra damage, that way it would be a
lot clearer about what the upgrade is when choosing that skill.
13: as soon as you start capturing a flag it should start the spinning animation, it seems to have a
pause before it starts spinning, which always makes me second guess whether im actually within
range.
14: for the mana and health bars it should show the value e.g 1000/2000 on top of the bar by
default, i shouldn't have to hover over it, its slighty more clutter but would give a lot more
feedback on the health of the character and allow better use of spells, health/mana pots. this could
be made an option in the menu.
Thats all i can think of right now, thanks for a great game.